Bandits have been tracked to an old keep near the Mountains. The local lord has put up a generous bounty. Since your money and mead have just run dry, the bandits' luck has just run out.
Description:
Bandits responsible for disrupting trade in the region have been tracked to an old keep near the Algoran Mountains. The local lord has put up a generous bounty and ceded rights to anything found there. Since the money and mead have just run dry, it looks like the bandits' luck has just run out. Free custom d6 given to each player.
Bandits have been tracked to an old keep near the Mountains. The local lord has put up a generous bounty. Since your money and mead have just run dry, the bandits' luck has just run out.
Description:
Bandits responsible for disrupting trade in the region have been tracked to an old keep near the Algoran Mountains. The local lord has put up a generous bounty and ceded rights to anything found there. Since the money and mead have just run dry, it looks like the bandits' luck has just run out. Free custom d6 given to each player.
A mudslide unearths a strange set of dwarven runes. Could this be the final resting place of the Mad King Haddrick and his followers?
Description:
Legends tell of Haddrick, the mad Dwarven king who enthralled his followers and disappeared deep into the depths of the world. Centuries later, a mudslide unearths a passageway that may lead the adventurers to the final resting place of the king and his followers. What secrets will be unearthed? What treasures revealed? Is this perhaps and entrance to a reforged Dwarven kingdom or an entrance to death in the Underdark? Free custom d6 given to each player.
A mudslide unearths a strange set of dwarven runes. Could this be the final resting place of the Mad King Haddrick and his followers?
Description:
Legends tell of Haddrick, the mad Dwarven king who enthralled his followers and disappeared deep into the depths of the world. Centuries later, a mudslide unearths a passageway that may lead the adventurers to the final resting place of the king and his followers. What secrets will be unearthed? What treasures revealed? Is this perhaps and entrance to a reforged Dwarven kingdom or an entrance to death in the Underdark? Free custom d6 given to each player.
Bandits open the labyrinth under the mountain. Goblins, orcs, & worse are on the war path & could destroy the bar, the bartender, and worst of all the booze.
Description:
Bandits unwittingly opened the doors of a labyrinth under the Algoran Mountains. Now, goblins, orcs, and worse are ready to take to the war path and leave the region burnt and barren. You could run. But, if they make it out, the bar, the bartender, and, worst of all the booze, might be destroyed! Some things are worth fighting for! Free custom d6 given to each player.
Bandits open the labyrinth under the mountain. Goblins, orcs, & worse are on the war path & could destroy the bar, the bartender, and worst of all the booze.
Description:
Bandits unwittingly opened the doors of a labyrinth under the Algoran Mountains. Now, goblins, orcs, and worse are ready to take to the war path and leave the region burnt and barren. You could run. But, if they make it out, the bar, the bartender, and, worst of all the booze, might be destroyed! Some things are worth fighting for! Free custom d6 given to each player.
A mysterious stranger sends you a drink, you accept it, what could possibly go wrong? You awake to…Bracket style competition with the “Wheel of Misfortune” & ”Wheel of Oh Crit!” Who will be champion?
Description:
You are a fighter enjoying an ale at the local pub. A mysterious stranger at the end of the bar sends you a drink, and of course you drink it…what ever could go wrong? You wake in an unfamiliar place. A door opens wide and a blinding light floods the room. You walk out to find yourself in the middle of what looks like an old coliseum. A master of ceremonies approaches a balcony and explains “My fortunate friends, fight your way out of this arena, and you will win immeasurable wealth.” You battle in a bracket style in four rounds. 40 players split into groups of 5, the team with the most surviving players OR who defeats all their enemies first moves onto the next round. The entire winning team is revived and/or brought back to full health in between rounds. The “wheel of misfortune” and “wheel of OH CRIT” will both decide your foe and decide your fate when a crit is rolled!
Arriving to celebrate the Festival of the Summer Solstice, your party discovers the town empty and among the bright joyous decorations a statue to a dark god. As the sun sets, the terror begins.
Description:
The traditional celebration of the Summer Solstice has been celebrated for centuries in the mountain town of Therino. You arrive expecting songs and frivolity but instead are greeted by silence. While the town is decorated in finery, the inhabitants are all missing. A strange statue adorns the central post of the town. Its figure an orc, distorted and misshapen it emanates evil. As you search the town, the sun sets and strange creatures begin to prowl in the distance. Can you find the residents of the town before the Solstice? Solve the mystery and learn the secrets of the demonic statue.
Arriving to celebrate the Festival of the Summer Solstice, your party discovers the town empty and among the bright joyous decorations a statue to a dark god. As the sun sets, the terror begins.
Description:
The traditional celebration of the Summer Solstice has been celebrated for centuries in the mountain town of Therino. You arrive expecting songs and frivolity but instead are greeted by silence. While the town is decorated in finery, the inhabitants are all missing. A strange statue adorns the central post of the town. Its figure an orc, distorted and misshapen it emanates evil. As you search the town, the sun sets and strange creatures begin to prowl in the distance. Can you find the residents of the town before the Solstice? Solve the mystery and learn the secrets of the demonic statue.
This place is a crossroads, one in & one out. Command needs one taken out & one rescued - and one watched. Shouldn't be a problem for the party, you are the smoothest operators around!
Description:
Another day, another night. Patrons of the Blue Parrot change like the seasons. But a few things stay true. The front is only 50 miles away and most here are headed to or coming from it.. A dam, a crossroads and a dame. Command needs one taken out, one rescued and one watched. Shouldn’t be a problem for the smoothest operators this side of the burning wastes.