The sheriff of Black Rock has the fugitive Lt. Colonel John H. Smyth incarcerated in his jail and awaiting court martial for crimes he says he’s innocent of. The sheriff is afraid that Smyth’s commando group is plotting to free him from their small town prison, so he’s hired your posse on to see if you can stop…the A-Brigade. Come join your friends on another journey into the Weird West in an original BladeRunner-Press scenario.
The sheriff of Black Rock has the fugitive Lt. Colonel John H. Smyth incarcerated in his jail and awaiting court martial for crimes he says he’s innocent of. The sheriff is afraid that Smyth’s commando group is plotting to free him from their small town prison, so he’s hired your posse on to see if you can stop…the A-Brigade. Come join your friends on another journey into the Weird West in an original BladeRunner-Press scenario.
All over the Weird West, people have been disappearing. Now a group of strangers have tracked those responsible. To save their friends and loved ones, the posse must face something dark and terrible deep within Martin's Pass.
This event is a continuation of last year's game Rising of the Sith Sun. The Posse was hired by Baron LaCroix to stop mysterious raids, by mystic Aztec warriors, on his rail lines. After stealing a war trophy (the artificial leg of Santa Anna) from the Texans, the posse now heads into Mexico to make a deal with Santa Anna. If you played last year come even if the event is full. We'll have a place for you.