The Arl is expecting his children to return home, the arling is overrun with darkspawn and most soldiers are headed south to stop the incursion. You are hired to gather his children and get them home.
Aid and abet a group of mages struggling to flee the Markham Circle in the aftermath of the Kirkwall rebellion. Can you sneak them out before the Templars find them - and you?
Aid and abet a group of mages struggling to flee the Markham Circle in the aftermath of the Kirkwall rebellion. Can you sneak them out before the Templars find them - and you?
A legendary house of spectacles and pleasure is possessed. Lady Blue needs your party's help in eliminating the threat and protecting the house and occupants.
Description:
Lady Blue has requested help from your party based on your expertise in eliminating evil spirits, monsters and all things from the fade. In the midst of this you must also protect the values of the house and it's occupants. There will be fighting, puzzle solving and fun.
A legendary house of spectacles and pleasure is possessed. Lady Blue needs your party's help in eliminating the threat and protecting the house and occupants.
Description:
Lady Blue has requested help from your party based on your expertise in eliminating evil spirits, monsters and all things from the fade. In the midst of this you must also protect the values of the house and it's occupants. There will be fighting, puzzle solving and fun.
Below Nordbotten lies a grey egg, long forgotten. As new Greywardens you must venture to these Deep Roads, find and return the artifact belonging to the Order. You are sure to find Darkspawn?
A legendary house of spectacles and pleasure is possessed. Lady Blue needs your party's help in eliminating the threat and protecting the house and occupants.
Description:
Lady Blue has requested help from your party based on your expertise in eliminating evil spirits, monsters and all things from the fade. In the midst of this you must also protect the values of the house and it's occupants. There will be fighting, puzzle solving and fun.
A legendary house of spectacles and pleasure is possessed. Lady Blue needs your party's help in eliminating the threat and protecting the house and occupants.
Description:
Lady Blue has requested help from your party based on your expertise in eliminating evil spirits, monsters and all things from the fade. In the midst of this you must also protect the values of the house and it's occupants. There will be fighting, puzzle solving and fun.
Our tiny heroes must break into the pixie stronghold and reveal the truth to the world!
Description:
The pixies, spider riders, rat men, and frogs have begun to get their tiny world back into some semblance of order after the armies of the unliving were only barely held at bay. After the events of last year, things are driving quickly toward another costly war. Our band of heroes must break into the Kol'E'Thay Citadel and free the one pixie who knows the truth before the land is torn apart by war. We're continuing the story from before, but it's easy for new players to join in.
Below Nordbotten lies a grey egg, long forgotten? As new Greywardens you must venture to these Deep Roads, find and return the artifact belonging to the Order. You are sure to find Darkspawn and ?