As you awaken and regain your senses, it takes you but a few moments to realize that you and the others sprawled on the floor are in the Hall of Speakers in Sigil. But the air is still and the place is silent, with none of the normal background noise from the City of Doors filtering in where you would expect it. Something is amiss. Something is odd. You stumble to the doors and swing them wide, uncertain what to expect. What greets you are the streets of Sigil, empty and silent, completely devoid of people, without a sound reaching out to you of any other occupants save yourself and those you say around you.
As you awaken and regain your senses, it takes you but a few moments to realize that you and the others sprawled on the floor are in the Hall of Speakers in Sigil. But the air is still and the place is silent, with none of the normal background noise from the City of Doors filtering in where you would expect it. Something is amiss. Something is odd. You stumble to the doors and swing them wide, uncertain what to expect. What greets you are the streets of Sigil, empty and silent, completely devoid of people, without a sound reaching out to you of any other occupants save yourself and those you say around you.