2 Doctors discover a threat to humanity that threatens all of time & space. To save the day, they will need to confront old enemies and rely on friends yet unknown. Mature role playing emphasized.
Description:
The 8th Doctor’s visit with an ailing friend is interrupted by a threat to all of humanity. The 1st Doctor is kidnapped to save an alien species from extinction. Both soon learn that these problems are related to a new threat with the potential to destroy all of time and space. To save the day, they will need to confront old enemies, greet friends yet unknown, and confront an evil the like of which no Doctor has ever known. Together, the two Doctors will face the day of infamy, the end of innocence… the day when childhood ends. An RPG Adventure to celebrate the 50th Anniversary of Dr. Who. Knowledge of the TV Show is helpful. Mature Role Playing Emphasized.
2 Doctors discover a threat to humanity that threatens all of time & space. To save the day, they will need to confront old enemies and rely on friends yet unknown. Mature role playing emphasized.
Description:
The 8th Doctor’s visit with an ailing friend is interrupted by a threat to all of humanity. The 1st Doctor is kidnapped to save an alien species from extinction. Both soon learn that these problems are related to a new threat with the potential to destroy all of time and space. To save the day, they will need to confront old enemies, greet friends yet unknown, and confront an evil the like of which no Doctor has ever known. Together, the two Doctors will face the day of infamy, the end of innocence… the day when childhood ends. An RPG Adventure to celebrate the 50th Anniversary of Dr. Who. Knowledge of the TV Show is helpful. Mature Role Playing Emphasized.
A Twist in Time VI-Roun is Burning! Not the Return You Were Expecting
Summary:
Land Ho! Roun is in sight and its on fire! The Water & Air factions must be attempting a coup. The Czar must be found and protected at all costs.
Description:
Normandy beaches are a long way/time from now. You have spent the last 9 months trying to make sense of this world. You feel that a way back is possible if one of you can just master the use of the world's magic. You allied yourself with a King and a Czar against the Empire of Man. You saved the Princess from a bunch of human sacrificing magic-wielding islanders. Now Roun is in sight, but it is burning. The 7 factions of Roun where always at odds, but now it seems the Water & Air Factions have made their move against the Czar and civil has broken out in Roun. You were counting on Roun as an ally to help fight the Empire of Man. You need the Czar alive and safe, no matter the cost.
Singapore Sal and her companions travel the world, righting wrongs, seeking adventure and finding treasures. Role Playing and Problem Solving stressed.
Description:
Singapore Sal and her companions travel the world, righting wrongs, seeking adventure and finding treasures. From Headhunters to Zombies, from Ancient Crypts to Modern Skyscrapers, the team will go anywhere to get the job done. Spies, a murderer and loose women should keep the crew busier than usual.
An Ancient City and a Powerful Relic: The Ruins of Ak'Bak Porr and the Gem of Mana
Summary:
Frandor's keep is a week behind you, the sun is beating down; your water is all but gone. The guide swears that the ruins are close by. Ak'Bak Porr awaits, the Gem of Mana is calling.
Description:
The old man (woman?) with the tail of the ancient ruins spoke of great danger and power. Iy was only supposed to be a short trip from the Keep. The guide assured you he knew the area like the back of his hand. Now Frandor's keep is a week behind you, the sun is beating down; your water is all but gone. The guide swears that the ruins are close by. Ak'Bak Porr awaits, the Gem of Mana is calling.
It's a slumber party at Monica's house! But strange happenings are ruining these suburbanite girls' dreams. It's up to you and your team of investigators to find out why.
Description:
It's a slumber party at Monica's house! But strange happenings are ruining these suburbanite girls' dreams. It's up to you and your team of investigators to find out why. Inspectres is player-driven storytelling, is rules-light, with roleplaying and legal fun emphasized. "Inspectres - fighting the forces of darkness so you don't have to."
It's a slumber party at Monica's house! But strange happenings are ruining these suburbanite girls' dreams. It's up to you and your team of investigators to find out why.
