Safe on the Blessed Isle, a Prince of the Earth can let her hair down and enjoy some well-earned debauchery. But this morning, one of your company did not open her eyes.
Description:
Safe on the Blessed Isle, a Prince of the Earth can let her hair down and enjoy some well-earned debauchery. But when the sun rose on your empty, priceless wine vases this morning, one of your company did not open her eyes. Worse, the blessing of the Dragons left her corpse, taking Aspect markings and all! Naturally, no one but the Exalted were allowed in the exclusive afterparty, but now you all stand accused of murder by the local magistrate. It's a sealed-room murder mystery! The killer must be found out, and each of the players harbor their own secrets to protect amongst the probing, social gameplay.
Safe on the Blessed Isle, a Prince of the Earth can let her hair down and enjoy some well-earned debauchery. But this morning, one of your company did not open her eyes.
Description:
Safe on the Blessed Isle, a Prince of the Earth can let her hair down and enjoy some well-earned debauchery. But when the sun rose on your empty, priceless wine vases this morning, one of your company did not open her eyes. Worse, the blessing of the Dragons left her corpse, taking Aspect markings and all! Naturally, no one but the Exalted were allowed in the exclusive afterparty, but now you all stand accused of murder by the local magistrate. It's a sealed-room murder mystery! The killer must be found out, and each of the players harbor their own secrets to protect amongst the probing, social gameplay.
An elder has gathered you and your pack with a mission. You have agreed to remind a Lunar, much your elder, of his promise to forgo ruling his people as a god-king.
Description:
In the vast oceans of Creation's West a gathering of Lunars convenes. Stories are told around the campfire, silver tattoos are marked into pups after their initiation ceremonies, and an elder has gathered you and your pack with a mission. You have agreed to remind a Lunar, much your elder, of his promise to forgo ruling his people as a god-king, made before the Shahan-ya council some centuries ago. Gather what info you can before swimming to a remote island to confront your fellow Chosen of Luna, and bear witness to his kingdom.
An elder has gathered you and your pack with a mission. You have agreed to remind a Lunar, much your elder, of his promise to forgo ruling his people as a god-king.
Description:
In the vast oceans of Creation's West a gathering of Lunars convenes. Stories are told around the campfire, silver tattoos are marked into pups after their initiation ceremonies, and an elder has gathered you and your pack with a mission. You have agreed to remind a Lunar, much your elder, of his promise to forgo ruling his people as a god-king, made before the Shahan-ya council some centuries ago. Gather what info you can before swimming to a remote island to confront your fellow Chosen of Luna, and bear witness to his kingdom.
Welcome to Creation, where you play one of the Exalted, champions of the Unconquered Sun blessed with godlike skill.
Description:
Drawn by dreams, the Solars seek ancient treasures hidden for millennia. They find themselves mysteriously transported to a storm-shrouded volcanic island. Will they be able to find the treasures that drew them and escape? This session will be geared toward introducing new players to the rules and setting.
In the dusty south near Kether Rock, a force led by Dragon-Blooded has amassed to assault the desert fortress.
Description:
You, the mighty Dragon-Blooded, have resolved to slay the Anathema hiding within by force of arms. The political situation at camp is fraught with divisions, populated by Realm legions as well as local auxiliaries and representatives from the local spirit court, that of the Orderly Flame. Muster your allies and ride forth to glory!
In the dusty south near Kether Rock, a force led by Dragon-Blooded has amassed to assault the desert fortress.
Description:
You, the mighty Dragon-Blooded, have resolved to slay the Anathema hiding within by force of arms. The political situation at camp is fraught with divisions, populated by Realm legions as well as local auxiliaries and representatives from the local spirit court, that of the Orderly Flame. Muster your allies and ride forth to glory!
In the dusty south near Kether Rock, a force led by Dragon-Blooded has amassed to assault the desert fortress.
Description:
You, the mighty Dragon-Blooded, have resolved to slay the Anathema hiding within by force of arms. The political situation at camp is fraught with divisions, populated by Realm legions as well as local auxiliaries and representatives from the local spirit court, that of the Orderly Flame. Muster your allies and ride forth to glory!
In the dusty south near Kether Rock, a force led by Dragon-Blooded has amassed to assault the desert fortress.
Description:
You, the mighty Dragon-Blooded, have resolved to slay the Anathema hiding within by force of arms. The political situation at camp is fraught with divisions, populated by Realm legions as well as local auxiliaries and representatives from the local spirit court, that of the Orderly Flame. Muster your allies and ride forth to glory!
A group of newly Exalted Solars are on the run from the Dragon Blooded, and you need to find the one man that has the secret to where a large cache of First Age artifacts lay waiting for you.
A group of newly Exalted Solars are on the run from the Dragon Blooded, and you need to find the one man that has the secret to where a large cache of First Age artifacts lay waiting for you.
The Empire calls you Lost Eggs, for not long ago, you Exalted as a Prince of the Earth, 1 of the Dragon-Blooded Host. But the Empire has little use for poorly trained backwater hicks.
Description:
Rollicking adventure on the high seas of Creation!
