A Twist in Time - Chapter 4-We are off to save the Princess, the wonderful Princess of....
Summary:
Roun czar on your side, Done! Roun Army to open 2nd front, Done! Protect the Princess, well 2 out of three is not really that bad. Nazi fighting aside, it is time to save the Princess.
Description:
Roun czar on your side, Done! Roun Army to open second front, Done!, Protect the Princess, well 2 out of three is not really that bad....Who would have thought that when you signed up to fight the Nazis, you would end up in a different world, saving an honest to goodness, magic wielding Princess from blood thirsty pirates...makes dropping into occupied France 9 months ago seem easy now...
You awaken on the shore of the underdark with no memories, and a simple mission before you. However, getting out unscathed with the prize will be much trickier than it seems... good luck!
Deep in the lands of the Giantdowns a new threat arises which threatens the lands of Anuire and the Rjurik. You and your companions must scout and see what or who is behind this dark threat.
The lord of a remote keep has asked you to journey forth into the infamous, Caves of Chaos, and put an end to the monstrous hordes dwelling therein. This event will use the 1st edition AD&D rules.
Come check out what this old school thing is all about with red-book Basic D&D, circa 1981. Elf is a class, thouls lurk in the dark, and brave adventurers search forgotten dungeons for lost riches.
The sun is well set, and even those who have chosen to drink a mug have finished and headed home. It is then that the peace of the night is shattered by a woman’s piercing scream from the north.
Description:
This is the first module of a 15 module campaign arc with the characters starting at first level. Characters provided. Telair is a small village on the far edge of the Riverlands Kingdom. Nestled between the Fey Woods, the King Mountains, and the Endless, it is at the end of the road that leads nowhere. Not only is it peaceful, it’s people live a honest life seldom interrupted by outsiders. Without warning, that all is changing. Telair is upon the spear point of a war that not only threatens to shatter the Riverlands, but to relight old hatreds between the gods themselves.
A storm hits the Boblanta lighthouse. Its defenses now destroy all shipping. Bobs infiltrate the tower to rectify the situation. Quizzes, problems, killing. Role playing not so much. Level 5-6.
Description:
A great lighthouse guards the southern harbor of Boblanta. An eccentric wizard and his assistant usually man the lighthouse. After a violent lightning storm hits the lighthouse, its defenses have begun destroying all ships going in and out of the harbor. Bobs will need to infiltrate the lighthouse and rectify the situation. Quizzes, problems, killing, dice rolling and free Bob dice as bling. Role playing not so much. Characters level 5-6.
A storm hits the Boblanta lighthouse. Its defenses now destroy all shipping. Bobs infiltrate the tower to rectify the situation. Quizzes, problems, killing. Role playing not so much. Level 5-6.
Description:
A great lighthouse guards the southern harbor of Boblanta. An eccentric wizard and his assistant usually man the lighthouse. After a violent lightning storm hits the lighthouse, its defenses have begun destroying all ships going in and out of the harbor. Bobs will need to infiltrate the lighthouse and rectify the situation. Quizzes, problems, killing, dice rolling and free Bob dice as bling. Role playing not so much. Characters level 5-6.
A storm hits the Boblanta lighthouse. Its defenses now destroy all shipping. Bobs infiltrate the tower to rectify the situation. Quizzes, problems, killing. Role playing not so much. Level 5-6.
Description:
A great lighthouse guards the southern harbor of Boblanta. An eccentric wizard and his assistant usually man the lighthouse. After a violent lightning storm hits the lighthouse, its defenses have begun destroying all ships going in and out of the harbor. Bobs will need to infiltrate the lighthouse and rectify the situation. Quizzes, problems, killing, dice rolling and free Bob dice as bling. Role playing not so much. Characters level 5-6.