Your mother always said that you were special. Now is your chance to prove it by joining the Pilgrimage to the Temple of the Sacred Bloodline! One lucky Pilgrim may even become King of All the World!
A Level 0 adventure. A cave-in has blocked the exit from the mine, but a path forward is now open. Strange lights and noises beckon you onward into the inky blackness. They promise you a way out.
The Beakmen cometh! When a mysterious obelisk appears and reptilian creatures attack an isolated town only you and your fellow adventurers can stop the assault. Will you find glory, gold or the grave?
Do you like treasure enough to navigate a maze filled with devious and deadly traps? Of course you do! Come and test your wits against the master trapsmith, the evil troll Grimtooth. Level 1.
The end is at hand. Vicious cabals vie for mastery, seeking to escape their doom. But you know of a weapon and a way: the God Husk. Master it and become Arch-Daihak!
Description:
This year's Gen Con Tournament is set in the DCC Dying Earth! The final days of Dying Earth are at hand. You and your companions are a cabal, desperately seeking to escape your fate. But you are not alone: scores of others magicians vie for mastery, dominance, and ascension to Arch-Daihaks, like unto gods! This year's tournament hosts multiple flights designed for teams of five 5th-level PCs. The winning teams from each flight advances to the final round. Do you have guile, the brawn, and the arcane mastery to become the arch-gods of Dying Earth?
The end is at hand. Vicious cabals vie for mastery, seeking to escape their doom. But you know of a weapon and a way: the God Husk. Master it and become Arch-Daihak!
Description:
This year's Gen Con Tournament is set in the DCC Dying Earth! The final days of Dying Earth are at hand. You and your companions are a cabal, desperately seeking to escape your fate. But you are not alone: scores of others magicians vie for mastery, dominance, and ascension to Arch-Daihaks, like unto gods! This year's tournament hosts multiple flights designed for teams of five 5th-level PCs. The winning teams from each flight advances to the final round. Do you have guile, the brawn, and the arcane mastery to become the arch-gods of Dying Earth?
The end is at hand. Vicious cabals vie for mastery, seeking to escape their doom. But you know of a weapon and a way: the God Husk. Master it and become Arch-Daihak!
Description:
This year's Gen Con Tournament is set in the DCC Dying Earth! The final days of Dying Earth are at hand. You and your companions are a cabal, desperately seeking to escape your fate. But you are not alone: scores of others magicians vie for mastery, dominance, and ascension to Arch-Daihaks, like unto gods! This year's tournament hosts multiple flights designed for teams of five 5th-level PCs. The winning teams from each flight advances to the final round. Do you have guile, the brawn, and the arcane mastery to become the arch-gods of Dying Earth?
Strange things are afoot in the settlement of Sagewood! There have been tales of frogs as large as men, and a trapper barely escaped Dead Goblin Lake alive. Are you brave enough to face the Frawgs?
Following a bizarre weather event, you and your fellow adventurers are recruited to assist an AI with an important quest: find out what is causing this substance to fall from the sky!