Magic is fading as tech grows, but some wylde intrudes, & you must stop it. Few can use magic, you must find & train replacements. The apprentice is dead. Cellphone in one hand, magic in the other.
Description:
In a world where creatures of the night prowl and gloom creeps into the corners of life and mind, the normal human is prey. For there are other worlds that impinge on our light and safety. It is only by the will and fight of a few brave, worthy souls that 'normal' is an option at all. Modern protectors exist in both places, with car keys, flashlights, and cell phones in one hand when those work, but with swords and wands in the other for the times and places they do not. These people fight the long battle while finding, educating, and training their own replacements, for who else will if they do not? These modern knights are needed most in the broken edges of the landscape, where the cell towers don't reach, where cops shouldn't go, only steel and aspen and knowledge of the weird can prevail. Modern-day in a world of capes, battling mystical threats. Today, the apprentice is dead.
Magic is fading as tech grows, but some wylde intrudes, & you must stop it. Few can use magic, you must find & train replacements. The apprentice is dead. Cellphone in one hand, magic in the other.
Description:
In a world where creatures of the night prowl and gloom creeps into the corners of life and mind, the normal human is prey. For there are other worlds that impinge on our light and safety. It is only by the will and fight of a few brave, worthy souls that 'normal' is an option at all. Modern protectors exist in both places, with car keys, flashlights, and cell phones in one hand when those work, but with swords and wands in the other for the times and places they do not. These people fight the long battle while finding, educating, and training their own replacements, for who else will if they do not? These modern knights are needed most in the broken edges of the landscape, where the cell towers don't reach, where cops shouldn't go, only steel and aspen and knowledge of the weird can prevail. Modern-day in a world of capes, battling mystical threats. Today, the apprentice is dead.
Chicago by Nightlight or "I'm Not Going Back to the Asylum!"
Summary:
Chicago at night is a crossroads of dark inhumanity, & brightly colored lies. Can anyone aid the helpless, protect them from the predators, & hope to heal the wounds left? Would you if you could?
Description:
Chicago's night is a crossroads of mundane life, dark inhumanity, and brightly colored lies. Some claim there is a Spectre haunting the darkness, preying on the lonely and abandoned. Recently even the young and bright have started disappearing, then reappearing changed, darker, damaged.
Magic fades as tech grows, but some wylde intrudes, you have to stop it. Few can use magic, you must find and train each replacement. The apprentice is dead. Cellphone one hand, magic from the other.
Description:
In a world where creatures of the night prowl and gloom creeps into the corners of life and mind, the normal human is prey. For there are other worlds that impinge on our light and safety. It is only by the will and fight of a few brave, worthy souls that 'normal' is an option at all. The modern protectors exist in both places, with car keys, flashlights and cell phones in one hand when those work, but with swords and wands in the other for the times and places they do not. These people fight the long battle, while finding, educating and training their own replacements, for who else will if they do not? These modern knights are needed most in the broken edges of the landscape, where the cell towers don't reach, where cops shouldn't go, only steel and aspen and knowledge of the weird can prevail. Modern day in a world of capes, battling the mystical threats. Today, the apprentice is dead.
If you could escape to your dream world, would you? Even if it could become a waking nightmare? Enter the Dreamwalkers, agents chosen by a mysterious force to protect the dream world and its dreamers.
Description:
While in the collective subconscious you escape to the fantastical life you always desired, but your consciousness is controlled by the Dream. Because of this the dream world is extremely unstable and that leaves those inside it vulnerable to dangers that can do them harm and warp their sense of reality. Dreamers can be manipulated by this darkness to harm people in the waking world and commit atrocities they otherwise would never do. You’ve been brought together by forces you can’t fully comprehend to make the dream world a better place as a Dreamwalker. Prevent the collective subconscious from doing damage to the world of the conscious.
If you could escape to your dream world, would you? Even if it could become a waking nightmare? Enter the Dreamwalkers, agents chosen by a mysterious force to protect the dream world and its dreamers.
