A private corporation turns it's vision towards space on a distant world. In this "choose your own adventure" style game, your decisions will determine where the story goes & how the world changes.
Description:
The Blue Phoenix corporation has turned its vision to space. It’s been almost sixty years since the Tursans put six people on the largest of the moons in the sky, and no one’s been back, not even to orbit, since then. The charismatic CEO has vowed to put the first Emerans into space, and to bring back fame, glory, and profits that will raise poor Emera into the ranks of leading nations. In this "choose your own adventure" style larp, your decisions will determine where the story goes, and how the world changes for each subsequent section as you play out the story of the Emeran push for space. Set on a world far away from our own, but still similar in many ways, this is a character-driven, low-mechanic, no combat larp. Will Blue Phoenix and Emera reach space and the moons, or will space be empty for the foreseeable future? Your decisions will decide in what direction the story goes.
A game of danger, intrigue, courage, & those who are strong in the force.
Description:
It is just after the Battle of Yavin and many who supported the Rebels are on the run, and in hiding from the Empire. Ithaqua Station is a planetside crossroads for pilots, bounty hunters, criminals, merchants, explorers and anyone looking not to be found. Spacers, Smugglers and those with a past to run from all gather to look for work and play a good game of Sabacc at the Ithaqua Cantina. Is the frigid outer rim planet of Toola far enough out for those hiding from the Empire? Only time will tell… This LARP will emphasize heavy role playing and will feature a substantial amount of inter-personal connections – including ties with criminal organizations, the rebel alliance and the galactic empire. If you don’t play your cards right, there is a possibility of character death throughout your story arc.
Prepare for Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555: The Movie!, the best cartoon that ever was, is, or will be! Candy & crayons provided. TVY7 rated.
Description:
Welcome back, my friends, to the show that never ends! Prepare for the diggety-fourth-most amazing thing in the history of the Multiverse – Advanced Dimensional Green Ninja-Educational Preparatory Super-Elementary Fortress 555: THE MOVIE!! THE LARPENING!!! Maybe this time there will be a plot – or, as usual, maybe we will throw silly things like "continuity" and "canon" and "hammers" out the window! Who can say? Coming soon to a theater near your dimension! Experience the best cartoon that ever was, is, or shall be with classmates who are monster trainers, scientists, army brats, the Chosen One and more in an anime-themed cross-dimensional gradeschool. Come play with us, even if you don't know what's going on! (ESPECIALLY if you don't know what's going on!) Dice, candy and crayons provided. TV Y7 rated, fun for all ages! May involve dodgeball (optional!)
Who has a girl become? Play archetypes of the Fates influencing the life of a single girl, anchoring flashbacks around found objects. Begin at her funeral, end with her joining an archetype herself.
Description:
A LARP-ish game that can explore ideas about the influences of societal pressures, history, and one's community, especially at a young age. The game is intended to be played while walking through a museum, art gallery, park, or other visually-rich space where scenes can be held around a found object for inspiration. All players are members of a Chorus who direct scenes, enact NPCs, speak or act on behalf of the girl, and give commentary about the scene to the "audience". Run by co-designers Darcy Ross and John Harness, An Empty Page is still in playtesting but is a complete game, so your feedback will be immensely welcome! Note: Ideally, we will take a slow, leisurely wheelchair-accessible walk as part of the game, but we have alternative rules if that is an issue.
Secrets. Betrayal. Murder. Take on the role of a council member & determine the fate of the kingdom. Political intrigue roleplay.
Description:
Players will be the members of the Baron's Council, a group of people who represent the interests of the baronies in Cascadon. Taking place in the recess between a session and dinner, the game will provide clues, goals, and secrets to help players make choices about the future of the kingdom, and perhaps the world. 8 players will represent baronies, and 1 character will play the servant (a valuable ally and dangerous enemy). Each barony has wants and needs, as do the representatives. And if all goes well, the evening will end in murder.
Secrets. Betrayal. Murder. Take on the role of a council member & determine the fate of the kingdom. Political intrigue roleplay.
Description:
Players will be the members of the Baron's Council, a group of people who represent the interests of the baronies in Cascadon. Taking place in the recess between a session and dinner, the game will provide clues, goals, and secrets to help players make choices about the future of the kingdom, and perhaps the world.
8 players will represent baronies, and 1 character will play the servant (a valuable ally and dangerous enemy). Each barony has wants and needs, as do the representatives.
And if all goes well, the evening will end in murder.
Secrets. Betrayal. Murder. Take on the role of a council member & determine the fate of the kingdom. Political intrigue roleplay.
Description:
Players will be the members of the Baron's Council, a group of people who represent the interests of the baronies in Cascadon. Taking place in the recess between a session and dinner, the game will provide clues, goals, and secrets to help players make choices about the future of the kingdom, and perhaps the world. 8 players will represent baronies, and 1 character will play the servant (a valuable ally and dangerous enemy). Each barony has wants and needs, as do the representatives. And if all goes well, the evening will end in murder.
Be your favorite DC villain & struggle for control of the streets of Gotham in hopes of seeing all your evil schemes come true. Resource management, negotiation, & cunning will be put to the test.
Myth, magic, & mystery in 1980 Cincinnati's unused subway system. An underground society exists beneath the streets. What are it's magical mysteries? A Paranormal Phenomena.
Join us in Monte Carlo in the world of darkness where the games of chance being played aren't always the ones on the table. Go big or go home in this multi-genre classic World of Darkness LARP.
