Monster gladiatorial combat. Slay or be slain. This is a special 48-player version of the Monster Mash with, of course, a special trophy to commemorate this momentous event!
Description:
Players are required to have played in at least one regular Monster Mash event prior to this one. It doesn't have to have been this year. Previous years' experience counts. There will be a special "Valhalla" running of the regular Monster Mash for the first 24 willing players eliminated from the MEGA Monster Mash. This special running will commence around 9:00 PM (or earlier, if the table fills up faster ...).
Bring 4 separate 100-2 (75%) warbands (100 pts, 2 minis, single fig max 75pts) and a small map. Everyone gets a bonus mini! Four 40-min rounds, no elimination! Use a new warband each round.
Bring a 100-5 warband (100 pts total, 5 minis, single fig max 75pts) & small map. 45-minute rounds, no elimination! Beginners welcome, & we'll have extra warbands & maps. Everyone gets a bonus mini!
D&D Miniatures: Beginner Event - Painted Miniatures Included
Summary:
Completely beginner-friendly event! You keep all materials, including preconstructed warband (5 painted miniatures & cards), map, & d20. 45-minute rounds, no elimination, especially for beginners!
Bring 2 sealed boosters (8 minis total) & a prize for the prize table (~$20). All players get bonus minis! We'll open the boosters, draft, & play! 45 min rounds, no elimination, & beginners welcome!
Open two packs to draft from the D&D miniatures sets. Choose what figures you want to keep! Then learn the rules for the D&D miniatures skirmish game and play in battle against your friends!
Description:
The D&D miniatures skirmish game was introduced in 2003 by Wizards of the coast and the rules were revised in 2007. The game is currently supported by the DDM guild. The skirmish game has each player play with a small team of heroes or monsters in battle on exciting locations like the Hellfire keep, Drow outpost, or Dragondown Grotto.
Open two packs to draft from the D&D miniatures sets. Choose what figures you want to keep! Then learn the rules for the D&D miniatures skirmish game and play in battle against your friends!
Description:
The D&D miniatures skirmish game was introduced in 2003 by Wizards of the coast and the rules were revised in 2007. The game is currently supported by the DDM guild. The skirmish game has each player play with a small team of heroes or monsters in battle on exciting locations like the Hellfire keep, Drow outpost, or Dragondown Grotto.
Bring 4 separate 100-2 warbands (100 points, 2 minis, hard cap). All players get bonus minis! Four 40-min rounds, no elimination! Each round, you'll play 1 of your warbands. Maps provided.
Bring 4 separate 100-5 warbands (100 points, 5 minis). All players get bonus minis! Four 40-min rounds, no elimination! Each round, you'll play 1 of your warbands. Maps provided.
Bring a 200-5 warband (200 points, 5 minis) & a small map. 50 minute rounds, no elimination! Beginners are welcome, & we'll have extra warbands & maps. All players get bonus minis!
Bring a 200-8 warband (200 points, 8 minis) & a large map. 60 minute rounds, no elimination! Beginners are welcome, & we'll have extra warbands & maps. All players get bonus minis!
Bring a 400-5 warband (400 points, 5 minis) & a small map. 50 minute rounds, no elimination! Beginners are welcome, & we'll have extra warbands & maps. All players get bonus minis!
Bring 2 sealed boosters (8 minis total). Bonus minis will be given to all participants! We'll open the boosters, make warbands, then play! 45 minute rounds, no elimination, & beginners are welcome!
Bring 2 sealed boosters (8 minis total) & a prize for the prize table (~$20). All players get bonus minis! We'll open the boosters, draft, & play! 45 min rounds, no elimination, & beginners welcome!
Bring 4 separate 100-point Gladiator warbands (2 minis exactly). All players get bonus minis! 4 40-min rounds, no elimination! Each round, you'll play 1 of your warbands. Maps provided.
Bring 4 separate 100-point Arena warbands (5 minis). All players get bonus minis! 4 50-min rounds, no elimination! Each round, you'll play 1 of your warbands. Maps provided.
Bring a 200 point Arena warband (5 minis) & a small map. 50 minute rounds, no elimination! Beginners are welcome, & we'll have extra warbands & maps. All players get bonus minis!
Bring a 200 point Assault warband (8 minis) & a large map. 60 minute rounds, no elimination! Beginners are welcome, & we'll have extra warbands & maps. All players get bonus minis!
Bring 2 sealed boosters (8 minis total) & a prize for the prize table (~$20). All players get bonus minis! We'll open the boosters, draft, & play! 45 min rounds, no elimination, & beginners welcome!
Bring a 500 point Arena warband (5 minis) & a small map. 50 minute rounds, no elimination! Beginners are welcome, & we'll have extra warbands & maps. All players get bonus minis!
Bring 2 sealed boosters (8 minis total). Bonus minis will be given to all participants! We'll open the boosters, make warbands, then play! 45 minute rounds, no elimination, & beginners are welcome!
Bring a 200 point Assault warband (8 minis) & a large map. 60 minute rounds, no elimination! Beginners are welcome, & we'll have extra warbands & maps.
Bring 2 sealed boosters (8 minis total) & a prize for the prize table (~$20). We'll open the boosters, draft, then play! 45 minute rounds, no elimination, & beginners are welcome!
Bring 5 separate 100-point Gladiator warbands (2 minis max). 4 40-min rounds, no elimination! Each round, you'll play 1 of your warbands. Maps provided.
Description:
Full details: 1) Each round, make a Groupthink test. Groupthink rating (GR) is the sum of the highest champion ratings from each of your unused warbands. Whoever has higher GR rolls 2d20. 2) Whoever wins the groupthink test decides who picks warband first. 3) Whoever picks warband first chooses their warband (which can't be used again). They also pick the map side they want to use (Pirate Cove or Pillars of Heaven), and then setup. 4) The other player now picks their warband (which can't be used again), and sets up. The number of warbands in your stable at the start of the tournament is equal to the number of rounds + 1. Therefore, bring 5 warbands in your stable to support a tournament of up to 4 rounds. If we decide to play less than 4 rounds, your stable will start with fewer than 5 warbands.
Bring 5 separate 50-point Gladiator warbands (2 minis max). 4 40-min rounds, no elimination! Each round, you'll play 1 of your warbands. Maps provided.
Description:
Full details: 1) Each round, make a Groupthink test. Groupthink rating (GR) is the sum of the highest champion ratings from each of your unused warbands. Whoever has higher GR rolls 2d20. 2) Whoever wins the groupthink test decides who picks warband first. 3) Whoever picks warband first chooses their warband (which can't be used again). They also pick the map side they want to use (Pirate Cove or Pillars of Heaven), and then setup. 4) The other player now picks their warband (which can't be used again), and sets up. The number of warbands in your stable at the start of the tournament is equal to the number of rounds + 1. Therefore, bring 5 warbands in your stable to support a tournament of up to 4 rounds. If we decide to play less than 4 rounds, your stable will start with fewer than 5 warbands.