Description:
While in the collective subconscious you escape to the fantastical life you always desired, but your consciousness is controlled by the Dream. Because of this the dream world is extremely unstable and that leaves those inside it vulnerable to dangers that can do them harm and warp their sense of reality. Dreamers can be manipulated by this darkness to harm people in the waking world and commit atrocities they otherwise would never do. You’ve been brought together by forces you can’t fully comprehend to make the dream world a better place as a Dreamwalker. Prevent the collective subconscious from doing damage to the world of the conscious.
In a time before cell phones and the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics. RP stressed.
Description:
In a time before cell phones and the Internet, a resident from a small midwestern town might believe their life was isolated from the larger problems of the world. In 1968, residents of Jaeger, IL discover otherwise. A game about relationships amidst supernatural crisis inspired by Stranger Things and its cousins. Role playing stressed. Focus on story not mechanics. Just before Thanksgiving, a malevolent alien presence attempted to rip its way into our world. A small group of psychically connected townsfolk stopped the breach, but at high cost. As our residents mourn their losses and prepare for the winter holidays, unwanted attention descends on the town even as they connect with new minds in a distant, war-torn rainforest.
Sometimes being a hero brings unexpected challenges. The Sentinels have been contacted by the Military to render aid with an “unfortunate incident.” Will our Heroes plunge into the unknown?
Description:
A lab accident at a Federal research facility has created an "extra-dimensional" situation and the lab personnel have been cut off from all communication, their fate is unknown. All rescue and tactical military teams sent across the 'discontinuity' to rescue them have not established contact with the base of operations and all monitoring efforts have failed to determine their location or their situation. None of them have returned.
Something malevolent haunts the Baxter Building and those succumbing to its will now serve - the Negative Zone Messiah! Guest starring Daredevil, Elektra, Prince Namor, and Spider Man.
Champions Spotlight Tournament, featuring The Fantastic Four
Summary:
Something malevolent haunts the Baxter Building and those succumbing to its will now serve - the Negative Zone Messiah! Guest starring Daredevil, Elektra, Prince Namor, and Spider Man.
Champions Spotlight Tournament, featuring The Fantastic Four
Summary:
Something malevolent haunts the Baxter Building and those succumbing to its will now serve - the Negative Zone Messiah! Guest starring Daredevil, Elektra, Prince Namor, and Spider Man.
In a time before cell phones and the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics.
Description:
In a time before cell phones and the Internet, a resident from a small midwestern town might believe their life was isolated from the larger problems of the world. In 1968, six residents of one small town will discover otherwise. A game about relationships in the midst of supernatural crisis inspired by Stranger Things and its cousins. Focus on story not mechanics. Thanksgiving-a time for turkey and stuffing with cranberry sauce, football, and reviving old family arguments. Six normal individuals' lives were changed just months before by a freak psychic phenomenon that empathically bound them together. Something is coming, something related to their connection, and they may not have much time. This is not a game of superheroes, but of ordinary people whose individual lives have been changed, but not ended, by the psychic event that brought them together.
A team of superheroes (provided by you, the players) work together. Use the Standard Superhero (350 points in 5E, 400 in 6E/Champions Complete) guidelines, & bring TWO (2) completed characters.
Description:
Not necessarily just bricks, but whatever character you’ve been dying to play. A team of superheroes (provided by you, the players) work together to investigate mysterious events. Use the Standard Superhero (350 points in 5E, 400 in 6E/Champions Complete) guidelines, and bring TWO (2) completed characters for the GM to choose between. Expect a mix of roleplaying, deduction, and combat. Direct questions to dave@davemattingly.net with the subject Champions BYOB.
In a time before cell phones & the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics. RP stressed.
Description:
In a time before cell phones and the Internet, a resident from a small Midwestern town might believe their life was isolated from the larger problems of the world. In 1968, six residents of one small town will discover otherwise. A game about relationships in the midst of supernatural crisis inspired by Stranger Things and its cousins. Role-playing stressed. Focus on story not mechanics.
