Our heroes come across a group of children beset by bandits that turn out to be the least of their worries & it's difficult to know if all is as it seems.
Description:
In Children's Crusade, our heroes come across a group of children beset by bandits. But bandits turn out to be the least of their worries, and it's difficult to know if all is as it seems... This will be an introduction game for Fantasy Age, no experience necessary, though experienced players can also join in. Time will be allotted at the beginning of the session for character creation.
Our heroes come across a group of children beset by bandits that turn out to be the least of their worries & it's difficult to know if all is as it seems.
Description:
In Children's Crusade, our heroes come across a group of children beset by bandits. But bandits turn out to be the least of their worries, and it's difficult to know if all is as it seems... This will be an introduction game for Fantasy Age, no experience necessary, though experienced players can also join in. Time will be allotted at the beginning of the session for character creation.
Tales of the Slayer's Take: The Take's hopefuls are finally granted their trial contract & must venture into the mountains near Vasselheim in pursuit of an entity threatening the city.
Description:
The Take’s hopefuls finally are granted their trial contract and must venture into the mountain north of Vasselheim in pursuit of an entity that threatens the city. This simple task quickly changes as the hunters become the hunted.
Set within the world of Exandria from Geek & Sundry’s Critical Role, the adventure will be utilizing the Critical Role: Tal’Dorei Campaign Setting book. Character level range is 4th.
Tales of the Slayer's Take:
The newest members of the Take depart via airship to help set up their lodge in the Tal'Dorei capital of Emon.
Description:
The newest members of the Take depart via airship with perishable cargo to help set up their lodge in the Tal’Dorei capital of Emon. Their flight plan takes them south to warmer climes and new dangers of the open sky & turbulent ocean travel.
Set within the world of Exandria from Geek & Sundry’s Critical Role, the adventure will be utilizing the Critical Role Campaign Setting Book. Character level range is 5th.
Tales of the Slayer's Take:
Arriving in the desert city of Ank'Harel, members of the Take are drawn into local politics. Conundrums arise in their pursuit of information.
Description:
Arriving in the desert city of Ank’Harel, members of the Take are drawn into local politics via the need for favors from the ruling class. Conundrums arise in their pursuit of information and the team must choose which path has priority.
Set within the world of Exandria from Geek & Sundry’s Critical Role, the adventure will be utilizing the Critical Role Campaign Setting Book. Character level range is 6th.
Emon was destroyed when Thordack attacked. Since he has been slain, recovery has been slow to say the least. The new council is falling into old habits & Allura needs help.
Description:
Allura Vysoren is in great need. The new council is proving to be difficult under the best circumstances and the circumstances are getting worse as shipments from Kraghammer have not been arriving. She has been searching for adventures interested in helping the city on her own since the council will not act on this issue. She has requested that those adventurers who want to help rebuild Emon meet her at noon at the designated area.
Whitestone has sent out a call for heroes to join the Grey Hunt & help secure the Parchwood against unnatural horrors. May contain Critical Role spoilers.
Description:
Whitestone's Mistress of the Grey Hunt must secure the lands around the city. Yet she is just one person, and cannot possibly protect the whole Parchwood by herself. Thus, Whitestone has sent out a call for heroes to join the Grey Hunt. And they may be needed soon, as there have been reports of foul things stirring deep in the wood ... May contain Critical Role spoilers if you haven't seen it all.
Whitestone has sent out a call for heroes to join the Grey Hunt & help secure the Parchwood against unnatural horrors. May contain Critical Role spoilers.
Description:
Whitestone's Mistress of the Grey Hunt must secure the lands around the city. Yet she is just one person, and cannot possibly protect the whole Parchwood by herself. Thus, Whitestone has sent out a call for heroes to join the Grey Hunt. And they may be needed soon, as there have been reports of foul things stirring deep in the wood ... May contain Critical Role spoilers if you haven't seen it all.
Whitestone has sent out a call for heroes to join the Grey Hunt & help secure the Parchwood against unnatural horrors. May contain Critical Role spoilers.
Description:
Whitestone's Mistress of the Grey Hunt must secure the lands around the city. Yet she is just one person, and cannot possibly protect the whole Parchwood by herself. Thus, Whitestone has sent out a call for heroes to join the Grey Hunt. And they may be needed soon, as there have been reports of foul things stirring deep in the wood ... May contain Critical Role spoilers if you haven't seen it all.
The de Rolo family were not expecting guests that evening. As guards to the Lord & Lady of Whitestone, you have been sent to investigate the new arrivals, one Lord & Lady Briarwood.
Description:
The de Rolo family has ruled Whitestone for generations. However, on an ominous day, they are approached by a Lady Briarwood to attend that night’s dinner. She and her husband have a business proposition for Whitestone, one that they are ever so keen on. You are urged by Johanna de Rolo, the Lady of the house, to subtly look into his family before the feast begins.