Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs & other monstrous humanoids are working together & aim to stop your caravan.
Description:
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. A four-hour Adventurer's League adventure for 1st - 4th level characters.
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs & other monstrous humanoids are working together & aim to stop your caravan.
Description:
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. A four-hour Adventurer's League adventure for 1st - 4th level characters.
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs & other monstrous humanoids are working together & aim to stop your caravan.
Description:
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. A four-hour Adventurer's League adventure for 1st - 4th level characters.
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs & other monstrous humanoids are working together & aim to stop your caravan.
Description:
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. A four-hour Adventurer's League adventure for 1st - 4th level characters.
Parnast is in need of meat for their upcoming feast. Game is supposed to be plentiful in the Weathercote Wood, but the minions of Bad Fruul are still out there causing trouble. What can go wrong?
Description:
The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? A four-hour Adventurer's League adventure for 1st - 4th level characters.
Parnast is in need of meat for their upcoming feast. Game is supposed to be plentiful in the Weathercote Wood, but the minions of Bad Fruul are still out there causing trouble. What can go wrong?
Description:
The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? A four-hour Adventurer's League adventure for 1st - 4th level characters.
Parnast is in need of meat for their upcoming feast. Game is supposed to be plentiful in the Weathercote Wood, but the minions of Bad Fruul are still out there causing trouble. What can go wrong?
Description:
The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? A four-hour Adventurer's League adventure for 1st - 4th level characters.
Parnast is in need of meat for their upcoming feast. Game is supposed to be plentiful in the Weathercote Wood, but the minions of Bad Fruul are still out there causing trouble. What can go wrong?
Description:
The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? A four-hour Adventurer's League adventure for 1st - 4th level characters.
The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the hill giant, Bad Fruul, & prevent him troubling the town of Parnast. The adventurers must gain access.
Description:
The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. A four hour Adventurer's League adventure for 1st - 4th level characters. This adventure continues in 05-07 Chelimber's Descent.
The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the hill giant, Bad Fruul, & prevent him troubling the town of Parnast. The adventurers must gain access.
Description:
The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. A four hour Adventurer's League adventure for 1st - 4th level characters. This adventure continues in 05-07 Chelimber's Descent.
Deep beneath the Marsh of Chelimber, in the remains of an old tower, is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul & his armies!
Description:
Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! A four-hour Adventurer's League adventure for 1st - 4th level characters. This adventure is the continuation of 05-06 Beneath the Fetid Chelimber. You do not need to have played 05-06 to enjoy this module.
Deep beneath the Marsh of Chelimber, in the remains of an old tower, is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul & his armies!
Description:
Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! A four-hour Adventurer's League adventure for 1st - 4th level characters. This adventure is the continuation of 05-06 Beneath the Fetid Chelimber. You do not need to have played 05-06 to enjoy this module.
Gralm, an ettin, & his followers are being recruited into the hill giant Bad Fruul's army. You are to find some way to either ensure Gralm remains neutral or joins your side.
Description:
SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from Parnast. A four-hour Adventurer's League adventure for 1st - 4th level characters.
Gralm, an ettin, & his followers are being recruited into the hill giant Bad Fruul's army. You are to find some way to either ensure Gralm remains neutral or joins your side.
Description:
SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from Parnast. A four-hour Adventurer's League adventure for 1st - 4th level characters.
Gralm, an ettin, & his followers are being recruited into the hill giant Bad Fruul's army. You are to find some way to either ensure Gralm remains neutral or joins your side.
Description:
SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from Parnast. A four-hour Adventurer's League adventure for 1st - 4th level characters.
An attack on Parnast by Bad Fruul & his minions is imminent. It is up to adventurers to resolve the infighting in Parnast & prepare the town for the hill giant's onslaught.
Description:
Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to adventurers to resolve the infighting in Parnast and prepare the town for the hill giant’s onslaught. A four hour Adventurer's League adventure for 1st - 4th level characters.
An attack on Parnast by Bad Fruul & his minions is imminent. It is up to adventurers to resolve the infighting in Parnast & prepare the town for the hill giant's onslaught.
Description:
Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to adventurers to resolve the infighting in Parnast and prepare the town for the hill giant’s onslaught. A four hour Adventurer's League adventure for 1st - 4th level characters.
