As adventurers misplaced in time and space, you must make world altering choices for civilizations you donât know. The information gained from the people who can survive in this frozen wasteland in front of you will bring you to your first big decision. A 7th level adventure for mature players only. This is part of the second story arc of the Lost Religion Found Campaign. Playing in previous story arcs or sessions is not required.
As adventurers misplaced in time and space, you must make world altering choices for civilizations you donât know. The information gained from the people who can survive in this frozen wasteland in front of you will bring you to your first big decision. A 7th level adventure for mature players only. This is part of the second story arc of the Lost Religion Found Campaign. Playing in previous story arcs or sessions is not required.
Through many years of adventuring, you have amassed wealth, fame, and power. Now as you prepare to pass the torch to a younger generation, your past has finally caught up with you. This is your last adventure, in one way or another. A 20th level adventure.
A Princess. A Dungeon. A Tavern. "Easy money." he said. "A simple dungeon," he said. "In and out," he said. "What kind of trouble could one little princess possibly get into?" he said. Ha... "A Dragon... no I'm not fighting a dragon."
A Princess. A Dungeon. A Tavern. "Easy money." he said. "A simple dungeon," he said. "In and out," he said. "What kind of trouble could one little princess possibly get into?" he said. Ha... "A Dragon... no I'm not fighting a dragon."
Assault on Felle Keep: A High Level All Night Adventure
Description:
In the depths of Felle Keep, a dark secret lies buried. An ancient portal, slowly revived by foul Zhentarim magic, needs only the recently stolen Horn of Cantrum to finally open. Can you and your fellow adventures stop the Zhent thieves from opening the portal; and are they the only evil awaiting you? 2nd Ed 3,375,000 XP 85 points for stats 10,000XP for magic items. Good or neutral align only. No Skills and Powers, Psionics, or Player's Option.
Banishment - Part 1 of 3 in the Lost Religion Found Adventure
Description:
The last thing you remember is red hot searing pain before being pulled out of your body into a different world. Who you are. Why you were pulled out of your world. How to set things right. This is all to be discovered in part one of a three session adventure. You can play any or all sessions. Characters will be provided or create your own (guidelines will be provided). There will be an emphasis on role-play and mature themes will be explored.
Time has buried an ancient evil. Such things are typically left alone to be lost to history. For a millennia this was so. Now a visitor, snatched from the distant past, wants this evil returned to help right a terrible wrong. A core adventure for character levels 1-15 (APLs 2-12). Part 8 of "Blight on Bright Sands."
Baron Bing, Bane of Bobs, has used the Book of Curses, hidden eons ago by Alpha Bob to keep its power from evil hands, to curse King Robert and his new bride. The Queen lies in an endless sleep that can only be ended by a kiss from her one true love. But is he a werewolf? A monster? A vampire? Or merely undead? Who knows, for curses cover all the land. Can you cure them all before the kingdom falls?
Baron Bing, Bane of Bobs, has used the Book of Curses, hidden eons ago by Alpha Bob to keep its power from evil hands, to curse King Robert and his new bride. The Queen lies in an endless sleep that can only be ended by a kiss from her one true love. But is he a werewolf? A monster? A vampire? Or merely undead? Who knows, for curses cover all the land. Can you cure them all before the kingdom falls?
Baron Bing, Bane of Bobs, has used the Book of Curses, hidden eons ago by Alpha Bob to keep its power from evil hands, to curse King Robert and his new bride. The Queen lies in an endless sleep that can only be ended by a kiss from her one true love. But is he a werewolf? A monster? A vampire? Or merely undead? Who knows, for curses cover all the land. Can you cure them all before the kingdom falls?
The intrepid Bob mercenaries sail south to retrieve and guard a shipment of royal mithril. During the voyage, a spectacular double eclipse is seen. Last seen 4000 years ago, the eclipses portend an event of doom. Do the Bobs need to look to the stars to save Bobland? Is "What's your sign?" more than just a good pickup line? Stresses action, dice rolls and puzzles but not acting. Characters level 6-7 are provided.
The intrepid Bob mercenaries sail south to retrieve and guard a shipment of royal mithril. During the voyage, a spectacular double eclipse is seen. Last seen 4000 years ago, the eclipses portend an event of doom. Do the Bobs need to look to the stars to save Bobland? Is "What's your sign?" more than just a good pickup line? Stresses action, dice rolls and puzzles but not acting. Characters level 6-7 are provided.
The intrepid Bob mercenaries sail south to retrieve and guard a shipment of royal mithril. During the voyage, a spectacular double eclipse is seen. Last seen 4000 years ago, the eclipses portend an event of doom. Do the Bobs need to look to the stars to save Bobland? Is "What's your sign?" more than just a good pickup line? Stresses action, dice rolls and puzzles but not acting. Characters level 6-7 are provided.
Buried Troubles- Part 2 of 3 in the Lost Religion Found Adventure
Description:
New world. Strange creatures. And a really creepy temple to explore. Such is your life. Yet, hopefully the information found there will send you home (or to a better world). Part two of a three session adventure. You can play any or all sessions. Characters will be provided or create your own (guidelines will be provided). There will be an emphasis on role-play and mature themes will be explored.
An evil wizard has made contact with unspeakable beings from beyond the known planes of existence. She must be stopped before they can be unleashed upon our world! An adventure in a 3D miniature dungeon.
When Zooknab Remag's vault appears, treasure seekers come from far and wide for a chance at the vault's prize - the ancient Crown of Kings. What makes you so certain that you can outsmart the (self-proclaimed) greatest gnome that ever lived?Familiarity with D&D 3.5 is preferred.
Its every gamer's fantasy, play as a group of villains bent on the conquest of the kingdom. Find yourself fighting against holy knights and paladins of high esteem and power. But who will be your enemy, the other members of your party or the good and kind king of the land? Intrigue and good old fashioned backstabbing will make for wicked fun.
Its every gamer's fantasy, play as a group of villains bent on the conquest of the kingdom. Find yourself fighting against holy knights and paladins of high esteem and power. But who will be your enemy, the other members of your party or the good and kind king of the land? Intrigue and good old fashioned backstabbing will make for wicked fun.
At long last, you have succeeded in your quest to destroy Mizrok the Damned! However, his dying curse banishes you to a place far more dangerous - to Death's Door, a chamber that none have escaped. Both game and trap - those who fail to escape in time forfeit their souls! Familiarity with D&D 3.5 is preferred.