An introductory adventure in the Fading Suns universe using 4th edition rules.
Description:
In the 51st century, a group of unlikely heroes: guilders, clerics, & nobles, goes slumming in Acheon's low strata looking for a missing prize only to get swept up in a mystery! Can they find their prize & get out from under Mr. Von Bonham's thumb? Not without your help.
A mysterious patron on Hargard hires a band of freelancers to convey a valuable artifact to her allies at the nearest spaceport. It's never that easy.
Description:
A mysterious patron on Hargard hires a band of freelancers to convey a valuable artifact to her allies at the nearest spaceport. It’s never that easy. A host of conflicting forces, from Vuldrok barbarians to House Decados to the Reeves Guild, lie in wait, marshalling forces to ensure the artifact never makes its way into the Known Worlds.
A mysterious patron on Hargard hires a band of freelancers to convey a valuable artifact to her allies at the nearest spaceport. It's never that easy.
Description:
A mysterious patron on Hargard hires a band of freelancers to convey a valuable artifact to her allies at the nearest spaceport. It’s never that easy. A host of conflicting forces, from Vuldrok barbarians to House Decados to the Reeves Guild, lie in wait, marshalling forces to ensure the artifact never makes its way into the Known Worlds.
When murder interrupts tenuous peace talks in a remote fastness, only the Questing Knights' investigation can reveal the murderer & quell the accusations against the Empire.
Description:
The barbarian world of Hargard is now under Imperial control – but try telling that to the Vuldrok pirates of Ostmark. The Church has brokered talks with a prominent clan, hoping to still the violence on this frontier world. When murder interrupts tenuous peace talks in a remote fastness, only the Questing Knights’ investigation can reveal the murderer and quell the accusations against the Empire.
When murder interrupts tenuous peace talks in a remote fastness, only the Questing Knights' investigation can reveal the murderer & quell the accusations against the Empire.
Description:
The barbarian world of Hargard is now under Imperial control – but try telling that to the Vuldrok pirates of Ostmark. The Church has brokered talks with a prominent clan, hoping to still the violence on this frontier world. When murder interrupts tenuous peace talks in a remote fastness, only the Questing Knights’ investigation can reveal the murderer and quell the accusations against the Empire.
When murder interrupts tenuous peace talks in a remote fastness, only the Questing Knights' investigation can reveal the murderer & quell the accusations against the Empire.
Description:
The barbarian world of Hargard is now under Imperial control – but try telling that to the Vuldrok pirates of Ostmark. The Church has brokered talks with a prominent clan, hoping to still the violence on this frontier world. When murder interrupts tenuous peace talks in a remote fastness, only the Questing Knights’ investigation can reveal the murderer and quell the accusations against the Empire.
A woman from the undercity beneath Byzantium Secundus needs the Questing Knights to help her rescue her kidnapped daughter.
Description:
Underneath the gleaming cities of the Imperial throneworld are millions of miles of underground tunnels. The locals call these catacombs Drown Town, and the poor live there in endless midnight hell. Now, a woman from one of Drown Town's villages needs help. Aliens have stolen her daughter for some evil purpose, and she needs a Questing Knight to bring her back -- but there are hidden mysteries beneath the city that will force hard choices even for heroes.
Emperor Alexius has personally asked your group to escort the Grand Marques Orandier to Midian to attend her great nephew's wedding. What could go wrong at a noble wedding?
A desperate escape from a city on the brink. Prizes awarded! Bring a pencil & some d20s.
Description:
The marauding armies that were never supposed to be a threat are at the gates. The defenses that were supposed to hold for a hundred years have fallen. As the Decados armies begin their pillage of city, can a band of unlikely heroes, brought together by chance, come together, survive, and escape on the Last Flight from El Dorado? Not without your help. Prizes awarded for best players!
Questing Knight Salia Okemo & her Imperial Cohorts are looking for a chance to prove themselves again to the Emperor. They have found a great way to redeem their standing & help the locals.
The pirates of Pandora have been an increasing disruption to shipping in Sutek, but recently, the people of Sutek have discovered a new threat from Pandora.
The pirates of Pandora have been an increasing disruption to shipping in Sutek, but recently, the people of Sutek have discovered a new threat from Pandora.
Ragnald the Red lies dead, his fleet broken. Lady Celia and her cohort have evidence connecting the Avestites and Decados to Ragnald’s raiders, but they may be on the verge of discovering something even more damaging. The evidence lies somewhere beneath the surface of the planet they orbit, as does untold Second Republic technology.
Questing Knight Lady Celia and her cohort have been assigned to assist in the search for Ragnald the Red, a particularly deadly Vuldrok raider who has been terrorizing Hawkwood space. His success has infuriated the Hawkwoods and strained Hawkwood relations with the emperor, but Imperial intervention would weaken Alexius. Ragnald's reign of terror must end.
A Hazat noblewoman has gone missing on a Decados colony world and the uncertain peace among the noble houses is threatening to come undone. Emperor Alexius has sent you, a Questing Knight and cohort, to solve the mystery before things escalate beyond hope. This is the Fading Suns universe, a space fantasy setting of intrigue, horror, action, and adventure influenced by Dune, Star Wars, the Byzantine Empire, and Renaissance Europe.