An attack on Parnast by Bad Fruul & his minions is imminent. It is up to adventurers to resolve the infighting in Parnast & prepare the town for the hill giant's onslaught.
Description:
Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to adventurers to resolve the infighting in Parnast and prepare the town for the hill giant’s onslaught. A four hour Adventurer's League adventure for 1st - 4th level characters.
An attack on Parnast by Bad Fruul & his minions is imminent. It is up to adventurers to resolve the infighting in Parnast & prepare the town for the hill giant's onslaught.
Description:
Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to adventurers to resolve the infighting in Parnast and prepare the town for the hill giant’s onslaught. A four hour Adventurer's League adventure for 1st - 4th level characters.
The hill giant warlord Bad Fruul descends upon Parnast with his great host. The adventurers have time to rally the town & prepare defenses, but a heroic effort is required to break the siege.
Description:
Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege. A four-hour Adventurer's League adventure for 1st - 4th level characters, and the culmination of your efforts against Bad Fruul. It is suggested you have played other adventures with us to prepare for this difficult fight.
A chance encounter provides you with the location of a hither-to unknown entrance to the fabled Forge of Fury. Are you brave enough to explore this mystery? Will it lead you to wealth or to your doom?
Description:
The promises of glory and the chance of riches draws you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hither-to unknown entrance. Are you brave enough to explore this mystery? Will it lead you to wealth or to your doom? A four hour Adventurer's League adventure for 1st - 4th level characters.
A chance encounter provides you with the location of a hither-to unknown entrance to the fabled Forge of Fury. Are you brave enough to explore this mystery? Will it lead you to wealth or to your doom?
Description:
The promises of glory and the chance of riches draws you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hither-to unknown entrance. Are you brave enough to explore this mystery? Will it lead you to wealth or to your doom? A four hour Adventurer's League adventure for 1st - 4th level characters.
A chance encounter provides you with the location of a hither-to unknown entrance to the fabled Forge of Fury. Are you brave enough to explore this mystery? Will it lead you to wealth or to your doom?
Description:
The promises of glory and the chance of riches draws you to Blasingdell, a small village near the infamous Stone Tooth. Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hither-to unknown entrance. Are you brave enough to explore this mystery? Will it lead you to wealth or to your doom? A four hour Adventurer's League adventure for 1st - 4th level characters.
Eat a brain, pass as human. Do not eat brains, turn into a stupid, homicidal zombie. How will you get brains? Are there any more like you? And what's with the visions?
Eat a brain, pass as human. Do not eat brains, turn into a stupid, homicidal zombie. How will you get brains? Are there any more like you? And what's with the visions?
Eat a brain, pass as human. Do not eat brains, turn into a stupid, homicidal zombie. How will you get brains? Are there any more like you? And what's with the visions?
I warn you that you should prepare yourself for an experience like no other! Choose to write another fairy tale for a peaceful bedtime story or one that will inspire nightmares.
Description:
Come one, come all if you dare! I invite you to enter this combined world of pop culture and fantasy. I warn you that you should prepare yourself for a Dungeons & Dragons experience like no other! There is a quest for hero’s not of the faint of heart, or perhaps you want to be the villain of this suspenseful fantasy. Which will you choose? To help write another fairy tale for a peaceful bedtime story or one that will inspire nightmares?
I warn you that you should prepare yourself for an experience like no other! Choose to write another fairy tale for a peaceful bedtime story or one that will inspire nightmares.
Description:
Come one, come all if you dare! I invite you to enter this combined world of pop culture and fantasy. I warn you that you should prepare yourself for a Dungeons & Dragons experience like no other! There is a quest for hero’s not of the faint of heart, or perhaps you want to be the villain of this suspenseful fantasy. Which will you choose? To help write another fairy tale for a peaceful bedtime story or one that will inspire nightmares?
I warn you that you should prepare yourself for an experience like no other! Choose to write another fairy tale for a peaceful bedtime story or one that will inspire nightmares.
Description:
Come one, come all if you dare! I invite you to enter this combined world of pop culture and fantasy. I warn you that you should prepare yourself for a Dungeons & Dragons experience like no other! There is a quest for hero’s not of the faint of heart, or perhaps you want to be the villain of this suspenseful fantasy. Which will you choose? To help write another fairy tale for a peaceful bedtime story or one that will inspire nightmares?
