Use timelines to add a focus to your play, a sense that the game world really lives, and a feeling that time is passing. Give your players a reason to adventure now!
Vampire characters must somehow stop the local Temple of Pholtus’ testing/production of an elixer which destroys vampires in a most unpleasant way. Emphasis upon planning AD&D strategy and tactics.
An EBM exec, needs a cowboy to test a new security program. A DC. cop investigates a string of dice murders. A ronin & her partner wind down, Rocker looks for love. Trust none, but must try to live.
On the edge of a Faerie Forest, an odd tree blooms. It alters the landscape & hides bizarre animals. Two Magi investigate the strange plant & hope to secure a valuable resource.
Two superhero RPG rulers are explained & played. First Batman, an easy to run and play heroic game based on the movie. Than Champions, which is a more complex and varied game.
The event gives the characters, a challenge to kill a sovereign king. It has three parts, if they pass parts 1 & 2 they will make it to a final battle in the Kings Palace.
Two sets of horror RPG rules are explained and played. First Call of Cthulhu rules—H.P. Lovecraft Second, It came from the late, late, late show. One very serious, one very comical.
Cowards!!! The town council has found you unworthy of your citizenship. Therefore, to prove your-selves, you must regain a vital artifact that will help all mankind and animalkind for you rangers.