The largest and most secure Meta-Human Prison is under attack from an unknown enemy. A small group of Heroes and Prisoners must work to together to regain control.
Summer 1988: General Hawk has discovered classified files on U.S. arms sales to the Middle East. The top brass have told him to look the other way, but that's not keeping him from sending in a team of Joes to check into the new counter revolutionary government of Sierra Gordo. Play as ANY of your favorite characters from 1982 - 1988 in this G.I. Joe Comic Series inspired adventure.
Cast out from your mountain stronghold, you and brothers search for the one who gave you purpose. Your teacher is gone and you’ve searched for him for five long years. You find him six feet under in a simply marked grave. His widow let’s read his journal. Inside is a secret message giving clues to where your mentor hid the summation of his entire life’s work…and a dire warning of an evil that will grind humanity into the corpus of history.
American Agent disappeared, Mindspear took a leave of absence, Bowman reduced his time with the team, and Ultraman attained near-messianic status, enraging religious leaders. Artifact must hold Vanguard together long enough to investigate a lead in the unsolved mystery of the Jester’s death, a lead that takes the team to Nepal.
American Agent disappeared, Mindspear took a leave of absence, Bowman reduced his time with the team, and Ultraman attained near-messianic status, enraging religious leaders. Artifact must hold Vanguard together long enough to investigate a lead in the unsolved mystery of the Jester’s death, a lead that takes the team to Nepal.