I warn you that you should prepare yourself for an experience like no other! Choose to write another fairy tale for a peaceful bedtime story or one that will inspire nightmares.
Description:
Come one, come all if you dare! I invite you to enter this combined world of pop culture and fantasy. I warn you that you should prepare yourself for a Dungeons & Dragons experience like no other! There is a quest for hero’s not of the faint of heart, or perhaps you want to be the villain of this suspenseful fantasy. Which will you choose? To help write another fairy tale for a peaceful bedtime story or one that will inspire nightmares?
I warn you that you should prepare yourself for an experience like no other! Choose to write another fairy tale for a peaceful bedtime story or one that will inspire nightmares.
Description:
Come one, come all if you dare! I invite you to enter this combined world of pop culture and fantasy. I warn you that you should prepare yourself for a Dungeons & Dragons experience like no other! There is a quest for hero’s not of the faint of heart, or perhaps you want to be the villain of this suspenseful fantasy. Which will you choose? To help write another fairy tale for a peaceful bedtime story or one that will inspire nightmares?
I warn you that you should prepare yourself for an experience like no other! Choose to write another fairy tale for a peaceful bedtime story or one that will inspire nightmares.
Description:
Come one, come all if you dare! I invite you to enter this combined world of pop culture and fantasy. I warn you that you should prepare yourself for a Dungeons & Dragons experience like no other! There is a quest for hero’s not of the faint of heart, or perhaps you want to be the villain of this suspenseful fantasy. Which will you choose? To help write another fairy tale for a peaceful bedtime story or one that will inspire nightmares?
You are in the cursed land of Barovia & have agreed to help a pair of children who have a monster in their house & a trapped sibling. Now you must explore a cursed manor. Can you survive?
Description:
After being swept up in a cloying fog you find yourself in a strange land trapped in night. Before you have time to realize the real horror that is Barovia two children ask you for assistance. There is a monster in their house, and their baby brother is still inside! Now it up to you to explore a haunted manor and rescue the young child. An eight-hour Adventurer's League event that takes new characters from 1st to 3rd level.
Play the 1st Toon game I ever ran at Gen Con over 20 years ago! Are you & your fellow bikers able to save the city of Neo-Toho from the cosmically powerful 'Hi-Keeba?!' Find out!
Description:
Nostalgia is a big seller nowadays, and everything is being rebooted, so come play the first Toon Game I every ran at Gen Con over 20 years ago with "cool" "new" "updates!" Play as one of the "beloved" "classic" "characters!" Can you and your fellow bikers stop an evil corporations from taking over the city of Neo-Toho?! Will you be able to save the world from the cosmically powerful 'Hi-Keeba?!' Will I feel super old when people ask me to explain dated anime and pop culture references? There's only one way to find out! Toon is a loud, silly RPG with tons of improv elements and only one rule: "If it's funny, it happens!" If you like anything, you'll love Toon.
Play the 1st Toon game I ever ran at Gen Con over 20 years ago! Are you & your fellow bikers able to save the city of Neo-Toho from the cosmically powerful 'Hi-Keeba?!' Find out!
Description:
Nostalgia is a big seller nowadays, and everything is being rebooted, so come play the first Toon Game I every ran at Gen Con over 20 years ago with "cool" "new" "updates!" Play as one of the "beloved" "classic" "characters!" Can you and your fellow bikers stop an evil corporations from taking over the city of Neo-Toho?! Will you be able to save the world from the cosmically powerful 'Hi-Keeba?!' Will I feel super old when people ask me to explain dated anime and pop culture references? There's only one way to find out! Toon is a loud, silly RPG with tons of improv elements and only one rule: "If it's funny, it happens!" If you like anything, you'll love Toon.
Play the 1st Toon game I ever ran at Gen Con over 20 years ago! Are you & your fellow bikers able to save the city of Neo-Toho from the cosmically powerful 'Hi-Keeba?!' Find out!
Description:
Nostalgia is a big seller nowadays, and everything is being rebooted, so come play the first Toon Game I every ran at Gen Con over 20 years ago with "cool" "new" "updates!" Play as one of the "beloved" "classic" "characters!" Can you and your fellow bikers stop an evil corporations from taking over the city of Neo-Toho?! Will you be able to save the world from the cosmically powerful 'Hi-Keeba?!' Will I feel super old when people ask me to explain dated anime and pop culture references? There's only one way to find out! Toon is a loud, silly RPG with tons of improv elements and only one rule: "If it's funny, it happens!" If you like anything, you'll love Toon.
