(Level 12) After traveling across Golarion to find a devious assassin, you find yourself on the red planet Akiton, where you will face alien beasts before a cheering crowd and race across the skies in wondrous airships, all to save the Pathfinder Society from a terrible fate. (Note: You must have a Chronicle for Eyes of the 10, Part I and Part II to play in this event.)
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?
(Levels 1-5) While delivering a case of supplies to a Pathfinder Society agent in the cold viking city of Trollheim, you find the welcome less than cordial. With your contact nowhere to be found and someone out to rid the Pathfinders from the city entirely, can you find those responsible before it's too late?
(Levels 7-11) A priceless manuscript has gone missing from the Lodge in Almas, and the Society has traced its current whereabouts to a remote monastery off the coast of Nex. Arriving at the Monastery of the Unremitting Tide, you face the suspicious scholars who study there, and in the process risk enraging an ancient spirit and uncovering a long-lost secret that, more than possibly costing you the stolen manuscript, could cost you your life.
(Levels 7-11) A priceless manuscript has gone missing from the Lodge in Almas, and the Society has traced its current whereabouts to a remote monastery off the coast of Nex. Arriving at the Monastery of the Unremitting Tide, you face the suspicious scholars who study there, and in the process risk enraging an ancient spirit and uncovering a long-lost secret that, more than possibly costing you the stolen manuscript, could cost you your life.
(Levels 7-11) A priceless manuscript has gone missing from the Lodge in Almas, and the Society has traced its current whereabouts to a remote monastery off the coast of Nex. Arriving at the Monastery of the Unremitting Tide, you face the suspicious scholars who study there, and in the process risk enraging an ancient spirit and uncovering a long-lost secret that, more than possibly costing you the stolen manuscript, could cost you your life.
(Levels 7-11) A priceless manuscript has gone missing from the Lodge in Almas, and the Society has traced its current whereabouts to a remote monastery off the coast of Nex. Arriving at the Monastery of the Unremitting Tide, you face the suspicious scholars who study there, and in the process risk enraging an ancient spirit and uncovering a long-lost secret that, more than possibly costing you the stolen manuscript, could cost you your life.
(Levels 7-11) A priceless manuscript has gone missing from the Lodge in Almas, and the Society has traced its current whereabouts to a remote monastery off the coast of Nex. Arriving at the Monastery of the Unremitting Tide, you face the suspicious scholars who study there, and in the process risk enraging an ancient spirit and uncovering a long-lost secret that, more than possibly costing you the stolen manuscript, could cost you your life.
(Levels 7-11) A priceless manuscript has gone missing from the Lodge in Almas, and the Society has traced its current whereabouts to a remote monastery off the coast of Nex. Arriving at the Monastery of the Unremitting Tide, you face the suspicious scholars who study there, and in the process risk enraging an ancient spirit and uncovering a long-lost secret that, more than possibly costing you the stolen manuscript, could cost you your life.
(Levels 7-11) A priceless manuscript has gone missing from the Lodge in Almas, and the Society has traced its current whereabouts to a remote monastery off the coast of Nex. Arriving at the Monastery of the Unremitting Tide, you face the suspicious scholars who study there, and in the process risk enraging an ancient spirit and uncovering a long-lost secret that, more than possibly costing you the stolen manuscript, could cost you your life.
(Levels 7-11) A priceless manuscript has gone missing from the Lodge in Almas, and the Society has traced its current whereabouts to a remote monastery off the coast of Nex. Arriving at the Monastery of the Unremitting Tide, you face the suspicious scholars who study there, and in the process risk enraging an ancient spirit and uncovering a long-lost secret that, more than possibly costing you the stolen manuscript, could cost you your life.
(Levels 7-11) A priceless manuscript has gone missing from the Lodge in Almas, and the Society has traced its current whereabouts to a remote monastery off the coast of Nex. Arriving at the Monastery of the Unremitting Tide, you face the suspicious scholars who study there, and in the process risk enraging an ancient spirit and uncovering a long-lost secret that, more than possibly costing you the stolen manuscript, could cost you your life.
(Levels 1-5) Following leads from Trollheim east to the icy land of Irrisen, you discover the lair of a traitorous sect of Shadow Lodge agents hoping to build an army and overtake the true Pathfinder Society. In a land where ice trolls and winter wolves walk among humans, can you survive to topple the evil Pathfinders and save a trusted ally?