The Knower of All Things is kidnapped. Strange tracks lead into the wilderness. The bravest warriors must rescue their tribe's seer. Can you survive the lethal hazards that lie in your path?
Description:
The Knower of All Things is lost! Kidnapped in the dead of night, the fate of the tribe's sage and seer is unknown, but strange tracks lead into the wilderness beyond the clan's hunting grounds. It now falls upon the shoulders of the bravest and fiercest warriors to rescue the Knower of All Things before he succumbs to whatever grisly fate his abductors have in store for him. Can you survive the lethal hazards that lie between you and the sage's salvation?
In the employ of dreaming wizards, you travel to a crumbling ruin awash in the shifting sands of time, where you seek the faded remains of the Bygone Potentate & his court.
Description:
A sojourn into the Drowse! In the employ of dreaming wizards, the PCs travel to the Verge of Bygone Empires, a crumbling ruin awash in the shifting sands of time. Penetrating the last outpost of a once-great earthly kingdom, the party seeks the faded remains of the Bygone Potentate and his court. The Potentate possesses a curious relic that can transform the physical world, and the party must either pry it from the emperor's grip by force or cunning. "The Third Phantasmagoria" is the penultimate chapter in a new multi-part adventure saga. Playing the prior chapters is not required for participation and all are encourage to sign up!
Two of the fabled Captains' Rings have been discovered by a mutant explorer! You are one of several groups vying for the ring & must rely on persuasion, trickery, or violence to obtain it.
The dreaming wizards' schemes come to fruition & it's the dawn of a new world for the sleeping sorcerers. Only one final task remains for the party to collect their promised rewards.
Description:
The climax of the Four Phantasmagorias adventure series! The dreaming wizards' schemes come to fruition and it's the dawn of a new world for the sleeping sorcerers. Only one final task remains for the party to collect their promised rewards. But will this final chore alter the multiverse in the heroes' favor - or destroy it entirely?! Playing the prior chapters is not required for participation and all are encourage to sign up!
Trapped within a sorcerer's ever-shifting maze, harried by horrors from every side. A 0-level funnel of desperate survival where no 2 sessions are the same! Drop-ins welcome; play until you die!
Description:
Join us for the first annual DCC RPG Tournament! Trapped within a sorcerer's dread oubliette, armed only with trade goods and their wits, your 0-level PCs must rely on their creativity to survive. This session is first come, first serve with generic tickets. Drop-ins are welcome throughout the session; play your PC until he dies, then the next player tags in! Check the leader board at our booth to track your score! Can your beggar, armed only with a crutch and a shiv, escape the Seven Pits? What use will the fishwife find for her bundle of stinking cod? And which PC got the chicken? Loot your friends' bodies and keep moving, for doom stalks the Seven Pits of Sezrekan!
Trapped within a sorcerer's ever-shifting maze, harried by horrors from every side. A 0-level funnel of desperate survival where no 2 sessions are the same! Drop-ins welcome; play until you die!
Description:
Join us for the first annual DCC RPG Tournament! Trapped within a sorcerer's dread oubliette, armed only with trade goods and their wits, your 0-level PCs must rely on their creativity to survive. This session is first come, first serve with generic tickets. Drop-ins are welcome throughout the session; play your PC until he dies, then the next player tags in! Check the leader board at our booth to track your score! Can your beggar, armed only with a crutch and a shiv, escape the Seven Pits? What use will the fishwife find for her bundle of stinking cod? And which PC got the chicken? Loot your friends' bodies and keep moving, for doom stalks the Seven Pits of Sezrekan!
Trapped within a sorcerer's ever-shifting maze, harried by horrors from every side. A 0-level funnel of desperate survival where no 2 sessions are the same! Drop-ins welcome; play until you die!
Description:
Join us for the first annual DCC RPG Tournament! Trapped within a sorcerer's dread oubliette, armed only with trade goods and their wits, your 0-level PCs must rely on their creativity to survive. This session is first come, first serve with generic tickets. Drop-ins are welcome throughout the session; play your PC until he dies, then the next player tags in! Check the leader board at our booth to track your score! Can your beggar, armed only with a crutch and a shiv, escape the Seven Pits? What use will the fishwife find for her bundle of stinking cod? And which PC got the chicken? Loot your friends' bodies and keep moving, for doom stalks the Seven Pits of Sezrekan!
Can your peasant PCs stop the flow of foul feculence despoiling their lands or will the Rat King reap their deaths?
Description:
Zero-Level Funnel (ZLF). A published adventure GMed by author Steve Bean. Your PCs are yeomen farmers whose precious crop is threatened by a foul feculence flowing downstream from your liege Lord's country estate. When he fails to stop the pollution you take up arms to save your lands! Will this be the start of a long career as a hero or will it be the day of your untimely death? An Old School Renaissance RPG with mechanics for the modern gamer. It mixes a flexible, cinematic rule set with the flavors of classic Sword & Sorcery literature, "elder gods", and cosmic mystery. The Zero-Level Funnel is a unique, fun feature. Through the ZLF players uncover the aptitudes that will launch (some of - okay, a few of) their peasant PCs on new career as adventurers- via a violent process of vocational Darwinism!
A wizard offers patronage - after you dungeon crawl to get him The Blood-Drinking Box. Care and feeding are required.
Description:
An Old School Renaissance RPG with mechanics for the modern gamer. A published 1st Level adventure written by Terry Olson. Don't be fooled - 1st level is "epic-level" adventuring, involving gods, artifacts and unique monsters! Your PCs' fledgling careers need a boost and nothing would help more than the patronage of a powerful wizard. Rhalabhast is happy to help, provided you do him a service: delve the sanctum of a rival sorcerer and bring back The Blood-Drinking Box. But the quest is not simple. An infamous character from the DCC universe inhabits the sanctum and would enjoy nothing more than making things more deadl - er, "difficult." Plus, finding the Box is only half the job. You have to bring it back and failure to maintain its regular feeding schedule can have catastrophic consequences!
Grab your sword & call your agent! DJ Molly Militia invites you to try her deadly dungeon! This is a play-with-the-creator, tournament scenario that will test your mettle. All level of experience!
Description:
Strap on your sword, call your agent, and get ready for mayhem! Maximum Xcrawl is the live-on-pay-per-view death sport that pits adventurers against monsters, traps, groupies, and an in game DJ who plays for blood! This year, DJ Molly Militia brings maximum ruckus - come face the undead redcoats, the North Shore all-dinosaur cheer squad, and the return of Gen Con's most popular Xcrawl monster. This is a play-with-the-creator, one level tournament scenario that will test your mettle. The winning team will be honored in an upcoming Goodman Games release and will be eligible for prizes. All levels of experience are welcome!