It's always players trying to kill the Dragon. The Dragons never get to be the ones having the fun...Until Now! Each player chooses a dragon and then takes off to terrorize an unsuspecting valley. Each dragon will have unique objectives to gain points for them to win the contest. No experience is required. The scenario is designed to introduce players to the Warlord 2 rules system while having loads of fun.
It's always players trying to kill the Dragon. The Dragons never get to be the ones having the fun...Until Now! Each player chooses a dragon and then takes off to terrorize an unsuspecting valley. Each dragon will have unique objectives to gain points for them to win the contest. No experience is required. The scenario is designed to introduce players to the Warlord 2 rules system while having loads of fun.
It's always players trying to kill the Dragon. The Dragons never get to be the ones having the fun...Until Now! Each player chooses a dragon and then takes off to terrorize an unsuspecting valley. Each dragon will have unique objectives to gain points for them to win the contest. No experience is required. The scenario is designed to introduce players to the Warlord 2 rules system while having loads of fun.
It's always players trying to kill the Dragon. The Dragons never get to be the ones having the fun...Until Now! Each player chooses a dragon and then takes off to terrorize an unsuspecting valley. Each dragon will have unique objectives to gain points for them to win the contest. No experience is required. The scenario is designed to introduce players to the Warlord 2 rules system while having loads of fun.
It's always players trying to kill the Dragon. The Dragons never get to be the ones having the fun...Until Now! Each player chooses a dragon and then takes off to terrorize an unsuspecting valley. Each dragon will have unique objectives to gain points for them to win the contest. No experience is required. The scenario is designed to introduce players to the Warlord 2 rules system while having loads of fun.
It's always players trying to kill the Dragon. The Dragons never get to be the ones having the fun...Until Now! Each player chooses a dragon and then takes off to terrorize an unsuspecting valley. Each dragon will have unique objectives to gain points for them to win the contest. No experience is required. The scenario is designed to introduce players to the Warlord 2 rules system while having loads of fun.
It's always players trying to kill the Dragon. The Dragons never get to be the ones having the fun...Until Now! Each player chooses a dragon and then takes off to terrorize an unsuspecting valley. Each dragon will have unique objectives to gain points for them to win the contest. No experience is required. The scenario is designed to introduce players to the Warlord 2 rules system while having loads of fun.
Six players try to gather as much loot as they can from a dead dragons lair. Each player has a party of six, a Warlord, Rogue, Spell Caster, and three Grunts. Play is fast paced and random events create all sorts of mayhem. The scenario is designed to teach new players the basic Warlord rules while having as much fun as possible. All materials are provided.
Six players try to gather as much loot as they can from a dead dragons lair. Each player has a party of six, a Warlord, Rogue, Spell Caster, and three Grunts. Play is fast paced and random events create all sorts of mayhem. The scenario is designed to teach new players the basic Warlord rules while having as much fun as possible. All materials are provided.
Six players try to gather as much loot as they can from a dead dragons lair. Each player has a party of six, a Warlord, Rogue, Spell Caster, and three Grunts. Play is fast paced and random events create all sorts of mayhem. The scenario is designed to teach new players the basic Warlord rules while having as much fun as possible. All materials are provided.
Six players try to gather as much loot as they can from a dead dragons lair. Each player has a party of six, a Warlord, Rogue, Spell Caster, and three Grunts. Play is fast paced and random events create all sorts of mayhem. The scenario is designed to teach new players the basic Warlord rules while having as much fun as possible. All materials are provided.
Six players try to gather as much loot as they can from a dead dragons lair. Each player has a party of six, a Warlord, Rogue, Spell Caster, and three Grunts. Play is fast paced and random events create all sorts of mayhem. The scenario is designed to teach new players the basic Warlord rules while having as much fun as possible. All materials are provided.
Six players try to gather as much loot as they can from a dead dragons lair. Each player has a party of six, a Warlord, Rogue, Spell Caster, and three Grunts. Play is fast paced and random events create all sorts of mayhem. The scenario is designed to teach new players the basic Warlord rules while having as much fun as possible. All materials are provided.
Six players try to gather as much loot as they can from a dead dragons lair. Each player has a party of six, a Warlord, Rogue, Spell Caster, and three Grunts. Play is fast paced and random events create all sorts of mayhem. The scenario is designed to teach new players the basic Warlord rules while having as much fun as possible. All materials are provided.
Six players try to gather as much loot as they can from a dead dragons lair. Each player has a party of six, a Warlord, Rogue, Spell Caster, and three Grunts. Play is fast paced and random events create all sorts of mayhem. The scenario is designed to teach new players the basic Warlord rules while having as much fun as possible. All materials are provided.
Six players try to gather as much loot as they can from a dead dragons lair. Each player has a party of six, a Warlord, Rogue, Spell Caster, and three Grunts. Play is fast paced and random events create all sorts of mayhem. The scenario is designed to teach new players the basic Warlord rules while having as much fun as possible. All materials are provided.
Orcs vs Dwarves. The Orcs are gathering for a Grand Reven and one of their scouting patrols has entered the mountains. This invasion must be dealt with quickly! The scenario is designed to introduce new players into Reaper's Warlord 2 rules system, but it will also be fun for experienced players. All materials are provided and no experience is necessary.
Orcs vs Dwarves. The Orcs are gathering for a Grand Reven and one of their scouting patrols has entered the mountains. This invasion must be dealt with quickly! The scenario is designed to introduce new players into Reaper's Warlord 2 rules system, but it will also be fun for experienced players. All materials are provided and no experience is necessary.
