In the whispers of spirits and the gibbering of prophets, a dire warning of destruction falls on San Francisco. Will we fall to apocalypse? Or transmute ruin to renewal?
In the whispers of spirits and the gibbering of prophets, a dire warning of destruction falls on San Francisco. Will we fall to apocalypse? Or transmute ruin to renewal?
In the whispers of spirits and the gibbering of prophets, a dire warning of destruction falls on San Francisco. Will we fall to apocalypse? Or transmute ruin to renewal?
Join us in Monte Carlo in the world of darkness where the games of chance being played aren't always the ones on the table. Go big or go home in this multi-genre classic World of Darkness LARP.
Description:
The Moon and Stars Casino a high class casino. Where, Mages and Merfolk stroll the halls with Vampires and Ananasi. The tension can be palpable, but here blood shed is a no no. Everyone playing the tables has an angle and a price. A gemstone with a rich history has just been put up for grabs and those who want it will go ‘all in’ to get it. But the gem isn't the only game, members of the Sabbat, Camarilla, and Anarchs are being hosted by the Giovanni in a special session to deal with the threat of a new Inquisition rising up. In some cases, the end of the world has essentially come and members of the Garou nation won't leave well enough alone. Looking to restore their lost brothers, wont be easy because. Unfortunately for them, the Changelings believe in the finders keepers rule. For a few Technocrats the job puts them face-to-face with the Reality Deviants called Mages.
Join us in Monte Carlo in the world of darkness where the games of chance being played aren't always the ones on the table. Go big or go home in this multi-genre classic World of Darkness LARP.
Description:
The Moon and Stars Casino a high class casino. Where, Mages and Merfolk stroll the halls with Vampires and Ananasi. The tension can be palpable, but here blood shed is a no no. Everyone playing the tables has an angle and a price. A gemstone with a rich history has just been put up for grabs and those who want it will go ‘all in’ to get it. But the gem isn't the only game, members of the Sabbat, Camarilla, and Anarchs are being hosted by the Giovanni in a special session to deal with the threat of a new Inquisition rising up. In some cases, the end of the world has essentially come and members of the Garou nation won't leave well enough alone. Looking to restore their lost brothers, wont be easy because. Unfortunately for them, the Changelings believe in the finders keepers rule. For a few Technocrats the job puts them face-to-face with the Reality Deviants called Mages.
Join us in Monte Carlo in the world of darkness where the games of chance being played aren't always the ones on the table. Go big or go home in this multi-genre classic World of Darkness LARP.
Description:
The Moon and Stars Casino a high class casino. Where, Mages and Merfolk stroll the halls with Vampires and Ananasi. The tension can be palpable, but here blood shed is a no no. Everyone playing the tables has an angle and a price. A gemstone with a rich history has just been put up for grabs and those who want it will go ‘all in’ to get it. But the gem isn't the only game, members of the Sabbat, Camarilla, and Anarchs are being hosted by the Giovanni in a special session to deal with the threat of a new Inquisition rising up. In some cases, the end of the world has essentially come and members of the Garou nation won't leave well enough alone. Looking to restore their lost brothers, wont be easy because. Unfortunately for them, the Changelings believe in the finders keepers rule. For a few Technocrats the job puts them face-to-face with the Reality Deviants called Mages.
The Sabbat are constantly at war from within as much as from without, but within the Crossroads of America it is apparent that the battlefield is shifting. Time has come to hear the counsel of others.
Vancouver, the bastion of peace, may soon be plunged into war. Will the vampiric prince's return be enough to save the tenuous peace with the werewolves? Or will the City of Glass be shattered?
Vancouver, the bastion of peace, may soon be plunged into war. Will the vampiric prince's return be enough to save the tenuous peace with the werewolves? Or will the City of Glass be shattered?
Vancouver, the bastion of peace, may soon be plunged into war. Will the vampiric prince's return be enough to save the tenuous peace with the werewolves? Or will the City of Glass be shattered?
The Apocalypse of Prophecy didn't happen as advertised. Were the prophecies wrong about the date or wrong about what the apocalypse actually is? 3 nights of fast paced, heavily player-driven plot!
The Apocalypse of Prophecy didn't happen as advertised. Were the prophecies wrong about the date or wrong about what the apocalypse actually is? 3 nights of fast paced, heavily player-driven plot!
The Apocalypse of Prophecy didn't happen as advertised. Were the prophecies wrong about the date or wrong about what the apocalypse actually is? 3 nights of fast paced, heavily player-driven plot!
Description:
The Apocalypse of Prophecy didn't happen as advertised. Were the prophecies wrong about the date or wrong about what the apocalypse actually is? Mortal daydreams have moved to the internet. Is there glamor to be found there? How do you get to it? The Weaver is threatening to slowly calcify this world, while the Wyrm turns it to sludge and ash - there is no war even on the horizon. Is there a new way to fight? The Vampire elders don't even realize how obsolete they are - all that power, free for the taking... as long as they don't show up in person... Join us for 3 nights of fast paced, heavily player driven story!
The Sheriff of Hellhound Valley is dead, shattering the peace between the supernaturals who live there. It is up you to work out the identity of the murderer before the town tears itself apart.
The Caitiff have come together, united under once banner. Here, in Indy, they will present their fight for inclusion...
Description:
The Caitiff have come together, united under one banner. Here, in Indy, they will present their fight for inclusion into the Camarilla. However, there are those that would do anything to stop this. What side will you choose? Fight for the Caitiff's acceptance or fight against change? A Conclave of Justicars will decide their fate!
The Caitiff have come together, united under one banner. Here, in Indy, they will present their fight for inclusion...
Description:
The Caitiff have come together, united under one banner. Here, in Indy, they will present their fight for inclusion into the Camarilla. However, there are those that would do anything to stop this. What side will you choose? Fight for the Caitiff's acceptance or fight against change? A Conclave of Justicars will decide their fate!
Strange things are afoot in Montpeilier, Vermont. Communication is cut off and the mortals, as usual, are clueless. Once again, it falls to us to save the world. Or destroy it.
Strange things are afoot in Montpeilier, Vermont. Communication is cut off and the mortals, as usual, are clueless. Once again, it falls to us to save the world. Or destroy it.
Strange things are afoot in Montpeilier, Vermont. Communication is cut off and the mortals, as usual, are clueless. Once again, it falls to us to save the world. Or destroy it.