Legions have attacked the Blackwoods and only one out of ten who entered survived. Your group's assignment is to enter the Blackwoods and return with samples of the local flora and fauna for the Megalan Empire's mages to analyze. Can you survive the Blackwoods and each other?
Your superiors have sent you to broker a deal with some Ethereals - in a place where your abilities and theirs will not cause too much comment should something happen. Now all you need do is make the deal - If you can find them.
A newly Bright Lilim still owes one last favor to Hell. Three angels try to help her fulfill the letter of that last geas while keeping her Bright, while three of her old demonic comrades try to make the most of the favor and bring her back where they feel she belongs.
Diskworld adventure - powered by GURPS! Vorgostan, Dark Lord in Training, has vowed to restore the Volcano God Slakki to his temple - in return for a bit of divine favor, of course. Vorgostan has gathered his forces from across the Disk. He will succeed... or they will die trying.
The Orc King Hadrush has learned the location of an ancient tomb high in the mountains. He has chosen your group to find the tomb and bring back its riches. But who among your fellow delvers can be trusted to complete the mission?
Adventure aboard the Lightning-Class merchant "Nonsuch" on a misson of great import to the future of the Terran Confederation in the Interstellar Wars Period - if you have never played Traveller before, the Interstellar Wars period is a great place to start!
The robot scouts that returned from another quantum seem to indicate that there is quite a bit of technology, as well as other anomalies that need looking at. Your team is going to be sent there to investigate for one month. At that time, your conveyor will return to Homeline. As usual, try to maintain a low profile.
The robot scouts that returned from another quantum seem to indicate that there is quite a bit of technology, as well as other anomalies that need looking at. Your team is going to be sent there to investigate for one month. At that time, your conveyor will return to Homeline. As usual, try to maintain a low profile.
The robot scouts that returned from another quantum seem to indicate that there is quite a bit of technology, as well as other anomalies that need looking at. Your team is going to be sent there to investigate for one month. At that time, your conveyor will return to Homeline. As usual, try to maintain a low profile.
No tour of IOU would be complete without wandering through C.T.H.U.L.H.U. As it happens, Dr. Van Zandt is wanting to show off his new experiment in Temporal Mechanics. Of course Mr. Long is interested in this, and has arranged for all of you to be spectators at the event.
Obviously people coming in from another dimension was not in the plan. Now we have to keep them safe from IOU's 'normal' hazzards, and keep them from finding more trouble. Especially since COUP would literally kill for them, not to mention what C.T.H.U.L.H.U. would do to them as well if they were discovered.
While Dr. Van Zandt fixes their time machine, these guys from elsewhere have been pestering us with lots of questions. Hopefully they will be able to go away soon, without the Archdean making a fuss. All we have to do is keep them out of trouble.
Worlds Enough and Time: The Engines of the Sun (Finals)
Description:
With their foe's face is revealed at last, Infinity is compromised and unable to act. A ragtag assortment of off-world agents band together in ancient Egypt to do what must be done. But how do they succeed against a foe with years to prepare, where any misstep can set off reality quakes? Whose followers are utterly convinced that they perform the will of a god?
Worlds Enough and Time: The Sound of Infinite Hands Clapping
Description:
A team of I-Cops rushes to Genji-12 to prevent one piece of a vast Centrum plot, and tasked with identifying their foe. Immediately, they are embroiled in the insidious politics of feudal Japan; left outmaneuvered, double-crossed, confused, and confronting Centrum agents wielding technology unlike anything on record. 2 players advance to the finals.
The enemy's reality-shifting plot threatens to ravage crucial parallel worlds. The one man who can stop them is an exile on the prison world Coventry, and Infinity is oddly silent to retrieval requests. Amid the chaotic Napoleonic Wars, an ISWAT team seeks the impossible-a way in & out of Coventry from outside Homeline! 2 players advance to the finals.
Someone has kidnapped the beautiful daughter of Roman trader M. Aemilius Drusus. Distraught, he hires freelance adventurers to find her. Unbeknownst to him, you are Infinity Patrol penetration agents with your own agenda - rescue Aemilia before the timeline shifts. But who is tampering with this parallel world's reality? 2 players advance to the finals, Sunday 9:00 am.
It's a simple mission, really. I would go myself if I could. Bring the ailing duke to some healing springs. So, there's some disputed territory along the way? That's nothing! The possibility of some trouble with the local fauna. Nothing to worry about. The duke's ailment? Nothing, truly. He can take care of himself. A walk in the park for such stalwart adventurers as yourselves. Trust me. It's easy. Really. GURPS Banestorm.
It's a simple mission, really. I would go myself if I could. Bring the ailing duke to some healing springs. So, there's some disputed territory along the way? That's nothing! The possibility of some trouble with the local fauna. Nothing to worry about. The duke's ailment? Nothing, truly. He can take care of himself. A walk in the park for such stalwart adventurers as yourselves. Trust me. It's easy. Really. GURPS Banestorm.
It's a simple mission, really. I would go myself if I could. Bring the ailing duke to some healing springs. So, there's some disputed territory along the way? That's nothing! The possibility of some trouble with the local fauna. Nothing to worry about. The duke's ailment? Nothing, truly. He can take care of himself. A walk in the park for such stalwart adventurers as yourselves. Trust me. It's easy. Really. GURPS Banestorm.
It's a simple mission, really. I would go myself if I could. Bring the ailing duke to some healing springs. So, there's some disputed territory along the way? That's nothing! The possibility of some trouble with the local fauna. Nothing to worry about. The duke's ailment? Nothing, truly. He can take care of himself. A walk in the park for such stalwart adventurers as yourselves. Trust me. It's easy. Really. GURPS Banestorm.
What do the guardians of nature do when nature is gone? Try to rebuild it. In the dystopian cyberpunk future, A band of Werewolves facing extinction must take one last desperate gambit to maintain their own existence, and the existence of the earth they love.
A nice quiet weekend of gaming with friends. It's been in the planning for weeks now. Naturally the weather is not going to cooperate. Might have to play in the basement just to be safe.
A nice quiet weekend of gaming with friends. It's been in the planning for weeks now. Naturally the weather is not going to cooperate. Might have to play in the basement just to be safe.
A nice quiet weekend of gaming with friends. It's been in the planning for weeks now. Naturally the weather is not going to cooperate. Might have to play in the basement just to be safe.
Each year, the kingdoms bring young virgins as tribute to the mighty Dracul, the dragon who terrorizes the land. Each year, these women return from Dracul's lair, pregnant with a dragon child. You are one of these children. For all your life, you have been hidden away, scorned and feared as a misshapen freak, but now your father has called you home. Now you will take your place at his side as the Son of the Dragon.