A private corporation turns it's vision towards space on a distant world. In this "choose your own adventure" style game, your decisions will determine where the story goes & how the world changes.
Description:
The Blue Phoenix corporation has turned its vision to space. It’s been almost sixty years since the Tursans put six people on the largest of the moons in the sky, and no one’s been back, not even to orbit, since then. The charismatic CEO has vowed to put the first Emerans into space, and to bring back fame, glory, and profits that will raise poor Emera into the ranks of leading nations. In this "choose your own adventure" style larp, your decisions will determine where the story goes, and how the world changes for each subsequent section as you play out the story of the Emeran push for space. Set on a world far away from our own, but still similar in many ways, this is a character-driven, low-mechanic, no combat larp. Will Blue Phoenix and Emera reach space and the moons, or will space be empty for the foreseeable future? Your decisions will decide in what direction the story goes.
Trapped in the Unseelie Rathe, the Fae of Eiren & Briton must join forces to discover who has trapped them & how to escape. Role playing & Problem solving stressed, Irish accents encouraged.
Description:
Matters are still shaky as THE BALANCE between the Dark and Light Fae Courts, the Wildlings, and the Humans of Eiren teeters on the brink of collapsing. So a visit from the King and Queen of the Fae Courts of Briton is not going to help matters at all. The last time the Fae Courts met the war lasted a hundred years and raged across the two islands and the continent. But that was a long time ago and surely......
After almost destroying the world in 1917, the great Powers have made a disquiet peace. New players take the field in the Shadow Game played in Europe while the US thinks it is safe.
Description:
After almost destroying the world in 1917, the great Powers have made a disquiet peace. New players take the field in the Shadow Game played in Europe while the US thinks it is safe. WWII spies with a Magic twist? Role Playing & Problem Solving stressed..
Come play the armed gang that raided The Millennium Dome earlier today & stole the De Beers diamonds worth an estimated 220 million pounds. Release your inner East London gangster.
Description:
The Millennium Dome was raided earlier today by an intrepid armed gang, who used a JCB to break in and steal the De Beers diamonds worth an estimated 220 million pounds. They escaped by speedboat up the Thames. If you have any information as to their whereabouts call Crimestoppers on 0800 555 111. The governor Mr Jackson told you to come to meet him early at the lock up, because you're the only one he trusts, but when you got there he was brown bread. You've got just three questions. Who killed him, who will take over the gang, and most importantly where's the bloody loot?! Borrowing heavily from the universe of Lock Stock and Two Smoking Barrels, Layercake and Snatch, this short and potentially rather silly game gives you the chance to release your inner East London Gangster. WARNING - there may well be character death in this game. Shooters'll be provided by the management.
Come play the armed gang that raided The Millennium Dome earlier today & stole the De Beers diamonds worth an estimated 220 million pounds. Release your inner East London gangster.
Description:
The Millennium Dome was raided earlier today by an intrepid armed gang, who used a JCB to break in and steal the De Beers diamonds worth an estimated 220 million pounds. They escaped by speedboat up the Thames. If you have any information as to their whereabouts call Crimestoppers on 0800 555 111. The governor Mr Jackson told you to come to meet him early at the lock up, because you're the only one he trusts, but when you got there he was brown bread. You've got just three questions. Who killed him, who will take over the gang, and most importantly where's the bloody loot?! Borrowing heavily from the universe of Lock Stock and Two Smoking Barrels, Layercake and Snatch, this short and potentially rather silly game gives you the chance to release your inner East London Gangster. WARNING - there may well be character death in this game. Shooters'll be provided by the management.
A group of kids have been left with a teenage babysitter for an afternoon. There will be toys, craft time, snacks, & maybe some existential angst.
Description:
Why do children have imaginary friends? Sometimes imaginary friends are there to help kids work through issues they can’t handle alone. Sometimes a lonely child is looking for company. Sometimes it’s because their real friends have imaginary friends. And sometimes, maybe, they’re just for fun. In Play Date, a group of kids have been left with a teenage babysitter for an afternoon. There will be toys, craft time, pizza, and maybe some existential angst. Play Date is a game about children dealing with difficult issues. It asks how we know what is real, and whether that even matters. Content Warnings: Bullying, alcoholism, death or illness of family members, temper tantrums, existential angst. Written at the Peaky Midwest LARP writing weekend.
Tonight 3 witches face the gallows. Are they lost souls reaping what they have sown or innocent victims of a town gone mad? Will they have to die to appease the mob? Only the night will tell.
Description:
Witchcraft and madness rule the night, evil stalks the righteous and worthy. God-fearing people watch their neighbors for signs of corruption. Numerous witches have been uncovered and brought to trial in Salem. But things have gone too far. The governor's people are arriving tomorrow to put an end to the trials, but tonight 3 last witches face the gallows. Are they lost souls reaping what they have sown, or innocent victims of a town gone mad? Will they have to die to appease the mob? Only the night will tell. Players should be aware this is not a strict historical re-telling, all is not as it seems.
Slot Zero B!(@# Fest : A No-Magic, No-Combat, LARP about LARPers When Not LARPing
Summary:
Convention friends meet before the con for the annual B!(@# Fest where they air their LARPing grievances, immediately followed by renewing friendships & catching up on old & new.
Description:
Gen Con Slot Zero B!(@# Fest is a LARP for LARPers about LARPers. It is also about life beyond the LARP in all its complexities, including grudges, friendship, relationships (failed or not), family, diminished capacity, and life altering changes. This game has been described as “darker than you’d think” and “might hit a tad too close to the mark for some”. This game is intended as LARP verite, designed to be a slice of life. This game is very much about emotional drama. There may be some very intense themes within it. Please consider carefully if you think you would enjoy this. Written at the annual Peaky Midwest LARP writing weekend. This event has run at the Intercon N under the name LARPers Anonymous.
Stuffies board the U.S.S. Roosevelt & protect their humans while they are in cryosleep.
Description:
When something goes wrong on the U.S.S. Roosevelt, a deep-space colonization ship, and all of the humans are in cryosleep it’s up to the stuffies to save humanity’s last hope.
Stuffies board the U.S.S. Roosevelt & protect their humans while they are in cryosleep.
Description:
When something goes wrong on the U.S.S. Roosevelt, a deep-space colonization ship, and all of the humans are in cryosleep it’s up to the stuffies to save humanity’s last hope.