Christmas used to be a time for ghost stories. Funny how some traditions come back to haunt us.
Description:
The winter of 1940 had been mild on Mad River Mountain, and the Red Cedar Inn, a popular ski destination, was in trouble. The first snow began falling just a few days before Christmas, too late to fill the rooms and get skiers on the slopes. Out of the blue, the owners’ daughter, a big Hollywood star, telephoned with a plan to save the Inn. She and her husband would broadcast a live radio show from the mountain resort. Now it is Christmas Eve, and many guests have arrived for the big show. A great Christmas tale is in the making, and like any cherished Yuletide story, it’s not about presents, or snow, or even about sipping warm cider by the fire. It’s about memories, and people, and the things they bring with them. Join us for an evening of chills inspired by the haunting music of Midnight Syndicate.
Christmas used to be a time for ghost stories. Funny how some traditions come back to haunt us.
Description:
The winter of 1940 had been mild on Mad River Mountain, and the Red Cedar Inn, a popular ski destination, was in trouble. The first snow began falling just a few days before Christmas, too late to fill the rooms and get skiers on the slopes. Out of the blue, the owners’ daughter, a big Hollywood star, telephoned with a plan to save the Inn. She and her husband would broadcast a live radio show from the mountain resort. Now it is Christmas Eve, and many guests have arrived for the big show. A great Christmas tale is in the making, and like any cherished Yuletide story, it’s not about presents, or snow, or even about sipping warm cider by the fire. It’s about memories, and people, and the things they bring with them. Join us for an evening of chills inspired by the haunting music of Midnight Syndicate.
Imperial representatives gather to decide which House will profit from Dune's limitless wealth. A game of political intrigue with a strong emphasis on role playing.
Description:
House Harkonnen has ruled the desert world of Arrakis for many years, but some say that Harkonnen's forces don't really control the planet at all. Now things may be about to change, for the Emperor is gathering representatives of the Houses to decide Arrakis' future. Will the Emperor renew Baron Harkonnen's grip on the source of life-giving spice? Or is it time for another House to profit from Dune’s limitless wealth? Join us for a plot-driven LARP that diverges from the book and asks “What if...?” Familiarity with Frank Herbert’s setting is strongly recommended. You don't need to memorize the story, but if you can’t tell a sandworm from a Sardaukar, you should read Dune (or watch the movie or mini-series). Dune is a game of political intrigue with a strong emphasis on role playing.
Do you desire a new gaming experience? Consider theatre-style LARP. It's safe, it's legal, & what happens in larp stays in LARP. No live combat. No audience. Just honest-to-goodness role-playing.
Description:
Has the titillating thrill of being stung by foam-wrapped PVC lost its luster? When you handle your dice, do you feel something is missing? Has your passion for card games gone limp? Perhaps desire for a new gaming experience haunts your thoughts. Something exciting. Something intriguing. Maybe you have considered experimenting with... theatre-style larp? Don't worry, it's safe, it's legal, and what happens in larp stays in larp. We'll satisfy your curiosity with a quiet, intimate affair to remember…. Join us for an enjoyable introduction to plot-driven larps (sometimes also called parlor larps or chamber larps). To get the most out of this science fiction-themed larp event, you’ll play in a small group of 6-12 characters. This event has no live combat, no rock/paper/scissors, and no audience. Just honest-to-goodness role-playing.
It's 1963. Rain obscures your vision as you stumble through the English countryside. Suddenly a castle appears out of the darkness... Join us for an evening of campy frights.
Description:
It’s 1963. Rain obscures your vision as you stumble through the English countryside. Your car, a misfortune of economical engineering, is left far behind. Suddenly, a van splashes you as it races by, too fast to flag down. Lightning splits the sky, and you would swear you saw the glint of... rhinestones? Meanwhile, many miles away, something crawls to the surface of a dark Scottish loch… You press on, hoping to find shelter, for what could be worse than being caught in the wilderness on a dark and stormy night? Suddenly a lantern appears out of the darkness, then a gate, a tower... a castle. Is it safe? Someone thinks so, for there seem to be other travelers arriving at the door. Join us for an evening of campy frights inspired by the music of Midnight Syndicate and the films of Hammer Productions. Costumes encouraged but not required. For advance casting, please visit our website.
It's 1963. Rain obscures your vision as you stumble through the English countryside. Suddenly a castle appears out of the darkness... Join us for an evening of campy frights.