Thanksgiving-a time for turkey and stuffing with cranberry sauce, football, and reviving old family arguments. Six normal individuals’ lives were changed just months before by a freak psychic phenomenon that empathically bound them together. Something is coming, something related to their connection, and they may not have much time.
This is not a game of superheroes, but of ordinary people who’s individual lives have been changed, but not ended, by the psychic event that brought them together.
In a time before cell phones & the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics. RP stressed.
Description:
In a time before cell phones and the Internet, a resident from a small Midwestern town might believe their life was isolated from the larger problems of the world. In 1968, six residents of one small town will discover otherwise. A game about relationships in the midst of supernatural crisis inspired by Stranger Things and its cousins. Role-playing stressed. Focus on story not mechanics.
Thanksgiving-a time for turkey and stuffing with cranberry sauce, football, and reviving old family arguments. Six normal individuals’ lives were changed just months before by a freak psychic phenomenon that empathically bound them together. Something is coming, something related to their connection, and they may not have much time.
This is not a game of superheroes, but of ordinary people who’s individual lives have been changed, but not ended, by the psychic event that brought them together.
When dawn breaks, the world is born anew without the scourge of man. Only the women of the JL can find out why & decide the fate of the world. Female players only please. Mature RP emphasized.
When dawn breaks, the world is born anew without the scourge of man. Only the women of the JL can find out why & decide the fate of the world. Female players only please. Mature RP emphasized.
Hello former members of Overwatch. My name is Winston - you already know that. The world is in peril again & while it is against the law it's time for us to do some good again. Are you with me?
Description:
To the FORMER agents of Overwatch!
Thirty years ago, the Omnics declared war.
The nations of the world had no answer until they called upon a small group of heroes.
Overwatch was created to rescue humanity from the Omnic Crisis.
We became the greatest champions of peace and progress mankind has ever seen!
[sighs] You already know this. ..Look, the people decided they were better off without us. They even called us criminals! They tore our family apart. But look around!
Someone has to do something! WE have to do something!
We can make a difference again! The world needs us now, more than ever!
Are you with me?”
Rules light, role playing focused.
Hello former members of Overwatch. My name is Winston - you already know that. The world is in peril again & while it is against the law it's time for us to do some good again. Are you with me?
Description:
To the FORMER agents of Overwatch!
Thirty years ago, the Omnics declared war.
The nations of the world had no answer until they called upon a small group of heroes.
Overwatch was created to rescue humanity from the Omnic Crisis.
We became the greatest champions of peace and progress mankind has ever seen!
[sighs] You already know this. ..Look, the people decided they were better off without us. They even called us criminals! They tore our family apart. But look around!
Someone has to do something! WE have to do something!
We can make a difference again! The world needs us now, more than ever!
Are you with me?”
Rules light, role playing focused.
Hello former members of Overwatch. My name is Winston - you already know that. The world is in peril again & while it is against the law it's time for us to do some good again. Are you with me?
Description:
To the FORMER agents of Overwatch!
Thirty years ago, the Omnics declared war.
The nations of the world had no answer until they called upon a small group of heroes.
Overwatch was created to rescue humanity from the Omnic Crisis.
We became the greatest champions of peace and progress mankind has ever seen!
[sighs] You already know this. ..Look, the people decided they were better off without us. They even called us criminals! They tore our family apart. But look around!
Someone has to do something! WE have to do something!
We can make a difference again! The world needs us now, more than ever!
Are you with me?”
Rules light, role playing focused.
Hello former members of Overwatch. My name is Winston - you already know that. The world is in peril again & while it is against the law it's time for us to do some good again. Are you with me?
Description:
To the FORMER agents of Overwatch!
Thirty years ago, the Omnics declared war.
The nations of the world had no answer until they called upon a small group of heroes.
Overwatch was created to rescue humanity from the Omnic Crisis.
We became the greatest champions of peace and progress mankind has ever seen!
[sighs] You already know this. ..Look, the people decided they were better off without us. They even called us criminals! They tore our family apart. But look around!
Someone has to do something! WE have to do something!
We can make a difference again! The world needs us now, more than ever!
