FFG X-Wing rules & ships.Attack to destroy, or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes.
FFG X-Wing rules & ships.Attack to destroy, or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes.
FFG X-Wing rules & ships.Attack to destroy, or fly as Imperials to defend. Bring your own 70 pt list w/out any unique cards.
Description:
Bring both a 70 point Rebel and Imperial list that includes no unique pilots or unique upgrades. Add 30 points of additional unique ships that will be provided to your squad. Please be prepared to play for either side as you attempt to defend or destroy the Death Star! Don't forget to bring proton torpedoes for your Rebel squad as the Death Star can only be destroyed using Proton Torpedoes.
Recreate the start of the Clone Wars. Players will control either the Jedi rescue team to save Obi-Wan, Anakin, & Padme from execution, or the Separatist Droid Army.
Recreate the start of the Clone Wars. Players will control either the Jedi rescue team to save Obi-Wan, Anakin, & Padme from execution, or the Separatist Droid Army.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Take charge of Imperial Walkers & troops to hunt down the "rebel scum" or be part of the Rebel Alliance defending Echo Base, allowing the transports to escape.
Can the republic keep the Separatists from destroying the Venerator Class Star Destroyer? Arc-170s, Jedi Starfighters & Droid Fighters clash over Coruscant.
Can the republic keep the Separatists from destroying the Venerator Class Star Destroyer? Arc-170s, Jedi Starfighters & Droid Fighters clash over Coruscant.
Each player receives 2 boosters of customized miniatures (14 in total) from the Evasive Action virtual set to construct a 125 pt. squad. Standard map list. 4 rounds of Swiss.
Description:
Each player will receive 14 individually customized miniatures to represent characters from the Evasive Action virtual set that will release at Gen Con 2015. Players will then construct a 125 pt. squad. Players with zero or one loss will draft from a complete set of Evasive Action customized miniatures.
Receive a booster & a map pack to construct a 125 pt. squad. You win more pieces by playing more games.
Description:
As each player plays more games throughout the event, they will be able to win more pieces that they can use for their squad. Pieces they can win will include custom pieces from the Evasive Action set which releases at Gen Con 2015.
This 200 pt constructed event will be played on the Mystery Map, a brand new map created for this event by Christopher West. Faction rules apply. Prizes based on attendance.
Description:
All entrants receive a copy of the map. Additional prizes to all players with zero or one loss. Map created specifically for this event by Christopher West. Christopher is a professional cartographer who created nearly all the poster maps for SWM that were released by Wizards of the Coast. He has also worked on projects such as numenera and firefly and published numerous poster maps of various locations. Be one of the first to get a copy of this new map.
Form a team of 3 & be ready to face off in the most chaotic battle. Each player must bring 3 2-man (100pts or less) squads & will have 1 team in play at a time.
Description:
Each 2-character team is 100 pts or less and has NO faction restrictions. All games are played in the Rattatak Arena and players do not need to bring a map. We will try and pair up players with no teammates before the event. There will be some pieces available to use for players who come without pieces.
3 player teams. Each player has a 200pt. squad. Standard map list.
Description:
Each player on the team must use a different faction. Each team can only have 1 total instance of a unique so if 1 player runs Boba Fett, then no other team member can run any version of Boba Fett. In the pregame setup, each team captain will roll. High roll can choose to pick the first matchup or defer that choice to the other team. One team will determine first matchup, then the other team will determine the other 2 matchups.
Prizes based on attendance. Epic figure is the only figure who can score Gambit. Gambit worth 50 pts. Must have exactly one Epic figure in your squad. 16 Activations Maximum (cannot go over 16 figures with reserves or reinforcements). Commander Effects or Special Abilities that allow you to move less than the normal amount of characters will be ignored. Advanced Battle Meditation will end at the end of each round (instead of until the character next activates). There will be no limit on the number of Commander Effects in your squad.