You're a "made man" in the Rometta Family, 1924. But secrets and lies are waiting just below the surface to blow your Don's Prohibition empire to smithereens. Bring your best Brooklyn/Italian accent!
Description:
This RPG interweaves true history and utter fiction, with an emphasis on cinematic Mafia role-playing and violence. Heavy rewards for staying in character, using period slang (cheat sheets provided), and intimidating your way to the truth. The rules are my heavily customized versions of Green Ronin's Mutants & Masterminds (2nd edition) and True20 systems. Zero experience with either system required; I teach the rules in 5 minutes and you learn the rest as we go.
Fight with the rebellion against the cruel Galactic Overlord! 'Starbird' is a one-shot adventure in an original setting combining elements of 70s and 80s Space Opera tv shows and films, like Buck Rogers, the original Battlestar Galactica, just a dash of Star Wars, and other similar influences. Melodrama, smart-talking robots, dubious science, and high adventure with blasters that go pyoo-pyoo-pyoo! This will be a rules-light but fun-heavy game.
Adventurers from a variety of worlds and genres travel back in time to a certain Keep on the Borderlands in pursuit of ruthless temporal raiders from Qalidar who hope to unearth a terrible secret lost in the caves.
Adventurers from a variety of worlds and genres travel back in time to a certain Keep on the Borderlands in pursuit of ruthless temporal raiders from Qalidar who hope to unearth a terrible secret lost in the caves.
Adventurers from a variety of worlds and genres travel back in time to a certain Keep on the Borderlands in pursuit of ruthless temporal raiders from Qalidar who hope to unearth a terrible secret lost in the caves.
The Storm Walkers have always been a peaceful, if enigmatic, cabal. So why is one of them trying to kill you? This genre-bending adventure in the trans-dimensional city of Qalidar features magic, intrigue, weird science, cyborgs, and giant sea monkeys.
This adventure takes place within the village of Oaktown, a sleepy little hamlet with an otherworldly problem. Over the course of the last thirteen nights children have been kidnapped from their homes. After the last kidnapping a group of the kidnapped children's elder siblings had a mysterious dream about a doorway. How can they find this doorway? Where does it lead? What will they find when they get there? These young heroes will soon discover.
This adventure takes place within the village of Oaktown, a sleepy little hamlet with an otherworldly problem. Over the course of the last thirteen nights children have been kidnapped from their homes. After the last kidnapping a group of the kidnapped children's elder siblings had a mysterious dream about a doorway. How can they find this doorway? Where does it lead? What will they find when they get there? These young heroes will soon discover.
The village of Oakdale is a sleepy little hamlet with an otherworldly problem. One-by-one its children are disappearing and now a group of their older siblings have followed suit. When these siblings awaken in the dreamlands, they discover a twisted version of their village and must uncover its secrets before their brothers and sisters are lost forever. This is an introductory adventure to the Nevermore campaign setting for the True20 system.
The village of Oakdale is a sleepy little hamlet with an otherworldly problem. One-by-one its children are disappearing and now a group of their older siblings have followed suit. When these siblings awaken in the dreamlands, they discover a twisted version of their village and must uncover its secrets before their brothers and sisters are lost forever. This is an introductory adventure to the Nevermore campaign setting for the True20 system.