Weird War II is raging in the Pacific. The US Marines & Japanese fight for control of an airfield on a remote Pacific island using strange & powerful weapons.
American & Japanese forces battle for a strategic island airfield that has traded hands several times. This is a mod using some of the PTO rules introduced in OTW.
Description:
This is a Weird War II Pacific Theater Scenario, based on Over the Wire material from the first edition. American and Japanese forces battle for a strategic island airfield that has traded hands several times. Only this time each have brought new terrifying weapons of war to aid them. Defender will setup a portion of their Detachment on the airfield as a garrison, while the rest is held in reserve. The attacker will deploy all of their forces in the jungle and try to storm the airfield before their reinforcements arrive.
The year is 1946: Weird War II continues and the Pacific is in Chaos! Join the fight in a historical and pulp sci-fi miniature war game set in WWII. Players need to bring a single detachment to compete against each other in a campaign with three unplanned scenarios. Each scenario will last for 60 minutes. Scenarios determined randomly based on pairings.
Fight for a great cause to support our service men and their families in a charity game of AE-WWII. All rules and detachments are allowed. So is bribing the judges! Players must bring a single detachment to compete against each other in a multi-player unplanned scenario.
Bring your AE-WWII force for open play against the dudes that ran the games all convention long. Learn some new tricks or just brush up on your current skills.
Bring your AE-WWII force for open play against the dudes that ran the games all convention long. Learn some new tricks or just brush up on your current skills.
Bring your AE-WWII force for open play against the dudes that ran the games all convention long. Learn some new tricks or just brush up on your current skills.