The heroes went searching for gold & all they found were stinking orcs. Lots of 'em. Fantastic heroes will be created in minutes & ready to make their last stand.
Description:
A party of heroes find themselves making a surprise last stand defending Delm's Heap, the name given to the castle ruins of the Arch Mage Delm (who accidentally transmuted his entire keep from rock to mud). As a mass of low level orcs pour over the lumpy walls, the party must hold the line - or their names are going to be mud. But wait... the orcs brought some friends? This is our most errant event yet: 3 tables, 6 gms, 3 parties of heroes, and a bunch of dice chaos. Each party begins defending one section of wall, if it falls they must retreat to another table with the orcs in hot pursuit. Things are going to get real messy. RPG light and battle action heavy! There will be no character sheets for beginning play: just pick your class (Warrior, Ranger, Mage, Sage, Trickster), take five poker chips, four dice, three skill cards, and <poof!> you are ready for epic tabletop adventure.
A full throttle sword-n-sorcery session for the fans, run by the game's creator! For experienced players who know what Cold Rolls, Good Shots, Spoints, & NDE are.
It's time to feed the dungeon again! Grab your dice, roll up your character, & let's get this dungeon party started! This wicked dungeon romp is randomly generated as we play. Trove awaits!
Description:
You ain't done dungeon until you done Dingbitts! Your motley crew of sword-n-sorcery heroes are plunged into the randomly generated dungeon run by Dingbitt, the rabid Gnobbit rogue. His dungeon is chock full of treasure, traps and monsters. It is up to the heroes to decide what it shall be: fabulous trove, worthy opponents or, perhaps, just to find a way out? It is amazing how priorities change when they are no longer on Dungeon Level 1. No encumbrance rules to worry about, so grab as much treasure as you can! Just be ready to “Act Fast” and “Spante”. Don’t know WEGS? No problem! Four dice alone fuel the WEGS battle frenzy (2d6 and 2d10), and these dice catapult the players’ actions to the highest of highs or plunge them to the lowest of lows. Like the casino game craps, this game is all about dramatic swings of luck and unfettered speed-of-play. This little system moves.
It's time to feed the dungeon again! Grab your dice, roll up your character, & let's get this dungeon party started! This wicked dungeon romp is randomly generated as we play. Trove awaits!
Description:
You ain't done dungeon until you done Dingbitts! Your motley crew of sword-n-sorcery heroes are plunged into the randomly generated dungeon run by Dingbitt, the rabid Gnobbit rogue. His dungeon is chock full of treasure, traps and monsters. It is up to the heroes to decide what it shall be: fabulous trove, worthy opponents or, perhaps, just to find a way out? It is amazing how priorities change when they are no longer on Dungeon Level 1. No encumbrance rules to worry about, so grab as much treasure as you can! Just be ready to “Act Fast” and “Spante”. Don’t know WEGS? No problem! Four dice alone fuel the WEGS battle frenzy (2d6 and 2d10), and these dice catapult the players’ actions to the highest of highs or plunge them to the lowest of lows. Like the casino game craps, this game is all about dramatic swings of luck and unfettered speed-of-play. This little system moves.
Classic D&D dungeon module with a fun new system twist! Fantastic heroes will be created in minutes & be face-to-face with terrible foes in the dread Caves of Chaos moments later.
Description:
Get ready for some old skool adventure with a whole new system! We’re cracking open the classic intro dungeon module Keep on the Borderlands and heading straight into the dread Caves of Chaos! WEGS, the Wickedly Errant Game System, will be used as the system. Easy rules. Wild dice rolls. All you need is a sense of adventure to get started. Fantastic heroes will be created in minutes and, moments later, face-to-face with terrible foes. The cultists and minotaur and owlbear and oozes are waiting! Set your dice to 1980 and let’s have some fun! All.Rules.Taught.
Classic D&D dungeon module with a fun new system twist! Fantastic heroes will be created in minutes & be face-to-face with terrible foes in the dread Caves of Chaos moments later.
Description:
Get ready for some old skool adventure with a whole new system! We’re cracking open the classic intro dungeon module Keep on the Borderlands and heading straight into the dread Caves of Chaos! WEGS, the Wickedly Errant Game System, will be used as the system. Easy rules. Wild dice rolls. All you need is a sense of adventure to get started. Fantastic heroes will be created in minutes and, moments later, face-to-face with terrible foes. The cultists and minotaur and owlbear and oozes are waiting! Set your dice to 1980 and let’s have some fun! All.Rules.Taught.