The Empire calls you Lost Eggs, for not long ago, you Exalted as a Prince of the Earth, one of the Dragon-Blooded Host. But the Empire has little use for poorly trained backwater hicks, Exalted or not. Except if you can prove yourselves.
Pressed into the Western Fleet, you've been given a chance to prove yourself. Earn glory and the Empress's favor, and you'll be adopted into one of the Great Houses, given prestige, power, riches. Or die unknown and forgotten, shark-chum like the last batch of rotten lost eggs.
You've little choice other wise - the Pirate King of Coral has been rumored to make a deal with the Deathlord the Bodhisattva Anointed by Dark Waters. If the deal goes through, then the West will be awash in blood, and all who die will rise again under the Deathlord's banner.
They say the only certainties in life are death & taxes. Turns out that taxes are certain after death, as well. You know this only too well; 1 of your many duties.
Description:
They say the only certainties in life are death and taxes.
Turns out that taxes are certain after death, as well. You know this only too well; one of your many duties to your Deathlord is collecting taxes from reluctant and ancient ghosts.
But now the undead of Stygia have risen in rebellion! Unthinkable! Don't they remember what happened last time? You do. You were punished most horribly for not stopping it before a massive siege was necessary.
And you are most eager to not suffer the wrath of your Lord once again - for they have promised unending cycles of death and pain should you fail them another time. Break the will of Stygia, before the end of the dead stars' dance of the year - which is in 5 days' time.
The Solar Exalted have returned to Creation to find themselves marked as Anathema! Anime action & characters in the style of Miyazaki, Final Fantasy, or Bleach.
Redworth has long been hidden within the Wyld, but the Fair Folk have been pushed back. It's up to your Solar Circle to make sure that Redworth's power does not fall into the wrong hands.
Description:
The island of Redworth has long been hidden within the Wyld, but a Lunar campaign has pushed back the Fair Folk, opening up the Jade mines and fertile soil to those brave enough to settle there. A Solar Circle has established the town of Steelbend, a place of order in a lawless region. New wonders are revealed daily, and it's up to you to make sure that Redworth's power does not fall into the wrong hands.
At the time, it seemed wise to make a deal with Alveua, the Keeper of the Forge of Night. Besides, that Dragon-blooded Dynast was lording it something awful over the Satrap.
Description:
At the time, it seemed wise to make a deal with Alveua, the Keeper of the Forge of Night. Besides, that Dragon-blooded Dynast was lording it something awful over the Satrap, and good riddance in consigning him to Hell. However, it now seems that wasn't the wisest choice your Circle has ever made (excluding that little diplomatic incident in Yu Shan with the Loom last month) - and long story, short: you need to rescue that little shit from Malfeas. Demons are rather prickly about broken oaths, though, and you did neglect to mention that you may have ripped off Alveua the first time too... Run by The Wrecking Crew and The Dead Gamers Society.
At the time, it seemed wise to make a deal with Alveua, the Keeper of the Forge of Night. Besides, that Dragon-blooded Dynast was lording it something awful over the Satrap.
Description:
At the time, it seemed wise to make a deal with Alveua, the Keeper of the Forge of Night. Besides, that Dragon-blooded Dynast was lording it something awful over the Satrap, and good riddance in consigning him to Hell. However, it now seems that wasn't the wisest choice your Circle has ever made (excluding that little diplomatic incident in Yu Shan with the Loom last month) - and long story, short: you need to rescue that little shit from Malfeas. Demons are rather prickly about broken oaths, though, and you did neglect to mention that you may have ripped off Alveua the first time too... Run by The Wrecking Crew and The Dead Gamers Society.
A bold heist to steal rare herbs from the Tri-Khan's gardens & a race against Realm agents, all for the life of 1 sick child.
Description:
The rare flowers known as the Jewels of the Tri-Khan have miraculous properties, able to restore health to the dying and youth to the aged. A young Solar Circle risks a daring heist to steal the plant from the Tri-khan's own gardens for the sake of a dying child, yet other parties also seek the Jewels, and things soon become a desperate race for the prize... This will use the Third Edition rule-set, with some possible tweaks to boost ease of play for first-time players.
The Neverborn whisper to you constantly, insistently. But they've grown impatient since you've learned to ignore them. Last midnight at the great ceremony you blacked out.
Description:
The Neverborn whisper to you constantly, insistently. But they've grown impatient since you’ve learned to ignore them. Last midnight at the great ceremony to their unceasing dark glory, you blacked out, and when you came to, you had scratched out a new message on the temple's ligaments using teeth you wrenched out from your own jaw. The message is as mad as a fevered nightmare, but one symbol is clear: Lethe. Through Lethe, ghosts forget their lives' pain and rejoin life as fresh-born souls. If Creation is to be ended, the cycle of Lethe must be smashed - and you, the Favored and Most Hated, have been Chosen for the deed. Run by The Wrecking Crew and The Dead Gamers Society
The astrologers predict disaster & worse for your home. Even your combined might has not stemmed the tide. Therefore, it's time to change the prediction!
Description:
The astrologers predict disaster and worse for your home. Even your combined might has not stemmed the tide. Therefore, it's time to change the prediction! No one ever said getting into Heaven was going to be easy, but then, easy is boring, right?