On a covert mission to Cyre, an agent of the Silver Flame discovered a strange dragonshard. She has since dreamed of four similar shards buried in the other nations of Khorvaire. Set in the 4th Edition world of Eberron, the 2009 D&D Champ is a 3-round, single-elimination advancement tournament. Assemble a team of 5 players and compete against others vying for the title of D&D Champion!
On a covert mission to Cyre, an agent of the Silver Flame discovered a strange dragonshard. She has since dreamed of four similar shards buried in the other nations of Khorvaire. Set in the 4th Edition world of Eberron, the 2009 D&D Champ is a 3-round, single-elimination advancement tournament. Assemble a team of 5 players and compete against others vying for the title of D&D Champion!
On a covert mission to Cyre, an agent of the Silver Flame discovered a strange dragonshard. She has since dreamed of four similar shards buried in the other nations of Khorvaire. Set in the 4th Edition world of Eberron, the 2009 D&D Champ is a 3-round, single-elimination advancement tournament. Assemble a team of 5 players and compete against others vying for the title of D&D Champion!
On a covert mission to Cyre, an agent of the Silver Flame discovered a strange dragonshard. She has since dreamed of four similar shards buried in the other nations of Khorvaire. Set in the 4th Edition world of Eberron, the 2009 D&D Champ is a 3-round, single-elimination advancement tournament. Assemble a team of 5 players and compete against others vying for the title of D&D Champion!
On a covert mission to Cyre, an agent of the Silver Flame discovered a strange dragonshard. She has since dreamed of four similar shards buried in the other nations of Khorvaire. Set in the 4th Edition world of Eberron, the 2009 D&D Champ is a 3-round, single-elimination advancement tournament. Assemble a team of 5 players and compete against others vying for the title of D&D Champion!
On a covert mission to Cyre, an agent of the Silver Flame discovered a strange dragonshard. She has since dreamed of four similar shards buried in the other nations of Khorvaire. Set in the 4th Edition world of Eberron, the 2009 D&D Champ is a 3-round, single-elimination advancement tournament. Assemble a team of 5 players and compete against others vying for the title of D&D Champion!
On a covert mission to Cyre, an agent of the Silver Flame discovered a strange dragonshard. She has since dreamed of four similar shards buried in the other nations of Khorvaire. Set in the 4th Edition world of Eberron, the 2009 D&D Champ is a 3-round, single-elimination advancement tournament. Assemble a team of 5 players and compete against others vying for the title of D&D Champion!
On a covert mission to Cyre, an agent of the Silver Flame discovered a strange dragonshard. She has since dreamed of four similar shards buried in the other nations of Khorvaire. Set in the 4th Edition world of Eberron, the 2009 D&D Champ is a 3-round, single-elimination advancement tournament. Assemble a team of 5 players and compete against others vying for the title of D&D Champion!
On a covert mission to Cyre, an agent of the Silver Flame discovered a strange dragonshard. She has since dreamed of four similar shards buried in the other nations of Khorvaire. Set in the 4th Edition world of Eberron, the 2009 D&D Champ is a 3-round, single-elimination advancement tournament. Assemble a team of 5 players and compete against others vying for the title of D&D Champion!
On a covert mission to Cyre, an agent of the Silver Flame discovered a strange dragonshard. She has since dreamed of four similar shards buried in the other nations of Khorvaire. Set in the 4th Edition world of Eberron, the 2009 D&D Champ is a 3-round, single-elimination advancement tournament. Assemble a team of 5 players and compete against others vying for the title of D&D Champion!
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. A LFR adventure for levels 1-14. At least 4 in the party must be from the same Adventuring Company, and all of the characters at the table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. A LFR adventure for levels 1-14. At least 4 in the party must be from the same Adventuring Company, and all of the characters at the table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. A LFR adventure for levels 1-14. At least 4 in the party must be from the same Adventuring Company, and all of the characters at the table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. A LFR adventure for levels 1-14. At least 4 in the party must be from the same Adventuring Company, and all of the characters at the table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. A LFR adventure for levels 1-14. At least 4 in the party must be from the same Adventuring Company, and all of the characters at the table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. A LFR adventure for levels 1-14. At least 4 in the party must be from the same Adventuring Company, and all of the characters at the table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. A LFR adventure for levels 1-14. At least 4 in the party must be from the same Adventuring Company, and all of the characters at the table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. A LFR adventure for levels 1-14. At least 4 in the party must be from the same Adventuring Company, and all of the characters at the table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. A LFR adventure for levels 1-14. At least 4 in the party must be from the same Adventuring Company, and all of the characters at the table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
A great hunt has been called in the jungles of Chult. The Amnian trading costers of Port Nyranzaru are competing to see which one can bring in the biggest, rarest beasts as trophies, and they’re looking for adventuring companies to do the hunting. A LFR adventure for levels 1-14. At least 4 in the party must be from the same Adventuring Company, and all of the characters at the table must be within a single level band (1-4, 4-7, 7-10, or 11-14).