Dealing with corrupt cops is a never ending battle for the Irregulars, but these ‘bad apples’ are rotten to the core, and in league with literal demons.
Description:
One of New York City’s oldest superhero teams, The Irregulars are, however, not NYC’s most prestigious. Throughout its history the team has been mostly composed of street level vigilantes, and not necessarily aligned with the authorities. Members are as diverse as New York itself is, but are united by the principle of protecting ordinary citizens from threats those in power either can’t, or won’t, tackle directly.
1913- Something is rotten in the town of Spurlin’, Colorado. You need to find out what before it spreads to the rest of the world, Problem solving and role-playing stressed.
Description:
Trapped in a town, watched all around, you need to find the culprit behind the mystery or maybe you will be the town’s next victim. Problem solving and role-playing stressed.
Haunted houses, things go bump in the night. Normal, everyday people in a world turned upside down. Can you survive the night? Rules light, role playing emphasized Hero System with Horror Hero.
Haunted houses, things go bump in the night. Normal, everyday people in a world turned upside down. Can you survive the night? Rules light, role playing emphasized Hero System with Horror Hero.
When there are no wars to fight, what is a true Klingon to do? The IKS Suvwl is on an extended deep space exploration tour, for glory can be found boldly going where no Klingon has gone before.
Where have the gods gone and why did they take the magic with them?
Summary:
100 years after a near apocalyptic magic event, a band of adventurers travel to ground zero to find out what really happened.
Description:
100 years ago an explosion of pure magic shook the entire continent. Magic users of every style lost their ability to cast even the simplest of spells. Priests and clerics cannot feel the presence of their gods. For the next 30 years man, beasts and nature go crazy and entire kingdoms are ravaged by every known disaster. Things eventually settled down and new kingdoms rise from the ashes, but nothing is heard from the western lands. King Rarmor II has decided that with the kingdom now settled, it is time to find out what happened. He selects a group of stalwart adventurers to go and find out. Maybe this time the group will return with answers.
Where have the gods gone and why did they take the magic with them?
Summary:
100 years after a near apocalyptic magic event, a band of adventurers travel to ground zero to find out what really happened.
Description:
100 years ago an explosion of pure magic shook the entire continent. Magic users of every style lost their ability to cast even the simplest of spells. Priests and clerics cannot feel the presence of their gods. For the next 30 years man, beasts and nature go crazy and entire kingdoms are ravaged by every known disaster. Things eventually settled down and new kingdoms rise from the ashes, but nothing is heard from the western lands. King Rarmor II has decided that with the kingdom now settled, it is time to find out what happened. He selects a group of stalwart adventurers to go and find out. Maybe this time the group will return with answers.
Adult heroes are ignoring a “crime tournament” organized on social media. Can the Young Paragons get ahead of the heists, and find out who is behind them?
Description:
The Young Paragons aren’t sidekicks thrown together by older heroes to keep them out of trouble. They’re young heroes who networked, and banded together for mutual aid and support.