Examine your wilderness adventures and their role in your campaign. Make treks through the wilds more than weary plods through a dull and deadly countryside full of monsters. Breathe life in it.
Ken Rolston surveys global geography and cultures. Anecdotal accounts invited. (That is, we game designers want to know what’s going on in your campaigns.)
You wake up in a dank, dark hole. You have no idea where you are, or how you got here, and there’s this heavy weight on your chest, and something scaly is gnashing at your throat. Levels 5-8.
Anytime! Anywhere! We think the Hero system can be used with any gaming genre and we’re out to prove it! Players can try to stump Hero designers with an offbeat setting. Can you top Soap Opera Hero?
Okay, so what’s SPELLJAMMER campaign rules all about? Try it for yourself in this demonstration. The AD&D game takes on a whole new meaning when its launched into outer space.
Join us each day at this time for our second Game Masters Workshop. Six experts lead 8 sessions. So popular last year we have divided into 2 sections. Graduates receive outlines & a detailed adventure.
...Comes Together. What is the party doing here? What will the PC’s do next? Discuss the goal and dreams of your PCs and their impact on the roleplaying in your game.
Booka and Innkeeper have always coexisted at the Giant’s Toe Inn. Now the Innkeeper has decided that the Booka must leave immediately. A role-playing adventure.
Amidst the winds of change a bird of prey flies. A beacon shines in darkness. Another pair of eyes. Myani deal was broken. Elders demand repentance. Hunt of infinity, Serve Paul’s sentence. LVL 10-15