Don't you hate it when you sit down for a game & end up teleported to the setting you were supposed to be playing? Discover your stats as you explore Metaland in search of a way home!
Description:
No preparation required. If you don't have dice, that's not an issue. You'll sit down with a blank character sheet and as you make rolls you'll have to extrapolate your stats, skills, feats, etc. You will get clues, like your equipment list, as to your class. Also, you will be playing you, so all out of game knowledge is welcome and encouraged: if you know it, your character knows it!
The Storm gods are angry they demand a sacrifice, but this must be from royalty. Is there more to the desire of the gods & elements - could this be closer to the mortal aspirations?
Description:
The rains do not come, the high priest proclaims “the Storm gods are angry” and they demand a sacrifice, but this must be from the royal family. Is there more to the desire of the gods and elements could the events be closer to the mortal aspirations than the divine powers? Murder, manipulation, and greed can drive man to perform desperate acts to gain what they desire. Will you be able to solve the events and appease the storm gods so that rain will fall and save the people or just add to the flow of blood? Murder, manipulation, and greed can drive man to perform desperate acts to gain what they desire. Will you be able to solve the events and appease the storm gods so that rain will fall and save the people or just add to the flow of blood? pre-made characters will be provided or bring your own Level 6-8
Dogs have inherited a land after Man, a land where they seek to find their histories - & somehow, themselves - along the way.
Description:
In the world of Pugmire, Dogs have inherited a land after Man, a land where they seek to find their histories - and somehow, themselves - along the way. All good Dogs know to follow the code of Man. But what truly makes a Dog good? What makes a Dog bad? And what happens when they no longer know the difference? Run by The Wrecking Crew and The Dead Gamers Society.
The Super Bowl has come to the city of Ultropolis. As the world watches two football teams battle it out, the teenage player characters learn something that could spell disaster for all in attendance.
Shooting Star finds love & adventure with Texas Twister during an alien invasion of Texas in this scenario very loosely based on Annie, Get Your Gun! Anything you can do, I can do better!
Description:
Famed sharpshooter, Shooting Star, finds love and adventure with rodeo rival, Texas Twister, during an alien invasion of Texas in this scenario very loosely based on the origin of the Southwest super team, the Rangers. Anything you can do, I can do better! Play the game and then take the adventure home. Players will be provided with electronic copies of the character sheets and scenario notes. Players will assume the roles of Shooting Star, Texas Twister, Red Wolf, Phantom Rider and the Armadillo. Always an extra character for those with a handful of generics and a dream, in this case, Firebird.
Howdy partner! Get the day started right with some gun slingin'. Work as a group to complete this simulation of a text based adventure. As a bonus, there will be donuts!
Squire Brandon hires a company of warriors on his pilgrimage of swords. Will he learn the parables of the swordstones & survive the challenges of the wild?
Squire Brandon hires a company of warriors on his pilgrimage of swords. Will he learn the parables of the swordstones & survive the challenges of the wild?
The heroes went searching for gold & all they found were stinking orcs. Lots of 'em. Fantastic heroes will be created in minutes & ready to make their last stand.
Description:
A party of heroes find themselves making a surprise last stand defending Delm's Heap, the name given to the castle ruins of the Arch Mage Delm (who accidentally transmuted his entire keep from rock to mud). As a mass of low level orcs pour over the lumpy walls, the party must hold the line - or their names are going to be mud. But wait... the orcs brought some friends? This is our most errant event yet: 3 tables, 6 gms, 3 parties of heroes, and a bunch of dice chaos. Each party begins defending one section of wall, if it falls they must retreat to another table with the orcs in hot pursuit. Things are going to get real messy. RPG light and battle action heavy! There will be no character sheets for beginning play: just pick your class (Warrior, Ranger, Mage, Sage, Trickster), take five poker chips, four dice, three skill cards, and <poof!> you are ready for epic tabletop adventure.
Planet Metzlome fears the shadow of the Empire will overwhelm them unless the Rebellion can help. Local partisans have hatched a plan that only fools would dare attempt!
Description:
Planet Metzlome fears the shadow of the Empire will overwhelm them unless the Rebellion can offer some assistance. Local partisans have hatched a plan that only fools would dare attempt, but it may be their only hope against the growing darkness. Your squad is tasked to this fools errand. Will you rise up to be heroes of the liberation or will you become grist under the heels of the Empire? Mature themes: (13+); Characters provided.
Planet Metzlome fears the shadow of the Empire will overwhelm them unless the Rebellion can help. Local partisans have hatched a plan that only fools would dare attempt!
Description:
Planet Metzlome fears the shadow of the Empire will overwhelm them unless the Rebellion can offer some assistance. Local partisans have hatched a plan that only fools would dare attempt, but it may be their only hope against the growing darkness. Your squad is tasked to this fools errand. Will you rise up to be heroes of the liberation or will you become grist under the heels of the Empire? Mature themes: (13+); Characters provided.
Mystery, intrigue and nightmarish horror based on a history of events in the early 17th century leading up to the Thirty Years War in Europe. 1 of 4 rounds but each round can be played standalone.
