Sail West to the riches of the East. Don’t use Columbus as an analogy. This is Ham. You need not have played in previous rounds. Rules taught. Walk ins and beginners welcome.
Your band of reformed evil-doers thought you had found the perfect lair, so peaceful and isolated from society. You were wrong. Society is back with a vengeance. Mature role-players only.
The threat of massive and widespread violence looms over the kingdom. Can you calm the rebels and reharmonize the heretics with the True Church? Introductory adventure.
The army of Ibanvaal is poised to crush the weak and disjointed army of Menglana. Of course, the dragon’s sudden appearance complicates matters. Beginners welcome, role-playing stressed.
The Thieves’ Guild has been robbed. The sorry souls who did it must be caught and ... dealt with. Sequel to last year’s Cleric Hunt. Beginners welcome, role-playing stressed. Watch your back!
Tired of the same old dungeon adventures? Why not take to the High Seas! Explore the deep waters around the island of Harn. Walk-ins and beginners to HarnMaster welcome. Rules taught. Min. age 16.