A quick foray into the dwarven fallen city of Mord Mar. Why can the goblins recoup losses so quickly? 1st level.
Description:
The dwarves once laid claim to the largest hold ever known, Mord Mar. Over the eras, great kings ruled benevolently over dwarves and other fair races. One day, an unstoppable army appeared and drove the peoples of Mord Mar from their homes. Most were slain in an effort to keep their city in the good king’s hands, but he too was slain. The few survivors retreated to the entrance area of the city, and the evil army did not follow. Excursions were made to retake Mord Mar, but none returned. As time passed the city created an Adventurer’s Guild to return to Mord Mar, with the goal of recovering lost dwarven artifacts. Many adventurers hear the call of glory and riches from the depths of the lost city. Many never return, but those who do, are usually rich. Do you have the mettle to tackle the danger of Mord Mar and reclaim its wealth?
A quick foray into the fallen dwarven city of Mord Mar. Why can the goblins recoup losses so quickly?
Description:
The dwarves once laid claim to the largest hold ever known, Mord Mar. Over the eras, great kings ruled benevolently over dwarves and other fair races. One day, an unstoppable army appeared and drove the peoples of Mord Mar from their homes. Most were slain in an effort to keep their city in the good king's hands, but he too was slain. The few survivors retreated to the entrance area of the city, and the evil army did not follow. Excursions were made to retake Mord Mar, but none returned. As time passed the city created an Adventurer's Guild to return to Mord Mar, with the goal of recovering lost dwarven artifacts. Many adventurers hear the call of glory and riches from the depths of the lost city. Many never return, but those who do, are usually rich. Do you have the mettle to tackle the danger of Mord Mar and reclaim its wealth?
A quick foray into the fallen dwarven city of Mord Mar. Why can the goblins recoup losses so quickly?
Description:
The dwarves once laid claim to the largest hold ever known, Mord Mar. Over the eras, great kings ruled benevolently over dwarves and other fair races. One day, an unstoppable army appeared and drove the peoples of Mord Mar from their homes. Most were slain in an effort to keep their city in the good king's hands, but he too was slain. The few survivors retreated to the entrance area of the city, and the evil army did not follow. Excursions were made to retake Mord Mar, but none returned. As time passed the city created an Adventurer's Guild to return to Mord Mar, with the goal of recovering lost dwarven artifacts. Many adventurers hear the call of glory and riches from the depths of the lost city. Many never return, but those who do, are usually rich. Do you have the mettle to tackle the danger of Mord Mar and reclaim its wealth?
A quick foray into the fallen dwarven city of Mord Mar. Why can the goblins recoup losses so quickly?
Description:
The dwarves once laid claim to the largest hold ever known, Mord Mar. Over the eras, great kings ruled benevolently over dwarves and other fair races. One day, an unstoppable army appeared and drove the peoples of Mord Mar from their homes. Most were slain in an effort to keep their city in the good king's hands, but he too was slain. The few survivors retreated to the entrance area of the city, and the evil army did not follow. Excursions were made to retake Mord Mar, but none returned. As time passed the city created an Adventurer's Guild to return to Mord Mar, with the goal of recovering lost dwarven artifacts. Many adventurers hear the call of glory and riches from the depths of the lost city. Many never return, but those who do, are usually rich. Do you have the mettle to tackle the danger of Mord Mar and reclaim its wealth?