Floating on an earthmote above a verdant island realm, the enigmatic wizard, Kelleck, once built a magnificent tower as a beacon of hope to the villages of Windrock. Now, word has reached far & wide that the tower has crumbled, & has reached the ears of many adventurers. What has become of Kelleck? An Ultimate Dungeon Delve for 5 6th-level characters.
Floating on an earthmote above a verdant island realm, the enigmatic wizard, Kelleck, once built a magnificent tower as a beacon of hope to the villages of Windrock. Now, word has reached far & wide that the tower has crumbled, & has reached the ears of many adventurers. What has become of Kelleck? An Ultimate Dungeon Delve for 5 6th-level characters.
Floating on an earthmote above a verdant island realm, the enigmatic wizard, Kelleck, once built a magnificent tower as a beacon of hope to the villages of Windrock. Now, word has reached far & wide that the tower has crumbled, & has reached the ears of many adventurers. What has become of Kelleck? An Ultimate Dungeon Delve for 5 6th-level characters.
Floating on an earthmote above a verdant island realm, the enigmatic wizard, Kelleck, once built a magnificent tower as a beacon of hope to the villages of Windrock. Now, word has reached far & wide that the tower has crumbled, & has reached the ears of many adventurers. What has become of Kelleck? An Ultimate Dungeon Delve for 5 6th-level characters.
Floating on an earthmote above a verdant island realm, the enigmatic wizard, Kelleck, once built a magnificent tower as a beacon of hope to the villages of Windrock. Now, word has reached far & wide that the tower has crumbled, & has reached the ears of many adventurers. What has become of Kelleck? An Ultimate Dungeon Delve for 5 6th-level characters.
Floating on an earthmote above a verdant island realm, the enigmatic wizard, Kelleck, once built a magnificent tower as a beacon of hope to the villages of Windrock. Now, word has reached far & wide that the tower has crumbled, & has reached the ears of many adventurers. What has become of Kelleck? An Ultimate Dungeon Delve for 5 6th-level characters.
Floating on an earthmote above a verdant island realm, the enigmatic wizard, Kelleck, once built a magnificent tower as a beacon of hope to the villages of Windrock. Now, word has reached far & wide that the tower has crumbled, & has reached the ears of many adventurers. What has become of Kelleck? An Ultimate Dungeon Delve for 5 6th-level characters.
Rumor has it that demon hunting brings rich rewards in the city of Lyrabar. When unforeseen events befall the PCs, will they become hunters - or hunted? A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.
Rumor has it that demon hunting brings rich rewards in the city of Lyrabar. When unforeseen events befall the PCs, will they become hunters - or hunted? A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.
Rumor has it that demon hunting brings rich rewards in the city of Lyrabar. When unforeseen events befall the PCs, will they become hunters - or hunted? A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.
Rumor has it that demon hunting brings rich rewards in the city of Lyrabar. When unforeseen events befall the PCs, will they become hunters - or hunted? A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.
Rumor has it that demon hunting brings rich rewards in the city of Lyrabar. When unforeseen events befall the PCs, will they become hunters - or hunted? A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.
Rumor has it that demon hunting brings rich rewards in the city of Lyrabar. When unforeseen events befall the PCs, will they become hunters - or hunted? A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.
Rumor has it that demon hunting brings rich rewards in the city of Lyrabar. When unforeseen events befall the PCs, will they become hunters - or hunted? A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.
Rumor has it that demon hunting brings rich rewards in the city of Lyrabar. When unforeseen events befall the PCs, will they become hunters - or hunted? A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.
Rumor has it that demon hunting brings rich rewards in the city of Lyrabar. When unforeseen events befall the PCs, will they become hunters - or hunted? A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.
Rumor has it that demon hunting brings rich rewards in the city of Lyrabar. When unforeseen events befall the PCs, will they become hunters - or hunted? A Living Forgotten Realms adventure set in Impiltur for characters levels 4-7.
The North is populated with many peoples, amongst them the savage and noble Uthgardt barbarians: The balance of power is fragile in the wilderness; is it about to change? A Living Forgotten Realms adventure set in Luraur for characters levels 7-10._x000D_
The North is populated with many peoples, amongst them the savage and noble Uthgardt barbarians: The balance of power is fragile in the wilderness; is it about to change? A Living Forgotten Realms adventure set in Luraur for characters levels 7-10.
The North is populated with many peoples, amongst them the savage and noble Uthgardt barbarians: The balance of power is fragile in the wilderness; is it about to change? A Living Forgotten Realms adventure set in Luraur for characters levels 7-10.
