"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
Can your team of gladiators win the favor of the crowd and be crowned the Prince of the Pits? Win not just victory points, but style points as you do battle in this unique scenario. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
This is an Escalating Tournament. 3 rounds: 1st(1750, exactly 2 troops, 1 Hour) 2nd(2225, 1 troop from 1st must return, must field 1 solo, 75 minutes) 3rd(3K, must field entire 1st list, 90 minutes). All rounds will be 1 on 1 battles play on 4x4 tables. All army lists must be submitted ahead of time. Rules: 2nd printing Core/Faction/RAGE Chronicles and published errata. Official Proxy rule applies. Player's ReaperGames ID number is required.
This is a Reaper Official Tournament. 2000 Points, 90 minute timed rounds. Play 5 games, drop lowest one. All rounds will be 1 on 1 battles played on 4x4 tables. One roster change is allowed. All army lists must be submitted ahead of time. We will be using the following Rules: The 2nd print Core Rule Book, all Faction Books, RAGE Chronicles 2007 and published errata. Official Proxy rule applies. Player's ReaperGames ID number is required.
This is a Reaper Official Tournament. 2000 Points, 90 minute timed rounds. Play 5 games, drop lowest one. All rounds will be 1 on 1 battles played on 4x4 tables. One roster change is allowed. All army lists must be submitted ahead of time. We will be using the following Rules: The 2nd print Core Rule Book, all Faction Books, RAGE Chronicles 2007 and published errata. Official Proxy rule applies. Player's ReaperGames ID number is required.
Our revised Reptus Temple Scenario. It seems all have turned against the ancient Reptus at the same time. For the first time their swamp is under serious attack. This Warlord advanced scenario game runs 3.5 hours and seats 6 experienced players. Use our provided models or bring a 1000, 2500 or 4000 point list of your own.
Our revised Reptus Temple Scenario. It seems all have turned against the ancient Reptus at the same time. For the first time their swamp is under serious attack. This Warlord advanced scenario game runs 3.5 hours and seats 6 experienced players. Use our provided models or bring a 1000, 2500 or 4000 point list of your own.
Our revised Reptus Temple Scenario. It seems all have turned against the ancient Reptus at the same time. For the first time their swamp is under serious attack. This Warlord advanced scenario game runs 3.5 hours and seats 6 experienced players. Use our provided models or bring a 1000, 2500 or 4000 point list of your own.
This is a Warlord New Player Tournament designed for fresh recruits. 1750 Points (Starter Box + 1 Blister) timed rounds, Bounty Scenario, 1 on 1 battles, swiss pairing, no roster changes Core rule book, published errata, 07 datacards, no proxies, no paint required, assembled models required
Can your team of gladiators win the favor of the crowd and be crowned the Prince of the Pits? Win not just victory points, but style points as you do battle in this unique scenario. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Can your team of gladiators win the favor of the crowd and be crowned the Prince of the Pits? Win not just victory points, but style points as you do battle in this unique scenario. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Can your team of gladiators win the favor of the crowd and be crowned the Prince of the Pits? Win not just victory points, but style points as you do battle in this unique scenario. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Can your team of gladiators win the favor of the crowd and be crowned the Prince of the Pits? Win not just victory points, but style points as you do battle in this unique scenario. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
Our revised Reptus Temple Scenario. It seems all have turned against the ancient Reptus at the same time. For the first time their swamp is under serious attack. This Warlord advanced scenario game runs 3.5 hours and seats 6 experienced players. Use our provided models or bring a 1000, 2500 or 4000 point list of your own.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
"Buck up, lads! There are treasures beyond reckoning in them tombs! You rats wanted the loot, didn't you? Stop whining!" This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.
The town of Jacin's Grove stands alone, without ally or fortification to protect them from the Overlord slavers. A band of crusaders arrives late and prepare to sell their lives in battle so that the innocents may remain free from slavery. This Warlord Introductory game runs 2 hours and seats 4 players.