Description:
It’s 1963. Rain obscures your vision as you stumble through the English countryside. Your car, a misfortune of economical engineering, is left far behind. Suddenly, a van splashes you as it races by, too fast to flag down. Lightning splits the sky, and you would swear you saw the glint of... rhinestones? Meanwhile, many miles away, something crawls to the surface of a dark Scottish loch… You press on, hoping to find shelter, for what could be worse than being caught in the wilderness on a dark and stormy night? Suddenly a lantern appears out of the darkness, then a gate, a tower... a castle. Is it safe? Someone thinks so, for there seem to be other travelers arriving at the door. Join us for an evening of campy frights inspired by the music of Midnight Syndicate and the films of Hammer Productions. Costumes encouraged but not required. For advance casting, please visit our website.
Haverghast Asylum uses treatments no others would consider, but is that really a good thing? Only one way to find out. The doctor will see you now…
Description:
delirium (di-LIR-i-um) n. 1: extreme mental disturbance, usually accompanied by hallucinations 2: The price of seeing the world the way it actually is… Most sanatoriums routinely place mentally disturbed patients back on the streets. It’s all part of the new medical thinking. Only Haverghast Asylum still uses the more “traditional” treatments, and is proud of the fact that no one leaves Haverghast without being cured. It should come as no surprise, then, that in more than one hundred years of treating the dangerously insane, no patient has ever left Haverghast. Sometimes the old methods really are best… Come play FYI’s newest horror-themed LARP inspired by the chilling music of Midnight Syndicate. No LARP experience necessary. Beginners welcome!
1871. The air dreadnaught “ACU Constitution” is delivering supplies to the outpost of Fort Dearborn. But one wrench can foul the turning cogs of destiny… Based on “Steamscapes: North America."
Description:
1871. With England finally cast out of the colonies, the recently-formed American Consolidated Union struggles to hold ground against a sea of enemies to the West. Banking on technological superiority, the Union has dispatched its first air dreadnaught, the ACU Constitution, to deliver troops, supplies, and officials to the isolated frontier outpost of Fort Dearborn, last line of defense on the edge of the Disputed Territories. Soaring high above dangerous country, the crew and passengers feel completely safe, with professional soldiers and the power of their automatons to protect them. Yet one misplaced wrench can lead to unexpected results in the turning cogs of destiny… Join us for a premiere game based on “Steamscapes: North America.” As a bonus, a Savage secret about Steamscapes will be revealed!
Dunwich folk do things their own way, that’s fer sure. Old Wizard Whately’s dead. What were his now rightly ought to be yers. But some others are fixin’ to disagree. Praise Yog and pass the ammo!
Description:
"West of Arkham, the hills rise wild." Old Lovecraft writes like he’s been there, and maybe he has. Dunwich folk have their own ways of doing things, that’s fer sure. City folk might call 'em strange, but city folk ain’t never seen what appears on Sentinel Hill during festival time, when the moon is full.... The Whatelys are the oldest family in Dunwich, and now Old Wizard Whately is dead. Ye figure what used to be his now rightly ought to be yers. But some o’ these other folk are fixin’ to disagree. Whately hired a fancy lawyer from Arkham to read his will afore he were buried, and now he’s come back for the reading... the lawyer, that is, not Whately. If’n the lawyer can’t get things settled, ye know what ye might have t’ do. Praise Yog and pass the ammunition! Join us for a high-spirited twist on Lovecraft’s Cthulhu mythos, inspired by “The Hills Rise Wild!”
It's 1928, and the Lancaster Rigby Carnival offers what no other carnival can. Step right up, ladies and gentlemen.... Enter the shadow-haunted world of Midnight Syndicate's album, "Carnival Arcane."
Description:
Despite the success of the large circuses, several independent carnivals still tour the country in 1928. While many visitors simply want diversion and entertainment, a few seek something more, and the Lancaster Rigby Carnival is rumored to offer what no other carnival can. The tents are up, the lights are strung, and the barker is ready to show you in…. Enter the shadow-haunted world of Midnight Syndicate's acclaimed album, "Carnival Arcane." Costumes encouraged but not required. Please visit our Web site for more info, including the character list and advance casting. We always keep our player-to-GM ratio low, so you can concentrate on playing, not waiting. New LARPers will find our GMs helpful and encouraging. If you are new to LARPing, please consider attending one of our free seminars, "Introduction to LARPing," on Thursday or Friday.