You have chased your quarry for weeks & cut off all routes of escape. But now they have fled into a strange place in the Shadow, a place that Isn't of sparks.
Description:
You have chased your quarry for weeks and cut off all routes of escape. But now they have fled into a strange place in the Shadow, a Place That Isn’t of sparks, information and danger. But the Wolf Must Hunt. A game of pursuit and action.
You were taught well. Though you were a young pack, you knew to cut off every avenue of escape before you called the Sacred Hunt. But your totem warned you that when the prey was cornered, it could be desperate.
Set in the Old West. One of your kin has been harmed. The spirits & the clues indicate that there are new werewolves in town. Who are they & what do they want?
Phoenix,AZ - Your pack runs the local park & trails. Tending the trails & guests, you also bind a great monster in the hills, away from peering eyes. It is loose, & you must retrieve it, soon.
Description:
Phoenix,AZ – Your pack runs the local park and trails. Tending the trails and guests, you also bind a great monster in the hills, away from peering eyes. It is loose, and you must retrieve it, soon. Your rivals will notice its absence, and take advantage of your weakness if you dally. Will you set forth a plan to capture it, or destroy it? How long before it kills an innocent?
Nearly starving, your pack & Viking kinfolk settled a fertile island with fishing, farming & spiritual power. At the Jarl's longhouse you feast, but now a lone scout barges in with grim news.
Description:
Nearly starving, your pack and Viking kinfolk settled a fertile island with fishing, farming and spiritual power. At the Jarl’s longhouse you feast, but now a lone scout barges in with grim news. Ships landed on the other side of the island, and the scouts were butchered.
The moon rises red over the snow, bathing the peaks in crimson, while below the ground reflects only blood. Tonight we hunt as we must, though our pelts may never come clean.
Description:
The moon rises red over the snow, bathing the peaks in crimson, while below the ground reflects only blood. Tonight we hunt as we must, though our pelts may never come clean. Don the fur of the wolf in this game of Savage Horror brought to you by the Dead Gamers Society. Run by The Wrecking Crew and The Dead Gamers Society.
Texas Hill Country Forsaken never, go there. Something's out there. Something that hunts the hunters. When the most important prey you've goes to ground there, you don't have a lot of choices.
Description:
Fun fact about Texas Hill Country -- San Antonio and Austin are close. Less than an hour away. Truth of the matter is, on a clear day you can catch a radio signal from the other city. Forty minutes of rolling, gorgeous hill country between San Antonio and Austin, dotted with BBQ joints and craft breweries. Forsaken never, EVER go there. Something's out there. Something that hunts the hunters. Of course, when the most important prey you've ever called down the Siskur-Dah on goes to ground there, you don't have a lot of choices. Honor demands it. Run by The Wrecking Crew and The Dead Gamers Society.
The Uratha of Washington, D.C. are targets, but lately it feels as though it feels as though a shadowy hand is directing their enemies. Can you find this puppetmaster and topple it's plans?
Description:
Werewolves become testy when outsiders take too much notice of their activities. They become even testier when that notice comes from law enforcement officials, both local and Federal. The Uratha of Washington, D.C. know that they’re likely targets for observation, but lately it feels as though a shadowy hand is directing their enemies. Can you find this puppetmaster and topple his or her plans? The story continues in RPG1689588 Many Are the Heads That Wear the Crown on Saturday at 3 pm. Players in this event will be given preferential seating at that finale. Run by The Wrecking Crew and The Dead Gamers Society.
Stranded with your pack far away from help, your best hope is to take shelter & find a way to survive in a castle where death & spirits lurk around every corner - &possibly something worse.
Description:
Stranded with your pack far away from help, your best hope is to take shelter and find a way to survive in a castle where death and spirits lurk around every corner... and possibly something worse. In a full survival-horror setting, you will quickly learn that unless you can keep your sanity, the most dangerous thing might be each other. Run by The Wrecking Crew and The Dead Gamers Society.
Thorn Bird Crossover Part 1 of 4: Iron, Teeth, & Blood
Summary:
Darkness grows in the forests upon the sacred isle, a darkness that only tooth & claw can overcome. Come loose fang & claw against the threat of the night.
Description:
It is the fifteenth year of Bolgios’ leadership. Your pack has led the people of Guerngen for the past five decades, fending off invaders to your lands by arming your people with an unstoppable force: iron. Yet, there are some things that your human brothers and sisters cannot defeat, even with sturdy blade and shield. Darkness grows in the forests upon the sacred isle, a darkness that only tooth and claw can overcome. Bring your own character if you’d like, contact us for approval by June 15th. In the Thorn Bird Crossover game you can play in one or all of the games. Run by The Wrecking Crew and The Dead Gamers Society.