The North is populated with many peoples, amongst them the savage and noble Uthgardt barbarians: The balance of power is fragile in the wilderness; is it about to change? A Living Forgotten Realms adventure set in Luraur for characters levels 7-10.
The North is populated with many peoples, amongst them the savage and noble Uthgardt barbarians: The balance of power is fragile in the wilderness; is it about to change? A Living Forgotten Realms adventure set in Luraur for characters levels 7-10.
The North is populated with many peoples, amongst them the savage and noble Uthgardt barbarians: The balance of power is fragile in the wilderness; is it about to change? A Living Forgotten Realms adventure set in Luraur for characters levels 7-10.
The North is populated with many peoples, amongst them the savage and noble Uthgardt barbarians: The balance of power is fragile in the wilderness; is it about to change? A Living Forgotten Realms adventure set in Luraur for characters levels 7-10.
The North is populated with many peoples, amongst them the savage and noble Uthgardt barbarians: The balance of power is fragile in the wilderness; is it about to change? A Living Forgotten Realms adventure set in Luraur for characters levels 7-10.
The North is populated with many peoples, amongst them the savage and noble Uthgardt barbarians: The balance of power is fragile in the wilderness; is it about to change? A Living Forgotten Realms adventure set in Luraur for characters levels 7-10.
The North is populated with many peoples, amongst them the savage and noble Uthgardt barbarians: The balance of power is fragile in the wilderness; is it about to change? A Living Forgotten Realms adventure set in Luraur for characters levels 7-10.
Living Forgotten Realms Midnight Madness Open Play
Description:
Generic tickets only. Players are responsible for mustering themselves and finding a DM . Any one-round adventure currently available can be played. DMs are responsible for bringing adventures. RPGA HQ will provide play space. These must run onsite in the RPGA play space between midnight and 5am.
Living Forgotten Realms Midnight Madness Open Play
Description:
Generic tickets only. Players are responsible for mustering themselves and finding a DM . Any one-round adventure currently available can be played. DMs are responsible for bringing adventures. RPGA HQ will provide play space. These must run onsite in the RPGA play space between midnight and 5am.
Living Forgotten Realms Midnight Madness Open Play
Description:
Generic tickets only. Players are responsible for mustering themselves and finding a DM . Any one-round adventure currently available can be played. DMs are responsible for bringing adventures. RPGA HQ will provide play space. These must run onsite in the RPGA play space between midnight and 5am.
Generic tickets only. Players are responsible for mustering themselves and finding a DM (limted judges will be available onsite each night). Any one-round adventure currently available can be played. DMs are responsible for bringing adventures. RPGA HQ will provide play space.
Generic tickets only. Players are responsible for mustering themselves and finding a DM (limted judges will be available onsite each night). Any one-round adventure currently available can be played. DMs are responsible for bringing adventures. RPGA HQ will provide play space.
Generic tickets only. Players are responsible for mustering themselves and finding a DM (limted judges will be available onsite each night). Any one-round adventure currently available can be played. DMs are responsible for bringing adventures. RPGA HQ will provide play space.
All is not well in the Great Port of Tarmulune and no one speaks of it. People are disappearing toward some fell purpose, and you are next. A two-round Living Forgotten Realms adventure that is Part 1 of the Embers of Dawn mini-campaign, set in Tarmulune for characters levels 1-4. Events that start at 7pm will end at midnight and start again at 8am the following morning.
All is not well in the Great Port of Tarmulune and no one speaks of it. People are disappearing toward some fell purpose, and you are next. A two-round Living Forgotten Realms adventure that is Part 1 of the Embers of Dawn mini-campaign, set in Tarmulune for characters levels 1-4. Events that start at 7pm will end at midnight and start again at 8am the following morning.
All is not well in the Great Port of Tarmulune and no one speaks of it. People are disappearing toward some fell purpose, and you are next. A two-round Living Forgotten Realms adventure that is Part 1 of the Embers of Dawn mini-campaign, set in Tarmulune for characters levels 1-4. Events that start at 7pm will end at midnight and start again at 8am the following morning.
All is not well in the Great Port of Tarmulune and no one speaks of it. People are disappearing toward some fell purpose, and you are next. A two-round Living Forgotten Realms adventure that is Part 1 of the Embers of Dawn mini-campaign, set in Tarmulune for characters levels 1-4. Events that start at 7pm will end at midnight and start again at 8am the following morning.
All is not well in the Great Port of Tarmulune and no one speaks of it. People are disappearing toward some fell purpose, and you are next. A two-round Living Forgotten Realms adventure that is Part 1 of the Embers of Dawn mini-campaign, set in Tarmulune for characters levels 1-4. Events that start at 7pm will end at midnight and start again at 8am the following morning.