Are you with me?”
Rules light, role playing focused.
The Legion of Superheroes & The One True King of England
Summary:
The 31st Century. King Arthur returns from the dead & brands the current English royal family "usurpers," demanding their immediate abdication - on punishment of death. The Legion intervenes.
Description:
6th Century - “When England is in dire need … a King will come and the sword will rise … again” - King Arthur’s dying words. 31st Century - “King Arthur” returns from the dead and demands the abdication of the current English royal family - on punishment of death. But without knights, or gold, or an army - Arthur reborn doesn’t appear to be a legitimate threat to the Crown.The Legion investigates sending Mon-el and his team - Ultra Boy, Shadow Lass and Phantom Girl but they immediately go missing. Soon after, world currency is manipulated to make Arthur Pendragon the richest man on Earth and Arthur quickly hires an off world mercenary army of former Lantern Corpsmen & Manhunters, then introduces the world to his five new knights of the round - Lancelot, Gawain, Kay, Galahad and Percival. Of course, the rest of the world knows those familiar fatal faces by five other names entirely.
The Legion of Superheroes & The One True King of England
Summary:
The 31st Century. King Arthur returns from the dead & brands the current English royal family "usurpers," demanding their immediate abdication - on punishment of death. The Legion intervenes.
Description:
6th Century - “When England is in dire need … a King will come and the sword will rise … again” - King Arthur’s dying words. 31st Century - “King Arthur” returns from the dead and demands the abdication of the current English royal family - on punishment of death. But without knights, or gold, or an army - Arthur reborn doesn’t appear to be a legitimate threat to the Crown.The Legion investigates sending Mon-el and his team - Ultra Boy, Shadow Lass and Phantom Girl but they immediately go missing. Soon after, world currency is manipulated to make Arthur Pendragon the richest man on Earth and Arthur quickly hires an off world mercenary army of former Lantern Corpsmen & Manhunters, then introduces the world to his five new knights of the round - Lancelot, Gawain, Kay, Galahad and Percival. Of course, the rest of the world knows those familiar fatal faces by five other names entirely.
The 31st Century. King Arthur returns from the dead & brands the current English royal family "usurpers," demanding their immediate abdication - on punishment of death. The Legion intervenes.
Description:
6th Century - “When England is in dire need … a King will come and the sword will rise … again” - King Arthur’s dying words. 31st Century - “King Arthur” returns from the dead and demands the abdication of the current English royal family - on punishment of death. But without knights, or gold, or an army - Arthur reborn doesn’t appear to be a legitimate threat to the Crown.The Legion investigates sending Mon-el and his team - Ultra Boy, Shadow Lass and Phantom Girl but they immediately go missing. Soon after, world currency is manipulated to make Arthur Pendragon the richest man on Earth and Arthur quickly hires an off world mercenary army of former Lantern Corpsmen & Manhunters, then introduces the world to his five new knights of the round - Lancelot, Gawain, Kay, Galahad and Percival. Of course, the rest of the world knows those familiar fatal faces by five other names entirely.
A cosmic villain has captured 6 of Earth's mightiest heroes. Will they fight each other at their master's commands, or break the mind control & go after their enemy together?
Description:
A cosmic villain has set up shop in a distant Murderworld, and has summoned six of Earth's Mightiest Heroes from the Marvel Universe to his lair. The heroes are mind controlled when they arrive, and are compelled to seek out each other and fight until only one is left the victor. Will the lone hero standing find out what the prize is at the end? Or will the heroes choose to fight against their mind control, join together, and go after the villain behind the scenes? It's up to them.
1969. Man is about to walk on the moon. Project Bluebook concludes UFOs aren't real. Germany is infested with werewolves. Time to find out what's going on. Maybe along the way, we'll punch some nazis.
Description:
1969. Richard Nixon is president of the United States. Man is about to walk on the moon. Project Bluebook has concluded UFOs aren't real. And Germany is infested with werewolves. This all adds up to something terrible… something big… something astronomical! No one else is brilliant and courageous enough to save the world from whatever is going on. It’s time to connect the dots. And maybe along the way, we'll punch some nazis. “B movie” heroics in a world of schlock and conspiracy. Roleplaying stressed. And probably some beating-stuff-up.
