In an attempt to keep pressure from building to a breaking point the Coeterie of Seven Whispers are throwing a Midsummer Ball, one touted as the social event of the season!
One of the eternal questions the children of the Tuatha de Dannan ask themselves is "Can you go home again?" Join us as we begin the search for a Freehold lost to the ages.
Description:
This playtest of the By Night Studios edition of Changeling will center around the search for, and possible discovery of a Freehold lost to the ages. Players are strongly encouraged to check out the setting update to Changeling.
The Sept of the Falling Crescent lost the opportunity to obtain a caern seed in January when they failed to protect it, 1 final call is howled to find redemption or obliteration.
Description:
The Sept of the Falling Crescent lost the opportunity to obtain a caern seed in January when they failed to protect it. The sept's numbers continue to dwindle, and the last few remaining Garou believe they have to reclaim their honor. One final call for allies and aid will either see the Falling Crescent redeemed or obliterated.
In an attempt to keep pressure from building to a breaking point a mixed coeterie of Camarilla & Anarch vampires are throwing a Midsummer Ball, one touted as the social event of the season!
Description:
Come join us at GenCon 2018 as the Mind's Eye Society presents Sanguine Retribution, an evening Vampire the Masquerade, with a focus on the Camarilla and Anarch settings. Tensions between the two sects have been steadily increasing over the last several years.
In an attempt to keep the pressure from building to a breaking point a mixed coeterie of Camarilla and Anarch vampires is throwing a Midsummer Ball. The who's who of the Camarilla and Anarchs are sure to be there as harpies all over the country tout it as one of the social events of the season!
A decade has passed since the Nights of Turmoil faded into bitter memory. The fear of Gehenna no longer looms large on the horizon, but other dangers threaten Kindred society!
Year One: the Dawn. For Gaia's children, this dawn brings dread - for even as the sun arises, signaling the end of the long night, the horrific scars of war are revealed.
Description:
Year One: the Dawn Since the first humans cowered in caves, afraid of what lurked in the darkness, dawn has been a symbol of new beginnings. For Gaia’s children, this dawn brings dread...for even as the sun arises, signaling the end of the long night, the horrific scars of war are revealed. Despite the noble sacrifice of uncounted heroes, so much has been lost. In the light of day, you cannot hide from the truth: in the last decade, you have lost almost everything. A scant few thousand Garou remain, whereas the enemies of Gaia grow more numerous by the day. But dawn also brings hope. Finally, after so many centuries of failure and hatred, the Fera have joined with the Garou for this final stand against the Wyrm. The Garou Nation has survived another night. Let us see what else the dawn brings.
A decade has passed since the Nights of Turmoil faded into bitter memory. The fear of Gehenna no longer looms large on the horizon, but other dangers threaten Kindred society!
Following the dousing of the Red Star, the Wyrm seized the confusion & loss as an opportunity to strike at the Garou where it would hurt them most. Welcome to the final stand against the Apocalypse.
A decade has passed since the Nights of Turmoil faded into bitter memory. The fear of Gehenna no longer looms large on the horizon, but other dangers threaten Kindred society!