Description:
It's a slumber party at Monica's house! But strange happenings are ruining these suburbanite girls' dreams. It's up to you and your team of investigators to find out why. Inspectres is player-driven storytelling, is rules-light, with roleplaying and legal fun emphasized. "Inspectres - fighting the forces of darkness so you don't have to."
The Forces of Darkness threaten the British Isles and only Lord Varney and his companions can keep the Dark at bay in 1927. Role Playing/Problem Solving stressed.
A too quiet week in Chicago has to mean trouble brewing. Romanno, & the other gangs are making nice. Lady Death in hiding? That can't be a good thing! Role Playing/Problem Solving stressed.
Mae the Slayer and friends defending the hellmouth in Cleveland. Homework, killing vampires, dealing with oogie stuff, and dating. Enough for a 14 year old to deal with? RP Stressed.
Mae the Slayer and friends defending the hellmouth in Cleveland. Homework, killing vampires, dealing with oogie stuff, and dating. Enough for a 14 year old to deal with? RP stressed.
Mae the Slayer and friends defending the hellmouth in Cleveland. Homework, killing vampires, dealing with oogie stuff, and dating. Enough for a 14 year old to deal with? RP stressed.
Mae the Slayer and friends defending the hellmouth in Cleveland. Homework, killing vampires, dealing with oogie stuff, and dating. Enough for a 14 year old to deal with? RP stressed.
Boston, 1888: At the funeral of a respected family's colorful matriarch, 7 friends will discover that ghosts from Grandma's past still lurk, & a lifetime of good cannot undo a single act of evil.
Description:
Boston, March 10th 1888: You can bury the dead, but their sins are another matter. Edna Weathermoon, Anthropologist, explorer and worldly woman has embarked on her final adventure. She was wealthy... and rumored to have had at least a dozen lovers. She was an excellent teacher... and some say a failed American spy. A grand wake has been planned to celebrate her life as a researcher and society fixture, but not everyone on the guest list is here to raise a glass and share a fond memory of the departed. This game includes mature themes. Roleplaying stressed.
Boston, 1888: At the funeral of a respected family's colorful matriarch, 7 friends will discover that ghosts from Grandma's past still lurk, & a lifetime of good cannot undo a single act of evil.
Description:
Boston, March 10th 1888: You can bury the dead, but their sins are another matter. Edna Weathermoon, Anthropologist, explorer and worldly woman has embarked on her final adventure. She was wealthy... and rumored to have had at least a dozen lovers. She was an excellent teacher... and some say a failed American spy. A grand wake has been planned to celebrate her life as a researcher and society fixture, but not everyone on the guest list is here to raise a glass and share a fond memory of the departed. This game includes mature themes. Roleplaying stressed.
Boston, 1888: At the funeral of a respected family's colorful matriarch, 7 friends will discover that ghosts from Grandma's past still lurk, & a lifetime of good cannot undo a single act of evil.
Description:
Boston, March 10th 1888: You can bury the dead, but their sins are another matter. Edna Weathermoon, Anthropologist, explorer and worldly woman has embarked on her final adventure. She was wealthy... and rumored to have had at least a dozen lovers. She was an excellent teacher... and some say a failed American spy. A grand wake has been planned to celebrate her life as a researcher and society fixture, but not everyone on the guest list is here to raise a glass and share a fond memory of the departed. This game includes mature themes. Roleplaying stressed.
Boston, 1888: At the funeral of a respected family's colorful matriarch, 7 friends will discover that ghosts from Grandma's past still lurk, & a lifetime of good cannot undo a single act of evil.
Description:
Boston, March 10th 1888: You can bury the dead, but their sins are another matter. Edna Weathermoon, Anthropologist, explorer and worldly woman has embarked on her final adventure. She was wealthy... and rumored to have had at least a dozen lovers. She was an excellent teacher... and some say a failed American spy. A grand wake has been planned to celebrate her life as a researcher and society fixture, but not everyone on the guest list is here to raise a glass and share a fond memory of the departed. This game includes mature themes. Roleplaying stressed.
