Floating on an earthmote above a verdant island realm, the enigmatic wizard, Kelleck, once built a magnificent tower as a beacon of hope to the villages of Windrock. Now, word has reached far & wide that the tower has crumbled, & has reached the ears of many adventurers. What has become of Kelleck? An Ultimate Dungeon Delve for 5 6th-level characters.
On a covert mission to Cyre, an agent of the Silver Flame discovered a strange dragonshard. She has since dreamed of four similar shards buried in the other nations of Khorvaire. Set in the 4th Edition world of Eberron, the 2009 D&D Champ is a 3-round, single-elimination advancement tournament. Assemble a team of 5 players and compete against others vying for the title of D&D Champion!
All is not well in the Great Port of Tarmulune and no one speaks of it. People are disappearing toward some fell purpose, and you are next. A two-round Living Forgotten Realms adventure that is Part 1 of the Embers of Dawn mini-campaign, set in Tarmulune for characters levels 1-4. Events that start at 7pm will end at midnight and start again at 8am the following morning.
Honest folk tremble as fell beasts and evil hearts stir a new in the sewers and caverns below. Will your hero stand strong against the vile tide, or become another carcass in the dark? A 3rd level D&D Dungeon Delve, with characters provided. Get as far as you can in one hour, and play as often as you like to earn prizes! Generics only. This event runs in 45 minute blocks from 9am to 11pm Thursday-Saturday and 9am-1pm Sunday.
Your travels have brought you to the pearl-trading city of Ankhapur, near the Lake of Steam. You have been asked to visit a nearby outpost and pick up a shipment of pearls. It seems like easy money. Unfortunately, something has killed off most of the divers and nearly shut down the operation. Now you must discover the source of this camp’s troubles before you share its fate. A Living Forgotten Realms adventure for characters levels 1-4.
Darkness and light struggle and heroes are once again drawn to unravel the secret of the radiant vessel. Can the truth be determined and the machinations of Szass Tam put to an end? This adventure is the conclusion of the “Radiance Against Thay†major quest and sequel to CORE1-2 Radiant Vessel of Thesk and CORE1-6 Incident at the Gorge of Gauros. A Living Forgotten Realms adventure for levels 11-14.
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. A LFR adventure for levels 1-14. At least 4 in the party must be from the same Adventuring Company, and all of the characters at the table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
Every year coronal Ilsevele Miritar, ruler of Myth Drannor, hires a group of adventurers to cleanup one of the many dangerous ruins within her forest kingdom. This year she is looking for several groups.A Living Forgotten Realms adventure set in Myth Drannor for characters levels 1-14. There are four versions of this adventure, one for each level band. Characters at the same table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
The North is populated with many peoples, amongst them the savage and noble Uthgardt barbarians: The balance of power is fragile in the wilderness; is it about to change? A Living Forgotten Realms adventure set in Luraur for characters levels 7-10._x000D_