Guts and Gears Plus is a mixed Warmachine and Hordes tournament format. Player may bring two 500pt lists chosen from one Warmachine or Hordes faction list. Each list may be comprised of 1 warcaster, jacks, 1 unit, and/or 1 solo. Warmachine players may not take mercenary units or solos unless playing dedicated merc contract. Game 1 starts at 6:30. Prizes will be awarded. Please contact Jay Powell at jpowell37@gmail.com with question.
Your behind enemy lines in severely hostile territory and your supplies are nearly spent. And that's the good news. Your unit commander's combat strider has gone down and you don't know if he's alive or dead. It's now your job to hold the unit together until help arrives. Players should bring one army up to 500AP with no heroes or officers. Can you hold out till help arrives??
Your behind enemy lines in severely hostile territory and your supplies are nearly spent. And that's the good news. Your unit commander's combat strider has gone down and you don't know if he's alive or dead. It's now your job to hold the unit together until help arrives. Players should bring one army up to 500AP with no heroes or officers. Can you hold out till help arrives??
An access point to a new level of Damocles has been located. Tactical has revealed several forces en route to the access location. Your job is to secure and activate the access point. 4 players split into two games that are played across each other. Each player should bring a 2000AP army, limited to 1 platoon. Players are unable to directly target units from the opposite game; however, any unit from any game caught in a zone of fire will get shot
An access point to a new level of Damocles has been located. Tactical has revealed several forces en route to the access location. Your job is to secure and activate the access point. 4 players split into two games that are played across each other. Each player should bring a 2000AP army, limited to 1 platoon. Players are unable to directly target units from the opposite game; however, any unit from any game caught in a zone of fire will get shot
An access point to a new level of Damocles has been located. Tactical has revealed several forces en route to the access location. Your job is to secure and activate the access point. 4 players split into two games that are played across each other. Each player should bring a 2000AP army, limited to 1 platoon. Players are unable to directly target units from the opposite game; however, any unit from any game caught in a zone of fire will get shot
The Heroes of Pacifica have mysteriously vanished, leaving a void to fill and villains to run unchecked. But without their guidance, no one can even tell the good guys from the bad guys! Now things have escalated into an all out brawl in the streets of Pacifica! Super-combat based on a simplified Champions RPG. Then join us for the Champions RPG 'Aftermath' to see if any superheroes can pick up the pieces in the wake of this all out mega-brawl!
The Heroes of Pacifica have mysteriously vanished, leaving a void to fill and villains to run unchecked. But without their guidance, no one can even tell the good guys from the bad guys! Now things have escalated into an all out brawl in the streets of Pacifica! Super-combat based on a simplified Champions RPG. Then join us for the Champions RPG 'Aftermath' to see if any superheroes can pick up the pieces in the wake of this all out mega-brawl!
Set during the Narn/Centauri conflict, come learn the Babylon 5 Call to Arms rules while you enjoy the opportunity to blow up your opponents. This is a fun scenario meant to get your feet wet with the rules, and just enjoy some fun space combat in your favorite universe! You do not need to play any of the other All Quiet scenarios, they are all different, stand alone battles.
Set during the Narn/Centauri conflict, come learn the Babylon 5 Call to Arms rules while you enjoy the opportunity to blow up your opponents. This is a fun scenario meant to get your feet wet with the rules, and just enjoy some fun space combat in your favorite universe! You do not need to play any of the other All Quiet scenarios, they are all stand alone, different battles.
Set during the Narn/Centauri conflict, come learn the Babylon 5 Call to Arms rules while you enjoy the opportunity to blow up your opponents. This is a fun scenario meant to get your feet wet with the rules, and just enjoy some fun space combat in your favorite universe! You do not need to play any of the other All Quiet scenarios, they are all different, stand alone battles.
Rebel spies in sector HQ hack a sensitive Imperial computer network, and uncover crucial intel. The Imperial Moff Grax is traveling between systems to oversee the opening of a new prison on Kardalon Prime. A picked squadron of A and X-wings is sent to intercept the Moff’s shuttle. Will the rebels kill the feared Imperial general? Or will the Empire’s naval forces crush the rebels? Use Star Wars fighter minis and Silent Death dogfighting rules.
An Intro Campaign to the AE-WWII Retro Sci-Fi Rules System
Description:
Join in the campaign between the German Geneticists and the American Sci-Tech factions. This is a story-based campaign to the AE-WWII rules system that will evolve over the course of 2 days. Take part in 1 or multiple games to see how the story unfolds. Who will be victorious, the Sci-Techs or the Geneticists? The fate of the free world is in your hands. All forces will be supplied and rules will be explained. Participants get a free miniature.
An Intro Campaign to the AE-WWII Retro Sci-Fi Rules System
Description:
Join in the campaign between the German Geneticists and the American Sci-Tech factions. This is a story-based campaign to the AE-WWII rules system that will evolve over the course of 2 days. Take part in 1 or multiple games to see how the story unfolds. Who will be victorious, the Sci-Techs or the Geneticists? The fate of the free world is in your hands. All forces will be supplied and rules will be explained. Participants get a free miniature.