When Imperial officers uncover a murder on the Executor, Darth Vader’s flagship, an investigation is launched to discover what traitorous Rebel scum hides among the ship’s crew. Playing as members of the Imperial Navy, the heroes must investigate the murder and hunt down those responsible, all the while confronting their own questions of allegiance. The adventure takes place at the same time as in the movie Star Wars: The Empire Strikes Back.
When Imperial officers uncover a murder on the Executor, Darth Vader’s flagship, an investigation is launched to discover what traitorous Rebel scum hides among the ship’s crew. Playing as members of the Imperial Navy, the heroes must investigate the murder and hunt down those responsible, all the while confronting their own questions of allegiance. The adventure takes place at the same time as in the movie Star Wars: The Empire Strikes Back.
When Imperial officers uncover a murder on the Executor, Darth Vader’s flagship, an investigation is launched to discover what traitorous Rebel scum hides among the ship’s crew. Playing as members of the Imperial Navy, the heroes must investigate the murder and hunt down those responsible, all the while confronting their own questions of allegiance. The adventure takes place at the same time as in the movie Star Wars: The Empire Strikes Back.
When Imperial officers uncover a murder on the Executor, Darth Vader’s flagship, an investigation is launched to discover what traitorous Rebel scum hides among the ship’s crew. Playing as members of the Imperial Navy, the heroes must investigate the murder and hunt down those responsible, all the while confronting their own questions of allegiance. The adventure takes place at the same time as in the movie Star Wars: The Empire Strikes Back.
When Imperial officers uncover a murder on the Executor, Darth Vader’s flagship, an investigation is launched to discover what traitorous Rebel scum hides among the ship’s crew. Playing as members of the Imperial Navy, the heroes must investigate the murder and hunt down those responsible, all the while confronting their own questions of allegiance. The adventure takes place at the same time as in the movie Star Wars: The Empire Strikes Back.
When Imperial officers uncover a murder on the Executor, Darth Vader’s flagship, an investigation is launched to discover what traitorous Rebel scum hides among the ship’s crew. Playing as members of the Imperial Navy, the heroes must investigate the murder and hunt down those responsible, all the while confronting their own questions of allegiance. The adventure takes place at the same time as in the movie Star Wars: The Empire Strikes Back.
When Imperial officers uncover a murder on the Executor, Darth Vader’s flagship, an investigation is launched to discover what traitorous Rebel scum hides among the ship’s crew. Playing as members of the Imperial Navy, the heroes must investigate the murder and hunt down those responsible, all the while confronting their own questions of allegiance. The adventure takes place at the same time as in the movie Star Wars: The Empire Strikes Back.
When Imperial officers uncover a murder on the Executor, Darth Vader’s flagship, an investigation is launched to discover what traitorous Rebel scum hides among the ship’s crew. Playing as members of the Imperial Navy, the heroes must investigate the murder and hunt down those responsible, all the while confronting their own questions of allegiance. The adventure takes place at the same time as in the movie Star Wars: The Empire Strikes Back.
When Imperial officers uncover a murder on the Executor, Darth Vader’s flagship, an investigation is launched to discover what traitorous Rebel scum hides among the ship’s crew. Playing as members of the Imperial Navy, the heroes must investigate the murder and hunt down those responsible, all the while confronting their own questions of allegiance. The adventure takes place at the same time as in the movie Star Wars: The Empire Strikes Back.
When Imperial officers uncover a murder on the Executor, Darth Vader’s flagship, an investigation is launched to discover what traitorous Rebel scum hides among the ship’s crew. Playing as members of the Imperial Navy, the heroes must investigate the murder and hunt down those responsible, all the while confronting their own questions of allegiance. The adventure takes place at the same time as in the movie Star Wars: The Empire Strikes Back.
Every year coronal Ilsevele Miritar, ruler of Myth Drannor, hires a group of adventurers to cleanup one of the many dangerous ruins within her forest kingdom. This year she is looking for several groups.A Living Forgotten Realms adventure set in Myth Drannor for characters levels 1-14. There are four versions of this adventure, one for each level band. Characters at the same table must be within a single level band (1-4, 4-7, 7-10, or 11-14).
Every year coronal Ilsevele Miritar, ruler of Myth Drannor, hires a group of adventurers to cleanup one of the many dangerous ruins within her forest kingdom. This year she is looking for several groups.A Living Forgotten Realms adventure set in Myth Drannor for characters levels 1-14. There are four versions of this adventure, one for each level band. Characters at the same table must be within a single level band (1-4, 4-7, 7-10, or 11-14).