This is the 3rd contest for the title of Dyamio of Indianapolis. This will be a round robin tournament with prizes being awarded for the first 3 places. Base Army is 2000 koku with 50 bonus koku given if it is submitted to mirumoto_kojiro@yahoo.com before July 4th. All games will have objectives for each army. Armies can be modified by the GM for scenario objectives at game time.
Back after a log absense, here is a classic struggle for dominance. Assault and heavy mechs square off to see who is top dog. Most mechs may be slightly modified with some level 3 equipment used and pilots varied by HMP to keep BV's about even.
Back after a log absense, here is a classic struggle for dominance. Assault and heavy mechs square off to see who is top dog. Most mechs may be slightly modified with some level 3 equipment used and pilots varied by HMP to keep BV's about even.
The year is 2256 and the Pri-Wakat corporation has been contracted by the Krona to expand Brakir's interests in non-aligned space. The target is Sh'lassin, a remote system near Centauri space. At the same time, the Empire wants to secure systems near the border with Narn space and Sh'lassin is important to Imperial interests. Two advance guard task forces meet, both desiring to gain a foothold in Sh'lassin space. B5 Wars miniatures rules.
The year is 2256 and the Pri-Wakat corporation has been contracted by the Krona to expand Brakir's interests in non-aligned space. The target is Sh'lassin, a remote system near Centauri space. At the same time, the Empire wants to secure systems near the border with Narn space and Sh'lassin is important to Imperial interests. Two advance guard task forces meet, both desiring to gain a foothold in Sh'lassin space. B5 Wars miniatures rules.
The year is 2256 and the Pri-Wakat corporation has been contracted by the Krona to expand Brakir's interests in non-aligned space. The target is Sh'lassin, a remote system near Centauri space. At the same time, the Empire wants to secure systems near the border with Narn space and Sh'lassin is important to Imperial interests. Two advance guard task forces meet, both desiring to gain a foothold in Sh'lassin space. B5 Wars miniatures rules.
The year 3068 is not the best time to be a clansman and it's even worse if you're the last of the Smoke Jaguars. Betrayed and defeated, your clan is is on the verge of annihilation. Surrounded by your enemies the next move is yours, capitulation or retribution. Player please take note, this Classic Battletech adventure will contain a small portion of Mech Warrior role playing. Players will run mechs against the G.M. Award winning terrain.
The year 3068 is not the best time to be a clansman and it's even worse if you're the last of the Smoke Jaguars. Betrayed and defeated, your clan is is on the verge of annihilation. Surrounded by your enemies the next move is yours, capitulation or retribution. Player please take note, this Classic Battletech adventure will contain a small portion of Mech Warrior role playing. Players will run mechs against the G.M. Award winning terrain.
The Minbari warrior caste has decided to wipe humanity from the galaxy. The Eridani Beta station is a festering blight of humanity on the edge of Minbari space. Can the human defenders fight off the Black Star and her escorts, or will the end of humanity begin here?
The Minbari warrior caste has decided to wipe humanity from the galaxy. The Eridani Beta station is a festering blight of humanity on the edge of Minbari space. Can the human defenders fight off the Black Star and her escorts, or will the end of humanity begin here?
The Minbari warrior caste has decided to wipe humanity from the galaxy. The Eridani Beta station is a festering blight of humanity on the edge of Minbari space. Can the human defenders fight off the Black Star and her escorts, or will the end of humanity begin here?
Secure a stunning victory for your faction in our sixth straight year of 15mm fantasy chariot racing. The Elf King Imlathris has commissioned this event on the fast track at Arath Ilthur, for the coveted Seven Kingdoms League crown. Use lightning speed, beast and crew attacks, boarding, spells, fanatical fans, dirty tricks, and maybe even skilled driving to beat your opponents. Rules taught and miniatures provided.
IC 215-1107: Advance Zhodani scout fleets are pushing deep into the Rhylanor Subsector. In the Gerome star system, lead Zhodani elements clash with light elements of the Imperial Fleet. Zhodani forces must secure Gerome's gas giant as a fueling station for incoming assault forces. The Imperials must stop them. Small ship actions in the Traveller universe. Based on Full Thrust rules. Easy to learn.
In the fighting pits of Karaylia, not all the gladiators are human. Take a pair of humans, orcs, goblins, dwarves, elves, skaven, lizard men or other fantastic creatures from slave to hero in the main event. Use figures provided or bring your favorite pair of painted 28mm fantasy figures and see if they have what it takes to win. Rules taught and miniatures provided.
Power up your atomic reactor and light up your jets to take on the Nazi menace in space! Learn to play Hard Vacuum, the space combat game from Fat Messiah Games set in an alternate pulp science World War 2. For more info, check out the publishers WWW site at <a href="http://www.fatmessiahgames.com/">www.fatmessiahgames.com</a>
Power up your atomic reactor and light up your jets to take on the Nazi menace in space! Learn to play Hard Vacuum, the space combat game from Fat Messiah Games set in an alternate pulp science World War 2. For more info, check out the publishers WWW site at <a href="http://www.fatmessiahgames.com/">www.fatmessiahgames.com</a>
Terran Federation Commandos launch a stealthy raid on the Machine fighter-interceptor base on Kruxis XI. Can the heroic humans disable the main hangar controls and protect the Kruxis IV invasion fleet? Or will the robotic legions of steel repulse the raiders and launch interceptors to destroy the vulnerable troop ships of the main invasion fleet? Rules taught and miniatures provided.
Wookies, Nohgri, Rebels, and Bounty Hunters&. Everyone wants Bubba the Hutt dead, but this slug ain't going down without a fight. In this adventure, you get to invade Bubba's fortress and meet up with his cousins, Hubba Hubba and Rubba Dubba. Play this easy to learn but great system.
The Alien Host has captured Earth's greatest heroes and villians to test them in mortal combat. Supersystem is a fast and easy-to-learn superhreo miniature combat game. Only the winner can obtain the orb of ultimate power in this second annual unofficial 'Golden Ox' tournament.
Talisman is the best board game ever and I brought all three expansions! It's Gen Con after all. Come play in the rare and expensive realms of the mountain, dungeon, city, forest and dragon's tower. These games can go long so I got us three event blocks. If you're not familiar with the rules for the expansions, visit us at www.diceclub.ws and read them there.
Play the part of a giant monster (a la Godzilla) as you try to pummel your opponents into submission. If you happen to knock down a few buildings or crush a few tanks that all part of life in the big city. Cirtificates and bragging rights awarded in this annual event.
One of the most boring assignments is to escort a small fleet of merchents. Of course, when pirates attack in overwhelming numbers, it quickly becomes the most dangerous.