Crazy Creatures, baffling beings and entertaining entities slug it out to the bitter end in a rigorous test of skill, intuition and luck! 8 Hours (plus a 1-hour break). (modified AD&D rules will be used).
BOOT HILL miniatures. A band of outlaws robbed a bank and were cornered in a deserted town by a pursuing posse; a shootout commences. Hidden movement will be used.
Brigade level tactical exercise with artillery and some cavalry. Mutual meeting engagements set in the mid-war period in the Shenandoah Valley of Virginia.
A two round tournament where one or two player teams command Union or Confederate brigades in a limited tactical scenario. The unpublished rules reflect a simple gaming strucure, yet still provide a very historical feel for the period.
On July 24, 1944, the U.S. Forces are driving north through France on their way to the city of Caen. They are to outrun any enemy resistance because time is all important. Meanwhile, the Germans are holding on to a major road crossing. They are to deny the Americans usage of all the roads at any cost. A micro-armor game using ANGRIFF.
An open miniatures game where players are encouraged to bring their own ECW armies—Royalist or Parliamentarian—and fight it out the way Cromwell and Rupert did, with what they could bring to the battlefield. 2nd edition WARGAMERS GUIDE TO THE ENGLISH CIVIL WAR rules will be used. Open to all who bring figures!
A computer-controlled WWII naval battle using a point system for the purchase of forces—ships that were available in the Pacific Theater during January 1943.
20 separate armies of miniatures will fight ’til the last; for a civil war has broken out among the Paneuropeans. GEV/Ogre miniatures will be used and provided. The last surviving player is the winner. Players should bring measuring implements!
An event in 25mm scale using CHAINMAIL rules where each player will command one unit in a force of Goods, Evils, or Nomads. Each must contribute to the achievement of varying victory conditions.
Players compete in a huge rubber monster battle royale, a fight to the death from which only one can emerge victorious. All players are encouraged to bring their own favorite rubber monsters. Entry fee is one interesting rubber monster whose value is not less than 25cp. The Grand Prize will be a sack of the entry fees. Players should be mature, fair-minded, and willing to make funny noises.
A basic level medieval miniatures wargame aimed at beginners and fantasy Role Players who want to deal with mass battles. The scenario is designed so people can come, play for awhile and leave, or come in the middle. This event is free.
Dec. ’44: the final German assault on the West. Led by
Hitler’s personal bodyguard, for victory, but it finds itself fighting for its life. A 11285th slave armor game.
World War II armored warfare in miniature—using KAMPFGRUPPE rules—the referee will select the two best teams from the first round for a final, high-powered confrontation.
Based on the movie of the same name; several players, each with a small “scratch” force, converge on a small French town to steal the gold which the Germans have stored in the bank there. The game is played under simple WWII Miniatures rules.
A game for 10 players simulating an attack on NATO forces by elements from the Warsaw Pact. The action will center around a large town. TSR Hobbies’ MODERN MICRO ARMOR rules will be used.
Divisional level meeting engagements set during Jena-Averstadt Campaign of 1806. Three divisions per side. Each player is a divisional general. Fast and easy-to-play rules.
Two teams of six players each battle for control of the intergalactic Vortex, but, in addition, three deadly ships of unknown origin are involved in the struggle. All ships’ weaponry is secret. An ALIEN SPACE battle.
Gladitorial Combat based on fantasy figures by Castle Creations. Each combatant has two figures with which he does battle against an opponent of his choice. Each figure has unique abilities that are used to out duel his opponent.
German Kampfgruppe “Michaels” in a 1944 Eastern Front scenario. This is the third game in a series of engagements using KG Michaels vs. a Soviet Tank Corps. This game will be brigade level using modified WRG 1925-50 rules.
A simulation of the attempt to capture Montreal, Canada from the American base of Plattsburgh, New York. The simulation is based on the unsuccessful attempt in 1814 by General Brown. Revised JONNY REB rules will be used.
Point-to-point movement, one figure equals 500 historical soldiers. England, Spain, Denmark, Bavaria, Holland, Austria and Prussia are all represented in a fast-moving strategic simulation of early 18th century warfare.