Crusaders vs Necropolis. When you have the good guys fighting a mob of skeletons, wraiths, and other assorted nasties that are led by Vampires, the stage is set for an epic battle! The scenario is designed to introduce new players into Reaper's Warlord 2 rules system, but it will also be fun for experienced players. All materials are provided and no experience is necessary.
The tournament will run for three 90 minute rounds. Scenarios will be posted on Reapergames.com two weeks prior to the con. Players will use the same army list and Faction/Warlord SA for all three rounds. Armies must be legal builds. Please bring an extra army list with you for the Referee to review. Reaper's standard proxy rules apply. Gift certificates will be awarded to the top three players.
The great dragon has died and everyone is scrambling to get their share of the loot. Six players compete in a dungeon/cavern setting gathering treasure and encountering monsters, traps, and other fun events.
The great dragon has died and everyone is scrambling to get their share of the loot. Six players compete in a dungeon/cavern setting gathering treasure and encountering monsters, traps, and other fun events.
The great dragon has died and everyone is scrambling to get their share of the loot. Six players compete in a dungeon/cavern setting gathering treasure and encountering monsters, traps, and other fun events.
The great dragon has died and everyone is scrambling to get their share of the loot. Six players compete in a dungeon/cavern setting gathering treasure and encountering monsters, traps, and other fun events.
The great dragon has died and everyone is scrambling to get their share of the loot. Six players compete in a dungeon/cavern setting gathering treasure and encountering monsters, traps, and other fun events.
The great dragon has died and everyone is scrambling to get their share of the loot. Six players compete in a dungeon/cavern setting gathering treasure and encountering monsters, traps, and other fun events.
The great dragon has died and everyone is scrambling to get their share of the loot. Six players compete in a dungeon/cavern setting gathering treasure and encountering monsters, traps, and other fun events.
The great dragon has died and everyone is scrambling to get their share of the loot. Six players compete in a dungeon/cavern setting gathering treasure and encountering monsters, traps, and other fun events.
The great dragon has died and everyone is scrambling to get their share of the loot. Six players compete in a dungeon/cavern setting gathering treasure and encountering monsters, traps, and other fun events.
The town has gone crazy tonight. The dead are rising, demons are roaming the streets, and who knows what other evil is being pursued. It's a perfect time for you and your friends to take care of some business! Six players compete to accomplish objectives in a fantasy town setting.
The town has gone crazy tonight. The dead are rising, demons are roaming the streets, and who knows what other evil is being pursued. It's a perfect time for you and your friends to take care of some business! Six players compete to accomplish objectives in a fantasy town setting.
The town has gone crazy tonight. The dead are rising, demons are roaming the streets, and who knows what other evil is being pursued. It's a perfect time for you and your friends to take care of some business! Six players compete to accomplish objectives in a fantasy town setting.
The town has gone crazy tonight. The dead are rising, demons are roaming the streets, and who knows what other evil is being pursued. It's a perfect time for you and your friends to take care of some business! Six players compete to accomplish objectives in a fantasy town setting.
The town has gone crazy tonight. The dead are rising, demons are roaming the streets, and who knows what other evil is being pursued. It's a perfect time for you and your friends to take care of some business! Six players compete to accomplish objectives in a fantasy town setting.
The town has gone crazy tonight. The dead are rising, demons are roaming the streets, and who knows what other evil is being pursued. It's a perfect time for you and your friends to take care of some business! Six players compete to accomplish objectives in a fantasy town setting.
The town has gone crazy tonight. The dead are rising, demons are roaming the streets, and who knows what other evil is being pursued. It's a perfect time for you and your friends to take care of some business! Six players compete to accomplish objectives in a fantasy town setting.
The town has gone crazy tonight. The dead are rising, demons are roaming the streets, and who knows what other evil is being pursued. It's a perfect time for you and your friends to take care of some business! Six players compete to accomplish objectives in a fantasy town setting.
The town has gone crazy tonight. The dead are rising, demons are roaming the streets, and who knows what other evil is being pursued. It's a perfect time for you and your friends to take care of some business! Six players compete to accomplish objectives in a fantasy town setting.
This is a Reaper Official Tournament. 2000 Points, 90 minute timed rounds. Play 5 games, drop lowest one. All rounds will be 1 on 1 battles played on 4x4 tables. One roster change is allowed. All army lists must be submitted ahead of time. We will be using the following Rules: The 2nd print Core Rule Book, all Faction Books, RAGE Chronicles 2007 and published errata. Official Proxy rule applies. Player's ReaperGames ID number is required.
This is a Reaper Official Tournament. 2000 Points, 90 minute timed rounds. Play 5 games, drop lowest one. All rounds will be 1 on 1 battles played on 4x4 tables. One roster change is allowed. All army lists must be submitted ahead of time. We will be using the following Rules: The 2nd print Core Rule Book, all Faction Books, RAGE Chronicles 2007 and published errata. Official Proxy rule applies. Player's ReaperGames ID number is required.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.
Who built the fortress? What traps did they leave behind? Treasure is treasure, no matter the cost. Repeating game, looting is cumulative. Loot redeemable in Sunday's Reaper Auction. Our ever-popular dungeon crawl returns yet again. We run the Dungeon Crawl for 45 minutes then reset, rotating players around the table. ReaperBucksâ„¢ are redeemable only in our Sunday Auction, slated for a Noon start time.