1613. Rebels unite under Kallyr Starbrow & slaughter the once-unbeaten Lunar army. General Fazzur Wideread calls upon friends to help him restore order to Dragon’s Pass. Role-playing stressed.
Description:
The year is 1613. Tarsh has been wed to the Moon, but all is not well for the Empire. Tarsh has been slow to accept their new Queen and King Pharandros has yet to sire an heir. The decimated Temple of the Reaching Moon has yet to be rebuilt and Tarshite rebels continue to act against Lunar interests from the shadows. Sartar’s rebels unite under Kallyr Starbrow and slaughter the once unbeaten Lunar army at the Battle of Hoftstaring’s Flood. Rumors from Prax suggest that a great evil stirs from beneath the Block. In this time of trouble, General Fazzur Wideread calls upon friends and family to help him restore order to Dragon’s Pass. Some knowledge of Glorantha is helpful. Simplified rules will be used.
Tarsh. 1610. Moonson sends a group of Lunar heroes to escort his adopted daughter to court the new king of Tarsh, but some don’t want Tarsh wed to the Red Moon. Role-playing stressed.
Description:
The year is 1610. King Moirades has passed. Long live King Pharandros of Tarsh. The Red Emperor, Moonson, wishes his adopted daughter to marry Pharandros so that Tarsh will forever be bound to the Lunar Empire. Dissidents in Tarsh, however, still recall the horrors unleashed upon them during the battle of Grizzly Peak. They seek an opportunity to strike back against the Lunars. Moonson sends a group of Lunar heroes to escort the Red Bride to Tarsh so she can prove that she has the blessings of the Earth goddesses. They will, however, be opposed by the Tarshite rebels who will stop at nothing to prevent the wedding. Can the Lunar heroes set aside their own differences and issues so they can assist the Red Bride in fulfilling her destiny? Role-playing stressed. Some knowledge of Glorantha is helpful. Simplified rules will be used.
4 thieves climb up to a big gem set in the forehead of a giant temple statue. If they fumble their attempt, guards will rain down on them.
Description:
Sent by your clan to steal a valuable jewel, right under the noses of the temple guards of Yara Aranis, The Reaching Moon, your band hopes to be in and out before you are detected. On this pre-dawn, Black Moon morning they are at their most vulnerable, but if a fight breaks out as you escape, you are well prepared to smash your way through the compound gates. The full rules for the game will be taught at the table.
4 thieves climb up to a big gem set in the forehead of a giant temple statue. If they fumble their attempt, guards will rain down on them.
Description:
Sent by your clan to steal a valuable jewel, right under the noses of the temple guards of Yara Aranis, The Reaching Moon, your band hopes to be in and out before you are detected. On this pre-dawn, Black Moon morning they are at their most vulnerable, but if a fight breaks out as you escape, you are well prepared to smash your way through the compound gates. The full rules for the game will be taught at the table.
4 thieves climb up to a big gem set in the forehead of a giant temple statue. If they fumble their attempt, guards will rain down on them.
Description:
Sent by your clan to steal a valuable jewel, right under the noses of the temple guards of Yara Aranis, The Reaching Moon, your band hopes to be in and out before you are detected. On this pre-dawn, Black Moon morning they are at their most vulnerable, but if a fight breaks out as you escape, you are well prepared to smash your way through the compound gates. The full rules for the game will be taught at the table.
4 thieves climb up to a big gem set in the forehead of a giant temple statue. If they fumble their attempt, guards will rain down on them.
Description:
Sent by your clan to steal a valuable jewel, right under the noses of the temple guards of Yara Aranis, The Reaching Moon, your band hopes to be in and out before you are detected. On this pre-dawn, Black Moon morning they are at their most vulnerable, but if a fight breaks out as you escape, you are well prepared to smash your way through the compound gates. The full rules for the game will be taught at the table.
4 thieves climb up to a big gem set in the forehead of a giant temple statue. If they fumble their attempt, guards will rain down on them.
Description:
Sent by your clan to steal a valuable jewel, right under the noses of the temple guards of Yara Aranis, The Reaching Moon, your band hopes to be in and out before you are detected. On this pre-dawn, Black Moon morning they are at their most vulnerable, but if a fight breaks out as you escape, you are well prepared to smash your way through the compound gates. The full rules for the game will be taught at the table.
4 thieves climb up to a big gem set in the forehead of a giant temple statue. If they fumble their attempt, guards will rain down on them.
Description:
Sent by your clan to steal a valuable jewel, right under the noses of the temple guards of Yara Aranis, The Reaching Moon, your band hopes to be in and out before you are detected. On this pre-dawn, Black Moon morning they are at their most vulnerable, but if a fight breaks out as you escape, you are well prepared to smash your way through the compound gates. The full rules for the game will be taught at the table.
4 thieves climb up to a big gem set in the forehead of a giant temple statue. If they fumble their attempt, guards will rain down on them.
Description:
Sent by your clan to steal a valuable jewel, right under the noses of the temple guards of Yara Aranis, The Reaching Moon, your band hopes to be in and out before you are detected. On this pre-dawn, Black Moon morning they are at their most vulnerable, but if a fight breaks out as you escape, you are well prepared to smash your way through the compound gates. The full rules for the game will be taught at the table.
4 thieves climb up to a big gem set in the forehead of a giant temple statue. If they fumble their attempt, guards will rain down on them.
Description:
Sent by your clan to steal a valuable jewel, right under the noses of the temple guards of Yara Aranis, The Reaching Moon, your band hopes to be in and out before you are detected. On this pre-dawn, Black Moon morning they are at their most vulnerable, but if a fight breaks out as you escape, you are well prepared to smash your way through the compound gates. The full rules for the game will be taught at the table.