You are the most diverse gith hunting party ever assembled. Are you powerful enough to keep the mind flayers from enslaving your people once again? You'll have to race across the planes to find out.
Description:
You stand before the Sha’sal Khou elders as the most diverse gith hunting party ever assembled. Are you powerful enough to keep the mind flayers from enslaving your people once again? You’ll have to race across the planes to find out. An eight-hour Adventurer's League event utilizing exclusive 9th level pre-generated characters.
You are the most diverse gith hunting party ever assembled. Are you powerful enough to keep the mind flayers from enslaving your people once again? You'll have to race across the planes to find out.
Description:
You stand before the Sha’sal Khou elders as the most diverse gith hunting party ever assembled. Are you powerful enough to keep the mind flayers from enslaving your people once again? You’ll have to race across the planes to find out. An eight-hour Adventurer's League event utilizing exclusive 9th level pre-generated characters.
Operating as secret agents for the Lords of Waterdeep, a promising lead takes you deep into the world of the Xanathar, but what will it take for you to return?
Description:
Operating as secret agents for the Lords of Waterdeep, a promising lead takes you deep into the world of the Xanathar, but what will it take for you to return? A four-hour Adventurer's League adventure for 1st - 4th level characters. Exclusive 3rd level pre-generated characters supplied for this adventure, or use your own character.
Operating as secret agents for the Lords of Waterdeep, a promising lead takes you deep into the world of the Xanathar, but what will it take for you to return?
Description:
Operating as secret agents for the Lords of Waterdeep, a promising lead takes you deep into the world of the Xanathar, but what will it take for you to return? A four-hour Adventurer's League adventure for 1st - 4th level characters. Exclusive 3rd level pre-generated characters supplied for this adventure, or use your own character.
Operating as secret agents for the Lords of Waterdeep, a promising lead takes you deep into the world of the Xanathar, but what will it take for you to return?
Description:
Operating as secret agents for the Lords of Waterdeep, a promising lead takes you deep into the world of the Xanathar, but what will it take for you to return? A four-hour Adventurer's League adventure for 1st - 4th level characters. Exclusive 3rd level pre-generated characters supplied for this adventure, or use your own character.
Operating as secret agents for the Lords of Waterdeep, a promising lead takes you deep into the world of the Xanathar, but what will it take for you to return?
Description:
Operating as secret agents for the Lords of Waterdeep, a promising lead takes you deep into the world of the Xanathar, but what will it take for you to return? A four-hour Adventurer's League adventure for 1st - 4th level characters. Exclusive 3rd level pre-generated characters supplied for this adventure, or use your own character.
You are charged with the acquisition of an "artifact" of some import. Coordinates & description are being sent in a separate data packet. Procure & bring it to the nearest outpost for closer study.
Description:
Incoming transmission from astropathica Gwhenyuha from Inquisitor Quist:
Inquisitor Quist: Killteam Defiant Fist, you are charged with the acquisition of an "artifact" of some import. Coordinates are being sent in a separate data packet as well as a brief description. Your contact at point of origin will be Captain Zudehn Cause. He is a rogue trader currently employed by the inquisition. He is a Willy and shrewd businessman. Get this "artifact" and bring it to the nearest outpost for closer study.
Your Pack has heard rumor of a way to a Fetish of Legend location being closed in on & decided to join the search. The race is on for the First Klaive. Legend is a fickle thing, what will be found?
Your Pack has heard rumor of a way to a Fetish of Legend location being closed in on & decided to join the search. The race is on for the First Klaive. Legend is a fickle thing, what will be found?
Your Pack has heard rumor of a way to a Fetish of Legend location being closed in on & decided to join the search. The race is on for the First Klaive. Legend is a fickle thing, what will be found?
Characters are set up to take the fall for the death of the Sheriff; all evidence points to them. The Prince gives them 72 hours to clear their names or there will be Blood Hunt & Final Death.
Characters are set up to take the fall for the death of the Sheriff; all evidence points to them. The Prince gives them 72 hours to clear their names or there will be Blood Hunt & Final Death.