The Sept of the Falling Crescent lost the opportunity to obtain a caern seed in January when they failed to protect it, 1 final call is howled to find redemption or obliteration.
Description:
The Sept of the Falling Crescent lost the opportunity to obtain a caern seed in January when they failed to protect it. The sept's numbers continue to dwindle, and the last few remaining Garou believe they have to reclaim their honor. One final call for allies and aid will either see the Falling Crescent redeemed or obliterated.
Year One: the Dawn. For Gaia's children, this dawn brings dread - for even as the sun arises, signaling the end of the long night, the horrific scars of war are revealed.
Description:
Year One: the Dawn Since the first humans cowered in caves, afraid of what lurked in the darkness, dawn has been a symbol of new beginnings. For Gaia’s children, this dawn brings dread...for even as the sun arises, signaling the end of the long night, the horrific scars of war are revealed. Despite the noble sacrifice of uncounted heroes, so much has been lost. In the light of day, you cannot hide from the truth: in the last decade, you have lost almost everything. A scant few thousand Garou remain, whereas the enemies of Gaia grow more numerous by the day. But dawn also brings hope. Finally, after so many centuries of failure and hatred, the Fera have joined with the Garou for this final stand against the Wyrm. The Garou Nation has survived another night. Let us see what else the dawn brings.
Following the dousing of the Red Star, the Wyrm seized the confusion & loss as an opportunity to strike at the Garou where it would hurt them most. Welcome to the final stand against the Apocalypse.
The battle has ended and your final battle with the Wyrm was victorious. The war was harsh and long, but times have now changed and the world has seemed to prosper and grow. Something was overlooked, though, and a new threat has arisen. The spirit world is disappearing, taking the lifeblood of the physical world with it. It seems that the Apocalypse has actually just begun.
The battle has ended and your final battle with the Wyrm was victorious. The war was harsh and long, but times have now changed and the world has seemed to prosper and grow. Something was overlooked, though, and a new threat has arisen. The spirit world is disappearing, taking the lifeblood of the physical world with it. It seems that the Apocalypse has actually just begun.
The battle has ended and your final battle with the Wyrm was victorious. The war was harsh and long, but times have now changed and the world has seemed to prosper and grow. Something was overlooked, though, and a new threat has arisen. The spirit world is disappearing, taking the lifeblood of the physical world with it. It seems that the Apocalypse has actually just begun.
Prepare to release the evil within. Join Sick & Twisted Productions for a Freak Legion: Fomori LARP set in modern day Philadelphia. Betray, connive and backstab your way to the top of Pentex's corporate ladder. Wreak havoc as you battle werewolves and anyone else who opposes Pentex's goals. Those with weak stomachs need not apply; this game is for mature players only! ID will be required.
Prepare to release the evil within. Join Sick & Twisted Productions for a Freak Legion: Fomori LARP set in modern day Philadelphia. Betray, connive and backstab your way to the top of Pentex's corporate ladder. Wreak havoc as you battle werewolves and anyone else who opposes Pentex's goals. Those with weak stomachs need not apply; this game is for mature players only! ID will be required.