Your rock band has been selected to compete on the Rock 'N' Roll Edition of the TV phenomenon "American Idolatry." But the competition is tough--and maybe even deadly when you face the fierce heavy metal/punk/bluegrass band The Small Creepy Deltoids and their evil manager, Nick Lived! Can you compete--and survive to become the next American Rock Idols? Rock On! (A madcap Rock 'N' Role-Playing scenario by the designer of Cthulhu By Gaslight.)
Your band is playing an outdoor gig at Devil's Tower, Wyoming, when a beam of light strikes you and pulls up you into some kind of UFO. The aliens inside tell you you can go home only when you rid their ship of a group of Galactic Ghosts led by the frightening spectre Oh-Be-Gone Can-No-Be. Can you accept the challenge and become Galactic Ghostbusters? Rock On! (A madcap Rock 'N' Role-playing scenario by the designer of Cthulhu By Gaslight.)
Your rock band is finishing a gig outside Paris' famous museum, The Loo, as the French police arrive and leave. As you load the van, you find a man and a woman inside who ask your help on a quest to find the treasure of the Knights Dimpler: The Holy Flail! But two dangerous secret societies are also on the trail of the Flail. Naturally, you agree to help. Rock On! (A madcap Rock 'N' Role-playing scenario by the designer of Cthulhu By Gaslight.)
Fresh from the Vaster Hills Rock Fest, your band is playing at the Zulu Aid concert in London, England. But why is everyone suddenly dressed in 19th-century clothes and riding Hansom cabs? And where are the stage and crowds? And who's that guy lurking around in a deerstalker and Inverness cape? Rock On! (By William A. Barton, designer of Cthulhu By Gaslight and codesigner of GURPS Space.)
Following its gig at the Vaster Hills Rock Fest, your band's van breaks down on a lonely country road in the dead of night (emphasis on "dead") . . . and only one house is nearby: an old, spooky, delapidated manor, straight out of a horror movie (a Rock 'N Horror Picture Show, that is). The name on the mailbox: H. East. Can you find assistance there, or is your career about to take a turn for the worst . . .? (By William A. Barton, designer of Cthulhu By Gaslight and codesigner of GURPS Space.)
After playing the Vaster Hills Rock Fest, your band is suddenly swallowed up by a strange vortex, depositing you in a mystical land, where an odd guru asks you free his people from the Shartruz (a real bunch of baddies). But first you must find the missing Cpl. Salt! If you agree, he'll give you superpowers to aid om your battle--and then send you home to Rock On! (By William A. Barton, designer of Cthulhu By Gaslight and codesigner of GURPS Space.)
Your rock band has just ended a grueling tour and is attending a party held by the New Delhi branch of your fan club. (And you didn't even know you had a fan club!) Your manager asks that you accept any gifts your fans offer--it would be an insult otherwise, and you need all the fans you can get. But who are those strange people following you now? And why are they carrying scimitars? More fans? Rock on!
Your rock 'n' roll band has been hired to play a gig at Whiskey-tonic University in Ark-ho-hum, Mass. Your manager has assured you that a famous talent scout will be in the audience, so this could be your big break! But something strange . . . and eldritch . . . is brewing in the school cafeteria. Can you finish the gig, or will your dreams of superstardom dissolve in an icky mess of egg cream? Rock On!
Your rock band is playing the Zulu Aid Benefit Concert in London--but why is everyone suddenly wearing Victorian clothing and why have Hansom cabs replaced all the autos? Rock on!
On the way to a gig, your rock band gets sucked into a vortex and comes out in a strange land under seige by evil beings known as the Chartruz! A bearded guru offers to send you back home--but only if you save the realm. At least he gives you superpowers. Rock on!