Something is awake in the basement, and treasure has disappeared. The young wizards must uncover the secrets hidden in the once flooded depths of their tower. Be prepared to play a magus and a grog.
A group of Magi find themselves in a bind when they learn a Quaesitor is paying a visit to their Covenant. Worse, the senior and founding Magi has just disappeared.
Description:
They must figure out what is going on and make sure the senior magi hasn't violated the Code of Hermes.
A group of Magi find themselves in a bind when they learn a Quaesitor is paying a visit to their Covenant. Worse, the senior and founding Magi has just disappeared.
Description:
They must figure out what is going on and make sure the senior magi hasn't violated the Code of Hermes.
A group of Magi find themselves in a bind when they learn a Quaesitor is coming to investigate potential violations of the Code of Hermes by the founder of the Covenant.
Hudson Valley Esoteric Society: The Bronck's Is Up & The Battery's Down
Summary:
Manhattan 1737. Magi & big cities don't normally mix, but sometimes even the Gifted have to go shopping. And when a series of brutal murders coincide with their visit, who gets the blame?
Once again, the apprentices of Durenmar are causing a fuss! Maybe a night spent locked in the refractory will calm them down! You don't think it's REALLY haunted, do you?
Once again, the apprentices of Durenmar are causing a fuss! Maybe a night spent locked in the refractory will calm them down! You don't think it's REALLY haunted, do you?
Hudson Valley Esoteric Society: Here There Be Dragons
Summary:
The Ohio Valley, 1736. The great beasts of legend are gone from the Old World, but might they still roam the forests of the New? Magi and companions are on the hunt!
The young apprentices of Durenmar are at each others' throats! Maybe a team-building exercise in the heart of the Black Forest will straighten them out!
The young apprentices of Durenmar are at each others' throats! Maybe a team-building exercise in the heart of the Black Forest will straighten them out!
The Hudson Valley Esoteric Society: Blood in the Water
Summary:
The Northern Atlantic, 1734. A sea voyage to purchase magical relics in Nova Scotia turns out to be far more costly than the young magi and their companions ever dreamed.
The Hudson Valley Esoteric Society: Blood in the Water
Summary:
The Northern Atlantic, 1734. A sea voyage to purchase magical relics in Nova Scotia turns out to be far more costly than the young magi and their companions ever dreamed.
You'd think six young apprentices studying at the most prestigious covenant in all of Mythic Europe wouldn't have time to get into any trouble... but you'd be very wrong! Shenanigans encouraged.
The Hudson Valley Esoteric Society: Blood in the Water
Description:
The Northern Atlantic, 1734. A sea voyage to purchase magical relics in Nova Scotia turns out to be far more costly than the young magi and their companions ever dreamed. Roleplaying strongly encouraged.
The Hudson Valley Esoteric Society: Blood in the Water
Description:
The Northern Atlantic, 1734. A sea voyage to purchase magical relics in Nova Scotia turns out to be far more costly than the young magi and their companions ever dreamed. Roleplaying strongly encouraged.
You and your sodales are settling in for a quiet winter of study and lab work when something unexpected happens... You are called upon to save the covenant and possibly all of Mythic Europe.
You and your sodales are settling in for a quiet winter of study and lab work when something unexpected happens... You are called upon to save the covenant and possibly all of Mythic Europe.
The New York Colony, 1733. Peter Van Hussen was buried last week, but his widow claims to have seen him yesterday on the road. Is the poor woman merely seeing things, or are the dead rising along the Hudson? Roleplaying strongly encouraged
The New York Colony, 1733. Peter Van Hussen was buried last week, but his widow claims to have seen him yesterday on the road. Is the poor woman merely seeing things, or are the dead rising along the Hudson? Roleplaying strongly encouraged
An evil wizard is terrorizing the countryside. He's killed your master. He strikes without warning—hurling fire and death. Spells seem to have no effect on him. You have joined with others who have suffered similarly. You don't trust them or their bizarre traditions, but the enemy of my enemy... Together you might be able to defeat this wizard who calls himself a follower of Flanbu or is it Flambae? His name is irrelevant; he must be stopped.
An evil wizard is terrorizing the countryside. He's killed your master. He strikes without warning—hurling fire and death. Spells seem to have no effect on him. You have joined with others who have suffered similarly. You don't trust them or their bizarre traditions, but the enemy of my enemy... Together you might be able to defeat this wizard who calls himself a follower of Flanbu or is it Flambae? His name is irrelevant; he must be stopped.
Hudson Valley Esoteric Society: An Invitation to the Butterfly Ball
Description:
The Colony of New York, 1733. What do the Governor’s fancy dress party, vengeful Indian spirits and a New Jersey brothel all have in common? Three young magi and their companions are about to find out! Role-playing strongly encouraged.
Hudson Valley Esoteric Society: An Invitation to the Butterfly Ball
Description:
The Colony of New York, 1733. What do the Governor’s fancy dress party, vengeful Indian spirits and a New Jersey brothel all have in common? Three young magi and their companions are about to find out! Role-playing strongly encouraged.
The Hudson Valley Esoteric Society: New World, New Blood
Description:
The Colony of New York, 1732. A party of young magi and their attendants travel to a decrepit Winter covenant in the Catskills, in hopes of dragging it back into Spring. Role playing strongly encouraged.
Representatives of House Quaesitoris were sent to Paris on a diplomatic mission. A simple errand becomes a matter of life-and-death when they discover that one of the House Leaders of the Hermetic Order has betrayed the Code, made an alliance with the King of France, and plans to destroy the Hermetic Order. The group of emissaries must battle their way home to give warning of the approaching doom.
An RPG system in which the Magi have the power. Published by Atlas Games, this system, based in mythic Europe, has a versatile magic system - if you can concieve of a spell, you can find a way to cast it.