Description:
It is 1610 when some say the Last Days have come, heralded by Kepler's new star in 1604. You have arrived in Heydelberg, bearing a letter from the Imperial Mathematician and the Voynich Manuscript owned by His Imperial Madness, Rudolf II, written in no earthly language. Both are to be delivered to Trithemius, former abbot and noted steganographer, who haunts the famed Bibliotheca Palatina at the Sapienzcolleg, once an Augustinian monastery. It is Candlemas Eve, when the common folk say the Devil is abroad. Are the stars right? Emissaries of the Karolinum in Prague – Lady Jirel, quixotic knight errant; Benedetto, Kabbalist from the Florentine ghetto; Salvatore, Paduan rapier master; Eddard, Alchemist of Oxford; Istvan, Collector for the Emperor's Kunstkammer and Trithemius - can you thwart the devices of the Evil One threatening the world itself? The clockwork is ticking!
Mystery, intrigue and nightmarish horror based on a history of events in the early 17th century leading up to the Thirty Years War in Europe. 2 of 4 rounds but each round can be played standalone.
Description:
It is 1610 when some say the Last Days have come, heralded by Kepler's new star in 1604. You are travelling by boat down the Rhine from Heydelberg to Koln, the Imperial Free City, on the heels of terrifying events in Heydelberg. See the Event A Clockwork of Orange - Heydelberg (Round 1). Your mission is now clear, the consequences of failure a nightmare for yourself at the business end of the headsman's axe, if you're lucky and not rather broken on the wheel; for the world, the prophesied Last Days. Emissaries of the Karolinum in Prague – Lady Jirel, quixotic knight errant; Benedetto, Kabbalist from the Florentine ghetto; Salvatore, Paduan rapier master; Eddard, Alchemist of Oxford; Istvan, Collector for the Emperor's Kunstkammer and Trithemius, former abbot and noted steganographer - can you thwart the devices of the Evil One threatening the world itself? The clockwork is ticking!
Mystery, intrigue, & nightmarish horror based on a history of events in the early 17th century leading up to the 30 Years War in Europe.
Description:
It is 1610 when some say the Last Days have come, heralded by Kepler's new star in 1604. Pursued by both the Red Sparks and the conspirators in a horrific assassination plot, you are travelling by boat down the Rhine from Koln to Dusseldorf, where you hope to obtain audience at the court of the princely heirs contesting the Julich-Kleve succession as the storm clouds of war gather over Europe. See the Events A Clockwork of Orange - Heydelberg (Round 1) and A Clockwork of Orange - Koln (Round 2). Emissaries of the Karolinum in Prague – Lady Jirel, quixotic knight errant; Benedetto, Kabbalist from the Florentine ghetto; Salvatore, Paduan rapier master; Eddard, Alchemist of Oxford; Istvan, Collector for the Emperor's Kunstkammer and Trithemius, former abbot and noted steganographer - can you thwart the devices of the Evil One threatening the world itself? The clockwork is ticking!
A Clockwork of Orange Round 4 of 4: Fortress of Guelich
Summary:
Mystery, intrigue and nightmarish horror based on a history of events in the early 17th century leading up to the Thirty Years War in Europe. 4 of 4 Rounds but each round can be played standalone.
Description:
It is 1610 when some say the Last Days have come, heralded by Kepler's new star in 1604. You are travelling overland to the Fortress of Guelich, built by the Italian Alessandro Pasqualini in the reign of Duke Wilhelm the Rich, hoping to end the Julich-Kleve succession crisis, avoid a devastating war and also save the world. See the Events A Clockwork of Orange - Heydelberg (Round 1), A Clockwork of Orange - Koln (Round 2) and A Clockwork of Orange - Dusseldorf (Round 3). Emissaries of the Karolinum in Prague – Lady Jirel, quixotic knight errant; Benedetto, Kabbalist from the Florentine ghetto; Salvatore, Paduan rapier master; Eddard, Alchemist of Oxford; Istvan, Collector for the Emperor's Kunstkammer and Trithemius, former abbot and noted steganographer - can you thwart the devices of the Evil One threatening the world itself? The clockwork is ticking!
Choose your employer, sign a contract, do the job, & get paid. Your merc company is suddenly in high demand as three armies are in a stand-off, looking for an edge.
A half-elf woman named Aspasia lived in the Minnimar for years. In time men came & she found them feasting on the stag & cursed them. The call goes out for adventurers to bring relief to the land.
Can the 4 kingdoms band together against their common enemy or will their long-standing enmity result in their end? Roleplaying strongly encouraged! Adventure T-shirt for all players.
Description:
For over a century, the pixies, toad warriors, spider riders, and rat-men have lived in a state of war with brief periods of uneasy truce. Everything has changed, now that it has been revealed that they are faced with a common enemy that threatens to destroy them all. Can they put aside their differences to come together against their common foe? Players will choose pre-generated characters with flexibility to customize and then take on the roles of the representatives of the four kingdoms. They will determine the future of the four kingdoms. This session will have a heavy emphasis on roleplay, with a detailed setting and backgrounds designed to encourage interaction between the players. The players will vote at the end to determine the winner and award that player.