1969. Man is about to walk on the moon. Project Bluebook concludes UFOs aren't real. Germany is infested with werewolves. Time to find out what's going on. Maybe along the way, we'll punch some nazis.
Description:
1969. Richard Nixon is president of the United States. Man is about to walk on the moon. Project Bluebook has concluded UFOs aren't real. And Germany is infested with werewolves. This all adds up to something terrible… something big… something astronomical! No one else is brilliant and courageous enough to save the world from whatever is going on. It’s time to connect the dots. And maybe along the way, we'll punch some nazis. “B movie” heroics in a world of schlock and conspiracy. Roleplaying stressed. And probably some beating-stuff-up.
The Omnic Crisis is coming to a close but there is 1 last thing standing in your way - the last Omnic factory used to create their war machines.
Description:
Join Overwatch, the greatest heroes of this age, as they fight to end the Omnic Crisis before more lives are lost. Fight your way to the last factory and shut it down. You do not have to have played the game in order to enjoy this one.
Figures silhouetted against the night sky for decades. They built up skills, tools, relationships, side kicks, partners, & enemies. Somehow they survived & RETIRED. That can't last.
Description:
Once upon a time there were six figures silhouetted against the night sky. Bonded together by decades of fighting crime on the streets of this city. Each of you built up skills, tools, relationships, side kicks, partners, and .. enemies. Somehow you survived. As time passed you aged, and each found it possible to slow down, turnover responsibility to others, and dare we say it, RETIRE. Of course, these are not the kind of people to just sit around, they live active lives, and eventually their new lives seem normal and full. That can't last. Come see what happens when the old guard gets stirred up. A drama with humor and mystery with an emphasis on role playing. - THIS IS A REPEAT of the 2015 and 2016 game.
The legendary Defiant return to face 1 last threat - Mechanon. All things must end, but will the ending be a happy one for our long-suffering heroes? Mature role playing in the Post-Human Age.
The legendary Defiant return to face 1 last threat - Mechanon. All things must end, but will the ending be a happy one for our long-suffering heroes? Mature role playing in the Post-Human Age.
The Esoteric Order of Dagon infiltrates Gotham. As far as Gotham's villains are concerned, there is only enough room for one injustice organization in the city.
The Sentinels receive a cryptic message sent to their headquarters."Heroes, make sure and watch the 5 o' clock news tonight." Turning on the news, you see - yourselves!
Description:
The Sentinels receive a cryptic message sent to their headquarters. ‘Heroes, make sure and watch the 5 o’ clock news tonight.’ Turning on the news, you see…..Breaking News! The helicopter camera points to the interchange at I-70/I-25 rush hour….and you see yourself, the Sentinels, Rocky Mountain Superheroes, destroying the bridge!!
Figures silhouetted against the night sky for decades. They built up skills, tools, relationships, side kicks, partners, & enemies. Somehow they survived, & RETIRED. That can't last.
Description:
Once upon a time there were six figures silhouetted against the night sky. Bonded together by decades of fighting crime on the streets of this city. Each of you built up skills, tools, relationships, side kicks, partners, and .. enemies. Somehow you survived. As time passed you aged, and each found it possible to slow down, turnover responsibility to others, and dare we say it, RETIRE. Of course, these are not kind the people to just sit around, they live active lives, and eventually their new lives seem normal and full. That can't last. Come see what happens when the old guard gets stirred up. A drama with humor and mystery with an emphasis on role playing. - THIS IS A REPEAT of the 2015 game.
Sidekicks, you have a crucial role to play. The Good Guys will attend a fundraising banquet & will be presented with a key to the City! You will be there, ferreting out any evildoers!
Description:
“Sidekicks”, Commander Courage beams at you, “You have a crucial role to play this Friday night. As you know, the Good Guys are being honored with a fundraising banquet and will be presented with a key to the City! You, our stalwart Sidekicks, will be waiting in the wings, ferreting out any evil attempt to thwart this joyous event!”
