The full moon rises as your hand-picked warband approaches the small town of Retting. Your band has an objective which it must achieve before sneaking back out of the town. However, a thick fog has gathered around the town, and the increasingly desperate screams from within suggest that your mission may not be as easy as you first hoped. Lead a band of 28mm fantasy figures into the horror of Retting, using Ares skirmish rules from MJ12 games. Rules taught and figures provided.
For years, the Luvian track at Xeros has been the most hazardous chariot track in the Seven Kingdoms Circuit. In fact, six of the top ten racing factions are unwilling to compete in mad king Tirosâ annual invitational race. Use ramming, boarding, crew and beast attacks, spells, dirty tricks, and the always unpredictable crowd to secure a stunning victory in our ninth year of 15mm chariot racing. Rules taught and miniatures provided.
The Kiris City Gladiatorâs guild invites you to participate in their annual âWalking with the Deadâ event in the cityâs old North Cemetery. Test your martial prowess against rival gladiator teams, while avoiding the restless dead that infest the cursed graveyard. Rules taught and figures provided, or bring your own pair of painted 28mm fantasy or historical figures.
Nine Days after a virulent necrovirus sweeps through the subsurface colony on Altair VI, automated sensors detect a small force of aliens moving through the outskirts of Hab Sector 7. Colonial Marines of the 963rd CAP Battalion are withdrawn from quarantine deployments, and are sent to intercept and destroy the mysterious raiders. Can the marines stop the aliens while fending off the zombie-like residents of the city? Or will the raiders succeed in their clandestine mission? Rules taught.