The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.
The city of Myth Nantar is the center of the sea elves' society. Although the city once rested entirely beneath the waves of the Sea of Fallen Stars, the changes wrought by the Spellplague exposed Myth Nantar's upper levels to the air. Now the sea elves and the surface races can mingle and trade freely here, protected from the threat of the Abolethic Sovereignty by a powerful mythal. Or so they believe. A LFR adv. for levels 11-20.