They debuted in 1996. Now, 20 years later, America's premier superhero team faces a brand new threat that evokes echoes of their past & threatens their future.
Description:
SuperSquad America convention games debuted in 1996. Now, 20 years later, America’s premier superhero team faces a brand new threat that evokes echoes of their past and threatens their future. Modern day superhero drama. Roleplaying emphasized.
The Defiant are missing in action & Dr. Destroyer is intent on conquering the world. In a world without heroes, who remains to save us? Mature role playing in the post human age.
The Defiant are missing in action & Dr. Destroyer is intent on conquering the world. In a world without heroes, who remains to save us? Mature role playing in the post human age.
In what appears to be a suicide mission, The FORCE OF NINE is tasked with smuggling a man claiming to be the next ruler of the Icorian Empire. Failure means war.
The FORCE OF NINE must stop an astronaut with reality warping powers from destroying the universe. But they must rely on help from an equally dangerous enemy.
Captain' 'Hyena' fires his 'ticklish' beam at 'Purple' 'Nixon.' Construct superheroes from a list of unexpected words with the "help" of your fellow players.
Description:
Starting with some template character archetypal sheets, flavor your powers and backstory with nouns, adjectives, and verbs. You take double damage from 'Adjective' attacks, and have a deep-seated fear of 'Nouns'. Try to roleplay with a straight face as you struggle to make sense of the words that form you.
Kermit, Fozzy, Piggy, Gonzo, & others go on a dungeon crawl together.
Description:
What if all of your favorite fantasy movies were remade with Muppets? Arm your felt with broadswords, holy symbols, magic wands, and a ten-foot pole. One does not simply wokka wokka into Mordor.
An unauthorized mission in a disputed sector forces the SHADOWERS to rescue both their friends and a little girl whose family was defecting to the AWL.
Rex, mighty sidekick of Commander Courage, needs to go for his annual grooming. Seriously!? The other Sidekicks dread this with an almost heroic passion! Nothing can go wrong, right?
Bring 2 400-point completed superheroes for the GM to choose from & expect some roleplaying, puzzles, & combat.
Description:
Not necessarily just bricks, but whatever character you've been dying to play. A team of superheroes (provided by you, the players) work together to investigate mysterious events. Use the Standard Superhero (400 point level) guidelines, and bring two completed characters for the GM to choose between. Expect a mix of roleplaying, deduction, and combat.
It's 1983 & Canada's most junior superteam are done with their training & ready for their first field assignment. Should be a relatively simple investigation of a supposedly haunted house.
Description:
It's 1983 and Canada's most junior superteam are done with their training and ready for their first field assignment. Should be a relatively simple investigation of a supposedly haunted house. It's probably nothing really… Superheroic investigation, adventure, action and maybe a little romance on the fringes of the Marvel Universe. Role playing stressed, rules light.
It's 1983 & Canada's most junior superteam are done with their training & ready for their first field assignment. Should be a relatively simple investigation of a supposedly haunted house.
Description:
It's 1983 and Canada's most junior superteam are done with their training and ready for their first field assignment. Should be a relatively simple investigation of a supposedly haunted house. It's probably nothing really… Superheroic investigation, adventure, action and maybe a little romance on the fringes of the Marvel Universe. Role playing stressed, rules light.
It's 1983 & Canada's most junior superteam are done with their training & ready for their first field assignment. Should be a relatively simple investigation of a supposedly haunted house.
Description:
It's 1983 and Canada's most junior superteam are done with their training and ready for their first field assignment. Should be a relatively simple investigation of a supposedly haunted house. It's probably nothing really… Superheroic investigation, adventure, action and maybe a little romance on the fringes of the Marvel Universe. Role playing stressed, rules light.
On the Planet Venus, Someone is sabotaging the terraform stations, endangering the natives on the planet. The FORCE OF NINE must first rescue the inhabitants before time runs out for both of them.