Your parents adventured together, they were the Kings Company of the Red Star. Now second generation adventurers, you keep flashing back to lessons learned... when capture the flag was just a game.
Description:
Your parents adventured together, raised you as one extended family. They rarely talked about their adventures, but when they did, you heard talk about the Kings Company of the Red Star. Now second generation adventurers, and the Elite Irregulars under the desperate Countess Whitewater. You saved County Whitewater from a seige, now you must find the one item that might turn the tide of the war. Even as you quest, you keep flashing back to lessons learned... when capture the flag was just a game.
Your parents adventured together, they were the Kings Company of the Red Star. Now second generation adventurers, you keep flashing back to lessons learned... when capture the flag was just a game.
Description:
Your parents adventured together, raised you as one extended family. They rarely talked about their adventures, but when they did, you heard talk about the Kings Company of the Red Star. Now second generation adventurers, and the Elite Irregulars under the desperate Countess Whitewater. You saved County Whitewater from a seige, now you must find the one item that might turn the tide of the war. Even as you quest, you keep flashing back to lessons learned... when capture the flag was just a game.
Is it the adrenaline rush? Or the fact you have seen the dark side, really dark side of what lives on this planet that compels you to show up for the Colonels next mission.
Description:
Is it the adrenaline rush? Or the fact you have seen the dark side, really dark side of what lives on this planet with us that compels you to show up at the Gilchrist Trust for the Colonels next mission. Or is it simply someone has to do it and no one else is showing up. Today you show again, maybe for the last time. Derelicts Provided.
Is it the adrenaline rush? Or the fact you have seen the dark side, really dark side of what lives on this planet that compels you to show up for the Colonels next mission.
Description:
Is it the adrenaline rush? Or the fact you have seen the dark side, really dark side of what lives on this planet with us that compels you to show up at the Gilchrist Trust for the Colonels next mission. Or is it simply someone has to do it and no one else is showing up. Today you show again, maybe for the last time. Derelicts Provided.
Is it the adrenaline rush? Or the fact you have seen the dark side, really dark side of what lives on this planet that compels you to show up for the Colonels next mission.
Description:
Is it the adrenaline rush? Or the fact you have seen the dark side, really dark side of what lives on this planet with us that compels you to show up at the Gilchrist Trust for the Colonels next mission. Or is it simply someone has to do it and no one else is showing up. Today you show again, maybe for the last time. Derelicts Provided.
Is it the adrenaline rush? Or the fact you have seen the dark side, really dark side of what lives on this planet that compels you to show up for the Colonels next mission.
Description:
Is it the adrenaline rush? Or the fact you have seen the dark side, really dark side of what lives on this planet with us that compels you to show up at the Gilchrist Trust for the Colonels next mission. Or is it simply someone has to do it and no one else is showing up. Today you show again, maybe for the last time. Derelicts Provided.
What is the plural for Bigfoot? Bigfeet? Bigfoots? However you say it, it spells trouble for the Irregulars as they search for a mischievous Urban Legend. Rules light, role playing emphasized.
Description:
What is the plural for Bigfoot? Bigfeet? Bigfoots? Sasquatchii? However you say it, it spells trouble for the Irregulars as they search for a mischievous Urban Legend. Rules light, role playing emphasized.
What is the plural for Bigfoot? Bigfeet? Bigfoots? However you say it, it spells trouble for the Irregulars as they search for a mischievous Urban Legend. Rules light, role playing emphasized.
Description:
What is the plural for Bigfoot? Bigfeet? Bigfoots? Sasquatchii? However you say it, it spells trouble for the Irregulars as they search for a mischievous Urban Legend. Rules light, role playing emphasized.
Why has Millers Grove developed an aversion to sunlight, and why is the Hospital running a daily blood drive... This game is run one-camera-larp style. Role playing stressed with emphasis on humor.
Description:
Why have so many of the citizens of Millers Grove developed a sudden aversion to sunlight, and why has the Hospital has started running a blood drive every single day? Black is the new black, and there isn't a clove of garlic to be had in the entire county, just what is going on? This game is run one-camera-larp style. Role playing stressed with emphasis on humor.
