It is 1928 and you have been invited to the housewarming party of Enfield Irving, a dear friend, who has built a large manse upon Beacon Isle. Rumors are that he will make a big announcement. Could it be an engagement to the lovely Emily Hull-Beaumont?! The stormy weather won’t keep you from attending this party, even if the night seems more eerily black and the stars glitter in strangely unsettling ways.
It is 1926 and you and your fellow jazz musicians find yourself stranded in a rural Indiana town with vengeance raining down upon the inhabitants, filling the streets with blood. Do you escape and leave the cursed town behind or do you face the evil head on? Adult themes.
The Forge Lighters are Dwarves who have sworn to reclaim lost Dwarven holds. You and your fellow Dwarven comrades have been tasked with reclaiming Kyvek Kvar, a ancient Dwarven keep with a dark, troubling past. Make the ancestors proud!
Local banditry forces an artisan-merchant to hire you as guards to get him safely to Stonebridge, a once thriving town that is now little more than a village today. Fending off a few bandits shouldn’t be a problem for able (but cash strapped) adventurers like yourself, right? Besides, the superstitions about the shunned village of Stonebridge are old wives tales, right?