Description:
The Moon and Stars Casino a high class casino. Where, Mages and Merfolk stroll the halls with Vampires and Ananasi. The tension can be palpable, but here blood shed is a no no. Everyone playing the tables has an angle and a price. A gemstone with a rich history has just been put up for grabs and those who want it will go ‘all in’ to get it. But the gem isn't the only game, members of the Sabbat, Camarilla, and Anarchs are being hosted by the Giovanni in a special session to deal with the threat of a new Inquisition rising up. In some cases, the end of the world has essentially come and members of the Garou nation won't leave well enough alone. Looking to restore their lost brothers, wont be easy because. Unfortunately for them, the Changelings believe in the finders keepers rule. For a few Technocrats the job puts them face-to-face with the Reality Deviants called Mages.
Join us in Monte Carlo in the world of darkness where the games of chance being played aren't always the ones on the table. Go big or go home in this multi-genre classic World of Darkness LARP.
Description:
The Moon and Stars Casino a high class casino. Where, Mages and Merfolk stroll the halls with Vampires and Ananasi. The tension can be palpable, but here blood shed is a no no. Everyone playing the tables has an angle and a price. A gemstone with a rich history has just been put up for grabs and those who want it will go ‘all in’ to get it. But the gem isn't the only game, members of the Sabbat, Camarilla, and Anarchs are being hosted by the Giovanni in a special session to deal with the threat of a new Inquisition rising up. In some cases, the end of the world has essentially come and members of the Garou nation won't leave well enough alone. Looking to restore their lost brothers, wont be easy because. Unfortunately for them, the Changelings believe in the finders keepers rule. For a few Technocrats the job puts them face-to-face with the Reality Deviants called Mages.
Join us in Monte Carlo in the world of darkness where the games of chance being played aren't always the ones on the table. Go big or go home in this multi-genre classic World of Darkness LARP.
Description:
The Moon and Stars Casino a high class casino. Where, Mages and Merfolk stroll the halls with Vampires and Ananasi. The tension can be palpable, but here blood shed is a no no. Everyone playing the tables has an angle and a price. A gemstone with a rich history has just been put up for grabs and those who want it will go ‘all in’ to get it. But the gem isn't the only game, members of the Sabbat, Camarilla, and Anarchs are being hosted by the Giovanni in a special session to deal with the threat of a new Inquisition rising up. In some cases, the end of the world has essentially come and members of the Garou nation won't leave well enough alone. Looking to restore their lost brothers, wont be easy because. Unfortunately for them, the Changelings believe in the finders keepers rule. For a few Technocrats the job puts them face-to-face with the Reality Deviants called Mages.
The lab is on lockdown & you're trapped inside. What triggered the safety protocols & how will your team get out before the self destruct sequence activates?
Description:
Your research team has been doing important, confidential work in a small, private laboratory deep beneath the deserts of Nevada. Now you find yourselves on lockdown in the iso-lab, safety protocols engaged by someone, and with no way out. With only a few hours of life support and the clock ticking down to self-destruction, how will your team escape?
Signatories to the Unseelie Accords arrive in Edinburgh to vote on a worldshaking issue, while the future of the White Council itself hangs in the balance. A new Dark Ages threatens if talks fail.
Signatories to the Unseelie Accords arrive in Edinburgh to vote on a worldshaking issue, while the future of the White Council itself hangs in the balance. A new Dark Ages threatens if talks fail.
Signatories to the Unseelie Accords arrive in Edinburgh to vote on a worldshaking issue, while the future of the White Council itself hangs in the balance. A new Dark Ages threatens if talks fail.
When the Elder Gods are away, the Servitors will play! Join your fellow servants as you seek freedom, worshippers of your own, or maybe just a nice latte at your favorite interdimensional coffee shop!
Description:
The Coffee Shop at the End of the Universe is a quiet little hang out at tbe flaming core of the Thubin star system, where lesser gods and servitor races come to forget their worries and just relax out from under the thumb (or tentacle) of their masters. Lately, though, trouble has been stirring. Some of the races aren't content to serve, some of the gods won't settle for being lesser, and there are rumors that HUMANS have infiltrated the shop. Come play a member of your favorite "lesser" Lovecraftian creation and decide whether to join the uprising or just sit back and watch the chaos unfold with a streaming cup of java!
The few Iron Princes willing to meet have come together to discuss the fate of Eisen in the face of an impending Ussuran invasion. Can they set aside their differences long enough to save Eisen?
Description:
John Wick Presents debuts its new larp system at Gencon, with three days of immersive gaming. Council of Princes is the culmination of the weekend, where the Heroes will help decide the fate of Eisen. The circumstances of this event are still unknown, influenced by the Heroes' actions in the Freiburg Haunting events, where the Heroes must decide how to handle a strange disturbance to the land. Participation in the previous events is unnecessary. Join us in our grand finale for the Gencon weekend and help us decide how Eisen will answer this threat in an afternoon of swashbuckling adventure and political intrigue.
At the triennial meeting of the most powerful witch families of Salem & a shadowy organization is trying to infiltrate into The Council. Will the witches uncover the traitors before it's too late?
Description:
It is the triennial meeting of the seven most powerful witch families of Salem, known as The Council. This year is special because it is the Bicentennial of The Council, making it not only about the usual business at hand, but also a celebration of the ancestors who made The Council what it is today. However, rumor has surfaced that a shadowy organization is trying to infiltrate into The Council and take it over, or at least subvert it for the organization’s own purposes. The Council is of course suspicious of not only the organizations that have long been friends of the council but also of the new witches, who are coming to beg admittance into this hallowed group. Will the infiltrators be found before the night is through? Or will The Council become another puppet in the organization’s web?