Why has Millers Grove developed an aversion to sunlight, and why is the Hospital running a daily blood drive... This game is run one-camera-larp style. Role playing stressed with emphasis on humor.
Description:
Why have so many of the citizens of Millers Grove developed a sudden aversion to sunlight, and why has the Hospital has started running a blood drive every single day? Black is the new black, and there isn't a clove of garlic to be had in the entire county, just what is going on? This game is run one-camera-larp style. Role playing stressed with emphasis on humor.
The team continues to track "super" serial killers and seems to be getting some unwanted help from an unknown person known throughout Washington DC as "FEAR."
The team continues to track "super" serial killers and seems to be getting some unwanted help from an unknown person known throughout Washington DC as "FEAR."
The team continues to track "super" serial killers and seems to be getting some unwanted help from an unknown person known throughout Washington DC as "FEAR."
The team continues to track "super" serial killers and seems to be getting some unwanted help from an unknown person known throughout Washington DC as "FEAR."
Sometimes things that are left alone should be. Sometimes warnings are for a reason. Role playing stressed. System light.
Description:
It was supposed to be fun. It was supposed to be a get away. And then the bad things started happening. True Horror as it should be. No big guns, no military, just scared people dealing with it. Role playing STRESSED. System Light. Horror provided.
Sometimes things that are left alone should be. Sometimes warnings are for a reason. Role playing stressed. System light.
Description:
It was supposed to be fun. It was supposed to be a get away. And then the bad things started happening. True Horror as it should be. No big guns, no military, just scared people dealing with it. Role playing STRESSED. System Light. Horror provided.
Sometimes things that are left alone should be. Sometimes warnings are for a reason. Role playing stressed. System light.
Description:
It was supposed to be fun. It was supposed to be a get away. And then the bad things started happening. True Horror as it should be. No big guns, no military, just scared people dealing with it. Role playing STRESSED. System Light. Horror provided.
Supernatural shape shifting heroes use their magic to protect the city from the mysterious forces of the Droves. Mythology and magic mix with street level superheroes. Rules light, role play heavy.
Description:
Join supernatural heroes able to shape shift into mythological forms as they use their magic to protect the city from the mysterious forces of the Droves. Street level vigilante super heroics combine with the supernatural and a hint of mythology for added spice. Rules are light, role playing is stressed.
Supernatural shape shifting heroes use their magic to protect the city from the mysterious forces of the Droves. Mythology and magic mix with street level superheroes. Rules light, role play heavy.
Description:
Join supernatural heroes able to shape shift into mythological forms as they use their magic to protect the city from the mysterious forces of the Droves. Street level vigilante super heroics combine with the supernatural and a hint of mythology for added spice. Rules are light, role playing is stressed.
June 1944, France - WW2 Straight Up, Surf's Up Edition
Summary:
North Africa/Sicily '43, Italy '44, & now France, June 7th '44. Your team just took out a Nazi installation. Now it is time to head to the Normandy beaches and link up with the allied forces.
Description:
You have survived North Africa, Sicily, Italy, now it is Occupied France. You have just destroyed a Nazi installation before it could be used against the invading forces, now it is time to get to safety. The extremely large explosion has alerted all nearby forces to your presence. Luckily there are not a lot of nearby forces. You mission now is to travel 350 miles toward the Normandy beaches, can you make it? We shall see.
Teenagers with alien artifacts transform into gargantuan creatures, bio-robots, & more; can they save the world from a war of the monsters? B-Movie monster flicks with modern cartoon-style heroics.
Description:
A group of high school students use their alien artifacts to transform into gargantuan creatures, bio-robots and more. Join them as they try to save the world from a war of the monsters. B-Movie monster flicks mashed up with some modern cartoon-style heroics. Rules are light, role playing is stressed.
Teenagers with alien artifacts transform into gargantuan creatures, bio-robots, & more; can they save the world from a war of the monsters? B-Movie monster flicks with modern cartoon-style heroics.
