Law is in danger. Chaos is gaining power. Only the Treasures of Ruel can restore law. Will you be the Saviors or the downfall of law. Serious and mature role players only please.
An adventure which pits the mature versions of classic heroes against escapees from Labryinth Prison and the Dominators. Can the Legionnaires foil their plans? Only you can find out!
So Call of Cthulhu has a 3% survival rate, right? Who are these veteran investigators who dare face insane horrors and live to tell? This tough adventure is high-level. Characters provided.
What will happen if mundane children are born to gaming parents? What if some very strange things began to happen? Willingness to get involved and a sense of humor required.
Captain Koroth Sutai-Kuthoss, the son of Emperor Krioth, has vanished while on an inspection tour. Is this an attempt by cowardly enemies to disrupt the empire, or is it treason?
A mysterious invitation to a castle brings your diverse party back together. The game is afoot ... sequel to “Life’s A Lich...” Role-playing stressed. Characters provided.
The mystical Oracle is inciting tribes of Nords to attack all Vinyans. Only the Element Masters have the power to thwart the Oracle’s evil plans before it is too late.
Orc raids are nothing new. Lately they have become better organized, more vicious, and harder to drive off. It’s time to find out who or what is driving them on. Role-playing encouraged.
Welcome to an evening spent in the dark terrors ofRavenloft. A new year, a new drama of shadows. We hope you enjoy the chill dread that will creep over you as the lights dim....
A plane is down in old California. The serum is needed now, oh ya, bring back the Doc, too! All clues lead to... well, trolls in Frontier Land. A wide range of PCs to select from. Ages 14 +
Do you love TSR art? Then collect our cards. Join Anne Brown, Thomas Reid, Peggy Cooper and David Wise at this once-a-year chance to tell us what you think, ask questions and vote for next year.
Come and experience Arabian adventures in the Land of Fate. This is TSR’s newest campaign setting, where you can cross the sea on a flying carpet and command powerful genies. Hourly demos.
You run. You’ve been branded outlaws. Your homes are under foreign rule. Your families are captive. Your options are fading. Your resolve is becoming legendary. You could become heroes.
Your company divides loot from last outing. “Might as well,” you think as you hang there on a pole over that cookfire, savages hungrily glowering. “Indeed, off I go to meet my buds! Here I go...”
A collection of seemingly worthless objects disappears. A wealthy family hides a hideous secret. An exotic cult reappears from the distant past. An adventure for thinking players.
Since entering into your lord’s service, you had always been hunters—for animals, treasure or traitors. What an unpleasant surprise to find yourselves being hunted. Rules will be taught.
You have been asked to discover and/or destroy the source of the forces which have been attacking Fort Lormin, before a full-scale invasion can be launched.
That’s a whole lot of Aztecs! Join the Tick and Arthur as they journey south of the border in this wacked out superhero adventure. Knowledge of the Tick a must!
Coolness in a crisis is a classic Vinyan trait, but when blue-haired prudes crash a bash thrown by the nubile Nequitars, real men have to fight for their right to party.
Tired of players running the adventure? Tired of your favorite monsters getting beaten up by too much magic? This is for you. Tricks of the trade to fill your adventures with challenge and danger.
After crashing on some backwater rock that has no idea of the outer planes, let alone the flow, you hear a legend of a Spelljaming ship that might be your only way home.
An expedition to darkest Africa to find the lost temple guarding the great elephant’s graveyard promises a fortune in ivory. Beware the jungle and the King of Beasts. Mature role-players.
The Element Masters are invited to attend a search and smash bash where their hosts (the relentless River Throttlers) are preparing to feast on hero sandwiches. Open to all!
A chivalrous knight and her retinue attend her murdered father’s funeral. Some say the crime is solved, but she knows better. She must defeat the evil without doing evil. Role-playing stressed.
Need a Spade to dig a Diamond in the ruff? Have a Heart, you stud, and don’t Club your partner. An event in a Casino. Games of chance and action, not role-playing. Levels 5-7 provided. A Bob event.
Plunge into a new Bob adventure. Squish your way through grimy monsters your mother knows about but would never tell. Straight AD&D game rules were never this tubular. A Bob adventure.
Zounds! Where have all the heroes gone? Quicker than a Flash, stretch your super talents. Don’t bat an eye. Hang ten, you thing. Save the League from Baron Bing! A Bob adventure.
Learn to Free Style role play in minutes, leaving plenty of time for fast-paced action in the world of 4-color comic books. There is one hitch, you’ll be a supervillain, and crime might not pay.
You are the hand-picked bodyguards of General Payne, of the armies of Jenmaryn. That is all well and good. But where has the General disappeared to? Rules will be taught.
Take a left at Doc Seven’s office. Go down the road 20 more miles and there is your cabin. Nobody ever goes up there. You could yell “Fluffy” and nobody would hear you. A MARKCON Event.
The abandoned keep is overrun by evil. The local halfling Sheriff is missing and the King is at war in the North. You must save the realm from the gathering evil. Good old D&D game, PCs provided.
Mega-Tokyo, 2029 A.D.—Join the Knight Sabers as they battle the evil Genom corporation and their cybersoldiers, the Buma. Based on the Japanese anime series.
Two stupid adventures for the price of one good one! Try to kill some cartoon characters for the glory of the Computer, and defend your dorm from Commie infiltrators. Bloodlust a must.
You have answered the Celts’ call for help against the army of advancing giants. You must stop the leaders of this army before they can finish off the folk. Levels 7-9.
You’re stuck in the wrong dimension, and the only portal around is hidden in a crazy mage’s maze. Will you ever get home to make your report to Mr. Everlightly? Or will you be lost for all time?
An introductory scenario for up to 12 players! Players must solve a murder using visual props and clues. For beginners only, otherwise you’ll be extremely embarrassed and really bored.
Captain Blood and crew are sure they can hijack a shipment of rare films. But when they j encounter an unusual ship in the Asteroid Belt, all bets are off. TSR author CM Brennan wrote \ this event.
Once again join us and indulge in the Centaur’s Brew. Demonspit is long gone, and a full moon is at hand when Steelwind staggers into camp. The Centaurs, Elves join together to enlighten drows.
Forgotten Realms. Test your knowledge with the best. The realms are in turmoil—Elminster lies dead—who will rise to protect the realms? Bring your own 16th-20th level character
Last year, our pulp heroes went from the green forests of Sherwood to the blue deserts of Saturn. This year, things promise to be even crazier for these wandering time travelers.