An Intro Campaign to the AE-WWII Retro Sci-Fi Rules System
Description:
Join in the campaign between the German Geneticists and the American Sci-Tech factions. This is a story-based campaign to the AE-WWII rules system that will evolve over the course of 2 days. Take part in 1 or multiple games to see how the story unfolds. Who will be victorious, the Sci-Techs or the Geneticists? The fate of the free world is in your hands. All forces will be supplied and rules will be explained. Participants get a free miniature.
An Intro Campaign to the AE-WWII Retro Sci-Fi Rules System
Description:
Join in the campaign between the German Geneticists and the American Sci-Tech factions. This is a story-based campaign to the AE-WWII rules system that will evolve over the course of 2 days. Take part in 1 or multiple games to see how the story unfolds. Who will be victorious, the Sci-Techs or the Geneticists? The fate of the free world is in your hands. All forces will be supplied and rules will be explained. Participants get a free miniature.
Ankhara continues to be overrun with the Eaters. This is the next to last Ankhara event. Bring your campaign warband and battle for Ankhara. This event is the prelude to the Finale Friday evening.
5 point Raid level tournament. A Call to Arms is the game of space combat in the universe of Babylon 5. Throughout the station’s turbulent history, armed fleets have enacted the harsher policies of their governments. Now you can play out these confrontations on the tabletop with entire fleets drawn from the Earth Alliance, Minbari Federation, Narn Regime, Centauri Republic or any one of the many other races that dwell in the galaxy.
1000 point tournament. A fast-paced and easy to learn miniatures game, with enough tactical depth to keep you hooked for years. You command small forces based on real world armies of the near future, and attempt to overwhelm your opponents with tactical skill and a healthy dose of luck! Based on supposition and projection of real world armies in the near future – you will be among the first to experience such weapons and equipment.
What if the sneak attack on the Colonies by the Cylons was anticipated? What if Colonial forces were prepared? Would the outcome have changed? Take part in determining the outcome! This is an M Collective event.
Distress signals from a Colonial merchant convoy have been received, originating from a sector of space that is marked off limits to civilian craft due to hostile actions in the vicinity. The messages are garbled, but the identification streams match known merchants. It appears it may be a Cylon trap. The Colonial 5th fleet has been dispatched to provide escort to rescue ships. What will they discover? This is an M Collective event.
A long range patrol has located a large Cylon tanker fleet. Colonial Fleet Command considers this a top priority target as this is likely the refueling group used to supply Cylon forces with recent deep strike missions into Colonial space. Colonial forces have been mobilized to seek and destroy. This is an M Collective event.
Single elimination with no final. Players bring their own 400 point pre-made army (that MUST include a Large Unique Hero), Army Cards, dice, Order Markers, Wound Markers, and any special tokens required. Players win by destroying or "gaining control of" their opponent's highest points valued Large Hero. The top 3 players win prizes
Clan Blood Spirit’s homeworld of York has been under siege for years, and the time has finally come to break the Star Adder blockade. The question is, are the Spirits’ new allies up to the task?
WHY DO THE MECH JOCKS GET ALL OF THE FUN???? After all, here we are in the racing capital of the world. It's time for best hover tank crews in the inner sphere to strut their stuff at the Indianapolis Raceway. This will be a live fire race around the brickyard. Geo-hex terrain will recreate the track and HeavyMetalPro will provide the custom vehicle sheets and crew stats to start things even. Have you got what it takes???
The most annoying periphery pirate in history ejected from his mech, and there is a mad scrum to recover him; a four way battle royale with each side having special victory conditions. SPECIAL: Every mech a player destroys, he/she gets to keep that mini - this is why the game price is higher than normal. Depending on # of players, you may get to keep the minis for any mechs in your lance that survive.
Your rival's forces are in much need of repair. A supply of Robotic Micro Engineers has been sighted on the horizon, this could revitalize your foes. Can you prevent the tanker of RMEs from reaching its destination? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Your rival's forces are in much need of repair. A supply of Robotic Micro Engineers has been sighted on the horizon, this could revitalize your foes. Can you prevent the tanker of RMEs from reaching its destination? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Your rival's forces are in much need of repair. A supply of Robotic Micro Engineers has been sighted on the horizon, this could revitalize your foes. Can you prevent the tanker of RMEs from reaching its destination? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Your rival's forces are in much need of repair. A supply of Robotic Micro Engineers has been sighted on the horizon, this could revitalize your foes. Can you prevent the tanker of RMEs from reaching its destination? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Your rival's forces are in much need of repair. A supply of Robotic Micro Engineers has been sighted on the horizon, this could revitalize your foes. Can you prevent the tanker of RMEs from reaching its destination? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Your rival's forces are in much need of repair. A supply of Robotic Micro Engineers has been sighted on the horizon, this could revitalize your foes. Can you prevent the tanker of RMEs from reaching its destination? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.
Your rival's forces are in much need of repair. A supply of Robotic Micro Engineers has been sighted on the horizon, this could revitalize your foes. Can you prevent the tanker of RMEs from reaching its destination? CAV2 entry-level game designed to showcase this fast exciting game. This CAV2 Introductory game runs 2 hours and seats 4 players.