Description:
A group of high school students use their alien artifacts to transform into gargantuan creatures, bio-robots and more. Join them as they try to save the world from a war of the monsters. B-Movie monster flicks mashed up with some modern cartoon-style heroics. Rules are light, role playing is stressed.
The free people of New York must overthrow the insidious Dr. Morrow. A combination of kung fu melodrama, exploitation films, & Mad Max. An over-the-top action melodrama focused on storytelling.
Description:
This action melodrama is a fusion of kung fu melodrama, exploitation films, and Mad Max. In this post-apocalyptic dystopia, technology is monopolized by the Clone Masters, a powerful few
who seek to enslave all of humanity and serve their own debauched purposes. The people of New York have united and now face their greatest threat, the insidious Dr. Morrow. This is a role playing game of high action and impossible odds, but the focus is always on the personal stories of the heroic people who would change the world.
While this game will use the Mutants and Masterminds rules, the dice are always secondary to the story. This is an action adventure for storytellers. Those looking for a more traditional game may be disappointed.
The free people of New York must overthrow the insidious Dr. Morrow. A combination of kung fu melodrama, exploitation films, & Mad Max. An over-the-top action melodrama focused on storytelling.
Description:
This action melodrama is a fusion of kung fu melodrama, exploitation films, and Mad Max. In this post-apocalyptic dystopia, technology is monopolized by the Clone Masters, a powerful few who seek to enslave all of humanity and serve their own debauched purposes. The people of New York have united and now face their greatest threat, the insidious Dr. Morrow. This is a role playing game of high action and impossible odds, but the focus is always on the personal stories of the heroic people who would change the world. While this game will use the Mutants and Masterminds rules, the dice are always secondary to the story. This is an action adventure for storytellers. Those looking for a more traditional game may be disappointed.
League of Extraordinary Women Encore: For Men Only
Summary:
"Behind every great man, there lies a smarter woman." The men are missing and the women have to set things right. Repeat of 2013 event but this time? Men only please. RP stressed.
Description:
"Behind every great man, there lies a smarter woman - Mrs. Jekyll." These are the words that guide the women who have met in secret for years to solve mysteries and crimes without the glory and recognition of their masculine peers. But now those men have gone missing and it falls to the women to come out from behind the scenes and set things to right. Join Mrs. Jekyll, Irene Adler, Annie Oakley, and the rest of the League of Extraordinary Women as they step to the fore to find out what has happened to their more famous counterparts. This is a repeat of the 2013 event, but I'm curious as to the difference in how this plays out with men only this time around. RP stressed.
"Let them believe they are the better sex, for we both know the truth. They just won't admit it." Join the League as their ship to America is lost at sea. Women players preferred. RP stressed.
Description:
"Let them believe they are the better sex, for we both know the truth. They just won't admit it." Thus spoke Irene Adler who once bested Sherlock Holmes, and the rest of the women in the League are just as competent. The women have been meeting for tea and secretly adventuring on their own for some time now, but this time they're headed for America. Mystery and intrigue abound aboard their ship as it is lost at sea somewhere in the Atlantic. Join Miss Adler, Annie Oakley, Mrs. Jekyll and others as they prove the fairer sex to be the better one! Women players preferred but not required. Roleplaying stressed.
"Let them believe they are the better sex, for we both know the truth. They just won't admit it." Join the League as their ship to America is lost at sea. Women players preferred. RP stressed.
Description:
"Let them believe they are the better sex, for we both know the truth. They just won't admit it." Thus spoke Irene Adler who once bested Sherlock Holmes, and the rest of the women in the League are just as competent. The women have been meeting for tea and secretly adventuring on their own for some time now, but this time they're headed for America. Mystery and intrigue abound aboard their ship as it is lost at sea somewhere in the Atlantic. Join Miss Adler, Annie Oakley, Mrs. Jekyll and others as they prove the fairer sex to be the better one! Women players preferred but not required. Roleplaying stressed.